Another “Escape” mod. Work your way through various environments to finally reach the Buggy.
Basic Details
- Title: Escape by =EX-Mo=
- File Name: hl2-ep2-sp-escape-ex-mo.rar
- Size : 8.64MB
- Author: =EX-Mo=
- Date Released: 12 June 2009
Keybinding Issues
I believe this mod is for Half-Life 2, although it’s listed as Episode One by the author.
Download Options
Download to your HDD [8.64MB]
You can still use it with Gauge once you have downloaded it.
Installation Instructions
- Copy the Escape folder into your SourceMods folder.
- Restart or start Steam.
- Escape should now be listed in your Library tab.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
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4,364Overall
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0Today
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2Last 7 days
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9Last 30 days
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167365 days
Meta Review Data
Statistics based on 2 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 45 Mins
Shortest: 0 Hours, 30 Mins by Daken50
Longest: 1 Hours by Avantgarde95
Total Time Played: 1 Hours, 30 Mins
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 45 Mins
Shortest: 0 Hours, 30 Mins by Daken50
Longest: 1 Hours by Avantgarde95
Total Time Played: 1 Hours, 30 Mins
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Jump to a review
Yes, another Hall Of Fame! First off, be ready for a freakingly hard start. Took me quite a few tries until I realized where to go. If you need help, check screenshot 7.
The two outdoor areas are really nicely made and the second, whcih is also the last level, is a great use of a small area with lots of gameplay.
Generally, I found the mod of average difficulty except for the beginning and perhaps the last level.
The author says this is his first mod, which is pretty cool.
I am sure the mappers amongst the readers will find some errors, and that’s cool, but from a regular player viewpoint it’s a great little mod.
This page also features the new style screenshot gallery. In an attempt to make the site faster byt not having so many images on each post I have started using a new Falsh gallery. I thought long and hard about using a Flash based gallery but nowadays it’s easy to install if you use the latest browsers.
It also allows you more options.
According to the GameInfo.txt, the SteamAppId is 220. According to http://developer.valvesoftware.com/wiki/Steam_Application_IDs this means that the mod is for Half-Life 2.
Exactly. That’s why I listed it as Hl2, but as I said the author’s site says “Episode One”, so I thought I would warn readers.
No, this mod for Episode One;)
Probably uses some ep1 content thats why the search path also includes episodic and that is not used when strictly an hl2 mod
I’ve just downloaded but not played it as yet, but looking in the 7-zip folder dialogue I see there’s a .bat file too, as well as the mod folder….Excuse my being a bit dense, but is this supposed to go anywhere? Apologies if this is a silly question…..
Not a silly question. I put it on the desktop but it didn’t work. You don’t need it becasue you can launch the mod through Steam/Games tab.
Level design was quite good but gameplay was usually bad. Still worth trying.
bat files are really just text files that give commands to the pc.The contents of this one are
start hl2.exe -steam -game “Escape”
but they forgot some stuff like the path etc.
Yeah, I almost removed it but felt that would have been wrong, even if it was broken.
bat file for pirate version Half-Life 2
Beginning was a bit confusing and personally there were way too many Combines. What the rebel said didn’t make any sense since you didn’t even meet Barney in the mod, ever. Also I don’t understand why the rebels would just leave you there alone to escape from the Combine without any support or even giving you some sort of weapon. A bit ridiculous really.
Anyhow quite fun mod with a pretty impressive level design and nice scripted sequences. Good enemy placement with good amount of ammo and health all around.
I agree with you about the beginning, I hate the idea of leaving an area full of enemies, but in this mod I had no choice.
Help! I’m stuck after I get the car. I killed everyone in the area including the sniper.
I drive down a tunnel and turn left. There is another force field and a red button to the right of it.
The button does nothing.
I can’t figure out where to go now. Doors are all locked and openings all have force fields.
Thanks for any help!
Ion
Oh… duh. I used a grenade and the force field went down. Weird.
I used the gravity gun to “shock” the cable above the switch.
