“This map takes place in a mysterious tower where you are parachuted onto the rooftop,and the only thing you know is that your “boss” wants you to destroy this building for an unknown reason. You rapidly discover that you are not alone in this tower, Combine and zombies will be in your way.” (Edited)
Basic Details
- Title: Tower
- File Name: hl2-ep2-sp-tower.7z
- Size : 7.44MB
- Author: Xitis
- Date Released: 15 December 2008
- Found Via: Interlopers Forums
MapTap Users
Download directly into MapTap [7.44MB]
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Download Options
You can still use it with MapTap once you have downloaded it.
Installation Instructions
- Copy tower.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map tower.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
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1,911Overall
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0Today
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3Last 7 days
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7Last 30 days
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110365 days
Meta Review Data
Statistics based on 4 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 31 Mins
Shortest: 0 Hours, 15 Mins by Daken50
Longest: 1 Hours by Avantgarde95
Total Time Played: 2 Hours, 2 Mins
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 31 Mins
Shortest: 0 Hours, 15 Mins by Daken50
Longest: 1 Hours by Avantgarde95
Total Time Played: 2 Hours, 2 Mins
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Jump to a review
For what it is, I loved it. Don’t expect a long, detailed mod because this map has a simple idea and is implemented well.I actually like linear and a tower or tunnel is almost the prefect idea for that gameplay style.The author has included some nice puzzles and I was delayed a few times while I worked out the solutions.If I had to point out one thing as a negative I would say it is the lack of combat, but not everything has to be abut battles with Combine!
It’s listed as part 1 but I haven’t included that because I am guessing that when the author updates it, it will be released together.
I found one issue: After getting to the control above the train, it is possible to jump over the rail and get “outside” the map. Image 13 shows the view.
Overall, I can see this being a great mappack and sincerely hope the author eventually makes a mod with the whole tower included.
SPOILER BELOW
Ideally I would like this part to be edited so that the player can see the area near the very top, which he/she has to reach to destroy the tower.
He then falls to the bottom (Like now) and has to work his way back to the top. This is probably what the author is planning but I want to see my ultimate destination and use this as the clear objective for the player.
Something I also noticed from one of the pictures Phillip, is that they made the rails 3d instead of using valves standard 2d thing. It may be minor but it looks better. 🙂
Great map – nice level design with fantastic lighting. Good atmosphere too.
Can’t wait for part 2.
I really liked this one too, despite having a couple of times to jump from ladders (what is it with ladders in games? They are always made of either teflon or superglue…..)
Phillip sums it all up nicely in his review. This is well worth the download being one of those mods you just hope the author finishes, left has it is, it makes little sense story wise and I would guess the combat is planed to expand when the mod gets deeper. What we do have is a very good part 1 of something by an author that has talent, who managers to mix puzzle settings within the flow of the game such that all has a purpose. Whilst part 1 has an interesting use of wall textures which are very fitting to the over all set designs, however, I hope the author opens up the design and textures with future levels giving us more room and different environments in which to explore and solve puzzles.
I really enjoyed this short (teasing) map!
Looking forward for the author’s next installment…Excellent work!
Don’t be confused by the “play it later”. This is a very good map but there are a few minor details that bothered me, which is why I didn’t choose “play it now”. The environments are great and the choice of textures is ideal. The lighting is all superb, top marks there. Some areas did feel a little bare and could have done with more wall details and “other junk’.
The puzzles were mostly very clever… perhaps a bit too clever for me! I got stuck a couple of times and resorted to cheating. Once was after falling through the floor into the fast headcrab room. I eventually figured I would probably have to use the boxes to get back out but that is never fun so I noclipped. The other time was at the very end, I’m still not 100% sure how to get through the forcefield. My main criticism is that it’s not always that clear what I’m doing. If I pressed a button or flipped a switch I was often left confused as to what effect it had. It needs more visual clues. I guess the same thing could be said for the story: what am I doing there? It was not immediately obvious from the map itself.
Apart from that it was great and I’ll definitely play Part 2.
Short and sweet. The beginnings of what could be a really good add-on. More please!