Wow, another fantastic mappack! I really appreciated the effort that went into this. The pacing is really fast in the beginning, and I had no clue where to go, but somehow I managed to fall, crash, slam, bump, run, sprint, shoot, claw, swim, and snaggle my way through the first frantic five minutes with combine chasing after me. I really felt like I was trying to escape the combine. The maps weren’t stellar but the lighting was decent, which made up for it. Keep up the great work, I hope to see more awesome mods like this!
ionymus, you had to destroy the electrode thing holding the cable on the wall above the switch. Anyway… It’s true that the rebel’s chat about helping Barney made no sense, but heck, what a great little mod. A measly 11mb download but there was plenty to do. I really enjoyed the last outdoor sequence with the sniper and attacking combine at different levels. If it hadn’t been for the weaponless beginning and a couple of slightly annoying water areas (I hate swimming underwater in HL2) I would have given this a “Personal Favourite” recommendation.
Sounds like being weaponless is a sore point for all of us.
Actually I didn’t even use anything other than crowbar until the last map. I mean it (OK I play on easy, but that ‘s not the point). There were too many headcraps to begin with. First escape scene was completely ridiculous. But than especially in later maps level design was pretty good.
I think this mappack is very nice indeed, but needs alittle more attention to the gameplay.
Great mappack! I enjoyed playing it and it kept me alert all the way through.
Hard beginning that had my adrenalin pumping but then, I had a lot of fun which is why I play games in the first place!
Keep up your good work and I hope to see more in the future!
Really great start I think (so far), runing away from the combines, great design on the map.
But after I get past the strider and in behind the wood you broke down with the crowbar. Here im stuck, no where to go and if I go out again the strider one shot me even when I ran inside the house again. That must be a bug and the door up the stairs wont open.
I usually don’t need help to solve how to continue but this time I reallty don’t know what too do.
I have removed your recommendation image because you haven’t finished the mod, and they should only be added once you have finished.
Strider? what strider?
Anonymous — after you break down th wood door, you find yourself in an L-shaped corridor. At the end is a door leading to health. WHen you’ve topped up, go back into the corridor so you’re facing the door you broke down and you’ll see a door on the left with a wood plank across it. Smash and enter….
WOW! A great mod for the hardened, seasoned and adept HL2 game player.
Game play in the extreme. Play it now!
Excellent mod, despite of rather difficult instalation.
Really enjoyable some slow down (but it’s certainly my config) and for sure for HL2 (I haven’t both episode 1&2 and run it without any problems) this mod really features a lot of intesrting stuff and increase in enjoyament with you progression in a not too linear way the ending is perhaps a little abrupt but for the rest I had a good moment and that’s the major think I look for 😉
Excellent! In fact, I’m going to play it through again.
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Not sure how to get out of the cell right at the beginning?
That’s a bug. Restart and a rebel should come up and blow a hole in the wall. Stay away from the cell door, otherwise you’ll get killed, like I did!
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Really good. It has alot of action and some decent puzzles to solve. I did have a few bugs though. The jail exit at the start was not working. I was throwing the bed and chair and pounding on the bars and nothing would get the door or window to break or open. If you have this problem just know that someone on the other side is supposed to come along and blow a big hole in the right side corner and you simply walk out.I was stuck for about 10 minutes in that cell.
The other bug was when I was under water and broke the vent grating to get out of the small room. I couldn’t get inside the vent. I finally tried stacking a box under it first then I was able to go in. I don’t think you can go from the ground straight into the shaft, even though your supposedly swimming underwater and it shouldn’t matter.
Other then that it was a fun mod and well worth downloading.
I loaded it up, started in the cell, stood around for 5 minutes and nothing happened after the firefight outside. A blocker at the beginning of the mod? What a waste of time.
It’s a bug, try restarting the mod.
Same here. Simply stand all the way back by the cell window.
The rebel who’ll use a grenade to blow a hole in the wall won’t do so if your too close to the cell door.
A solid well balance mod with typical HL2 encounters. After a difficult start that takes a few attempts before finding the right path the mod finally settles down, and follows the established trend of Combine, Zombie and Headcrab action. Other then a bug right at the beginning with the cell wall not blowing-out, just restate the game if this happens, I had no problem technical or challenge wise.
If this is a first time mod by the author then it is indeed a remarkable effort, but just wonders whether the author has experience in mapping other engines?