(I should add that I give 5 stars only for the best add-ons & mods–i.e. Minerva, etc. If this one was complete and uniformly as good as its beginning, I’d probably give it 5.)
Like everyone said, this is very well done. It’s mostly about the puzzles, there’s no story and very little combat, but I thought they were pretty clever. And it is very atmospheric, the lighting and ambient sound contributing. Resist the urge to cheat though! None of the puzzles are unreasonable, but some may take a minute or two to figure out. Like the last forcefield; just keep at it a bit and you’ll see it.
Although it is a bit short it has some nice touches
I look forward to the next release.
This is my first post. Not so much a comment but a question re. Tower. Right after you turn on power (as seen in picture 12) something is suppose to happen that lets you get to the top level, but I cannot figure out what it is. I’ve played the game through twice (had to noclip though) and still don’t see it. can anyone offer a little hint?
Spoiler to get to upper level pull the front off the ducting to the right of the panel
and enter in. the fan should push you up to the next floor level.( I think thats how I
got up there.
Thanks for the help. I originally thought that panel was suppose to come off, and tried hitting it with crowbar and detonating gas barrel near it, but never thought of the answer. I always underestimate the uses of the gravity gun.
Without doubt there might be one or two little bits that could do with a bit of polishing, but overall this is an impressive map, and I second those who can’t wait for the next part. I hope the author keeps going and manages to produce it!
“…Combine and zombies will be in your way.”?? I must have missed the Combine, but that’s not necessarily such a bad thing! I know there was an odd Zombine, possibly more than one I can’t remember…..
It does often seem as if a lot of authors get overwhelmed & /or sidetracked after their initial release and part 2 never shows up… I really hope that this doesn’t happen here, this has real promise…..The ending was an “Oh, come one…I want more” moment for me….Which I think is a fairly good sign….!
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CrowbarSka-You got stuck and had to “add some help” at the same areas as me. The end with the force field makes no sense. I saw no way to turn it off. Your given a box of grenades but they have no effect on the field or the electrical box. Your right when you say it needs more hints or direction as to whats next and where we go. I also feel that stacking box games are kind of a waste of time. That time should have been spent shooting stuff. There wasn’t any real combat in this or very little and not challenging at all. I think the author spent alot more time designing puzzles and very little on fighting. Hopefully the end product will have a good mix of both-ie. Minerva. It is really a good, short teaser and look forward to more.
End spoiler you may already have the solution to the end force field.
You have to move the shelf unit off the loose slab on the floor.
you will see some exposed wires and on one side of the gap the is a
wider space.Throw a grenade down there and it will disable the field.
Hope this helps.
Thanks Nige-I don’t recall seeing any loose slabs but I did try to move the grate off the floor as it looked like wiring down there. It’s right in front of the door and shield. That part will stump and confuse many people and there needs to be some way to let the player know about it. I already deleted the mod but will remember that when the final version comes out.
spoiler sorry for not giving screen shot number for info on the slab.
Its number 23.At the time I had trouble accessing the site not sure why.
Thats how I clued in on what to do.
This was a strange map to play, as it started out quite amateurish and got better and better as it went on, and ended up being a very polished piece of work by the time you finished it.
It took me a long time to find the exit from the 1st shaft area, after that I was fairly demoralized about the whole map, but it really does pick up after that and I had forgotten all about that shocking 1st area after 5 minutes of beating it. The author creates a very nice atmosphere throughout the map and it gets pretty creepy in some areas.
Combat for the most part is well thought out and fun, and there is enough supplies to keep you in the fight, I am looking forward to part 2.
Excellent!
Could someone give me a hint please for the room on picture number 20, been stuck a couple of days and my brain is not in gear. Also what does noclip do ?
Thanks
lensturn
I don’t have it installed, so I will have to install it again. I’ll post again once I’ve found the answer.
“noclip” allows you to “fly” around a level with no hindrance, even passing through walls etc. Don’t forget you need to type “sv_cheats 1” first.
You need to find your way into the room above. You should have found that the exploding barrels created a way to get up.
Thanks Phillip…….I got up there but could not see the obvious and went elsewhere .
Thanks again
great map!
for a single map release it has a decent length… and whats very important (and many mods fail here): It has atmosphere. I thought it was kinda scary… the wooden bridges in that big shaft… but I don’t want to spoiil too much.
And indeed pretty puzzling… I loved it!
Very fun, great level design and some difficult puzzles
Very well done, great atmosphere, visual appearance and puzzles. I’ll join the line waiting for more!
It is not finished, if you have nothing else to do it is something to do.
I never like to downplay any maps/mods or discourage an author from making them, I know the work and talent to make these and to give me the opportunity to play them for free and I appreciate that, however this map just wasn’t for me. I was able to figure out the puzzles well enough and the lack of combat was fine for me but unless I went about things in a unattended way I hate having to stack Barrels, crates are fine but misposition a barrel and down the shaft it goes as happened to me in the beginning no way to proceed without a restart. I also hit switches and buttons not knowing what if anything that did. It was just an oversight by me but easy to do with the location of the gravity gun, I missed it and after climbing up the locomotive to reach the control room I had no idea how to move on, backtracking I retrieved the gravity gun but IMO the location was bad and the control room frustrated me for a bit before getting the gun. It may very well be my lack of skill ( which it is lol ) but screen shot #18 if you dont move quickly enough across leaves you placing the board to advance, I dropped that 3 or 4 times and again needed to restarts. For me there just wasn’t enough direction and a little to much frustration for such a short play map.
I thought this map was fun, and I hope the author continues/finishes it! It only doesn’t get a PIN because it’s “to be continued”.
I was tempted to noclip in a couple of places, until I happened to think of trying what the author apparently intended. Gee, I actually am getting (a little) better at looking up.
There could have been more combat, but since there wasn’t much room or ammo, I guess I’m glad there wasn’t.
Nice little mod this one. A puzzle map, which has you clambering all over the place and, at times, flying! And falling to, of course, usually when you don’t want to.
Oh, there’s combat to. And a nasty encounter with my least favourite combine tech!
Just remember to use the grav-gun when you get it. Do not rely solely on thumping everything with your trusty crowbar!
PLAY IT NOW.
Personally, I had craploads of fun with this mod. I don’t think that it was nearly well rated enough considering the almost overwhelming amount of creativity implemented throughout the maps. Amazing job.
Also dead download mirrors, a shame, as this look as a great map…
I very much enjoyed this map. It has an amazing atmosphere throughout the entirety, and the visual detailing is amazing. I also like the puzzles a lot, there were a few that took me a while. I’m actually not sure how to get through the first area, from what I can tell the only way to get there is through the vent and I couldn’t get into the vent (I had to noclip up to it). Apart from that and the forced damage at the start, this map is fantastic. The combat is also rather good, it’s mostly zombies but there’s a very fun fight with a hunter. This is also pretty long for a single map. I recommend you play through this one.
Manually
Medium
17 Minutes
Pretty good map, but it is unfinished. About 60 or 70 percent puzzles and other part is kombat. Feels like what you would expect. Not bad.
I must say I’m with Remer on this. Wow, what an incredible mod this is and with such variety and interesting places. I also had a bucket load of fun playing this today and found it great to explore with well-balanced action. Quite eerie in places but always enjoyable.
I’m still rather “new” to HL2 and I see this mod is a decade old now, so I’m going to search for more mods/maps by this author. I’m gobsmacked just how brilliant this is.
PF. 10/10.
Nice concept and good puzzles
Manually
Medium
1 Hour
This was a nice design map
There was a good balance beween puzzles fight and exploration perhaps it only miss more ambiance sounds and music.
I’m always estoniched to see the post were the people get stuck…in m’y case it took me a while to find how to acces the first vent to quit the starting area after that everything seems for me quite obvious
my rating goes for a play it later even if it’s quite aplay it now…since it’s just the first part of something bigger I’m hopping for more even if regarding the date it came out i’m quiet sceptical… Any new about the sequel?
because it seems that the moddb page is dead https://www.moddb.com/mods/the-tower2
Using Gauge
Medium
30 Minutes
Looks ok. Plays ok. It’s a little flat. bland. More enemies scattered around would have put in over the top.
Manually
Easy
15 Minutes