Whilst the maps contains nothing knew for the experience gamer, it nevertheless is a good example of basic HL format, and without reaching great highest in most sphere it is still a very playable mod that is well worth a play through.
I really really enjoyed this, though was overwhelmed by the enemies in the first sections more times than I dare admit….If you explore after getting the crowbar & back track a bit, you can find various weapons, though I’m sure I missed several.
There were only a few times when I had no idea where to go to to progress, and a bit of random exploration sorted that out, at least enough to get somewhere forward, even if I had no idea if I’d missed anything or any areas I was supposed to go into….Fortunately the combat does calm down a bit, and gets a bit more balanced as you go on, but the overall design I thought was very well thought out, and held my interest.
This is definitely one I’m going to go back to and play again.As other commenters have said, if this really is this author’s first HL2 Mod, then brilliant, can’t wait to see if they’ve made, or are making, any more….
Really loved the mod… Very enjoyable in normal difficulty and a real challenge in hard. Unbelievably well done for a first time effort!
So how can you see screenshots when they aren’t there?? 🙁
I’ll fix them soon.
Quite a good mod for a beginner, but I have some issues with the start and the end. At the beginning I experienced the same bug as many here that on first startup the wall wasn’t blown. That’s really a game-breaker right there! Also if you don’t want us to fight the Combine find a better way than mysteriously have no weapons dropped.In the open area at the end it was really annoying that you couldn’t kill the sniper with either the Magnum or the charged pulse. Both would have made as much sense as throwing a grenade. Also the destruction of the cable-isolator that stopped some people here is not consistent with earlier isolators who could never be destroyed.
Same comments as many of the others, the beginning and the very end were bad, the rest excellent. Actually the ending, that switch, bothered me the most. Shouldn’t have to come back here to find out there’s something that can be destroyed that everywhere else in this and most maps is never capable of being destroyed at all. I thought the sniper placement and everything near the end was perfect.
This is one of the best short mods I have played in ages.
I found it to be more than the average challenge, which anyone who has played it will tell you.Not a dull moment from the start! Died 10 times before I even knew where the hell I was going !
The maps were well done with some new scenery added.The second out door map was a particular pleasure to kick some combine ass
( when not getting my own handed to me ).
A great little mod for exploring your tactical prowess and changing it up and keeping you quite entertained.
A fine piece of work ! I recommend it 100% !
I enjoyed this.
At first I was so annoyed I felt like quitting. The opening scene is overly difficult, and I don’t particularly enjoy purely trial and error set pieces–I prefer scenes that require forethought and planning. Following that I often felt the mod had been designed by ten year olds who thought that jumping out of a closet yelling boo! is the height of sophisticated humor. I mean, opening a door and getting a headcrab in your face NEVER gets old [rolls eyes]. If HL had a dead cat these guys would have found a way to throw it in your face when you opened a door. But there’s good stuff here, a number of very tricky large-scale battles that were very well done–winnable, but very difficult.
Bravo!
I tried playing through this a few times but there were some recurring issues that prevented me from finishing without cheats. Invisible walls in doorways, the lack of weapons, and instant-kill strider attacks combined to form a bad experience for me. Decent aesthetic mapping but uncalled-for gameplay errors.
Are you actually supposed to have found the crowbar by the time you get to screenshot #8?
No, not until you get outside. Screenshots 11 & 12.
You’ll see it sticking out of the door you need to break down.
Great mod.
Thank you Jasper.
Maybe Phillip needs to post a different pic… (Though I’d rather he spend his time on more useful things.)
I thought I was stuck (I thought I learned to look up in a recent mod, but obviously not well enough), so came to look at the pics. And I’m going, Phillip has a crowbar??? How come I don’t have a crowbar??? Whatever. 🙂
I actually didn’t have a problem at the beginning, I don’t mind running when I don’t have a weapon–of course I don’t like not having a weapon, but that’s another issue. And, of course, I died the first time…
I liked the last battle, too; it was challenging. (I died there more than once, but I did manage to kill the sniper.) What I didn’t like was my spending time there after all the enemies were dead, filling up my ammo and health and stacking barrels so I could get on the roof (dur, there’s a ladder), and then not needing any of it!
I also had trouble finding the elevator controls… (I guess Combine soldiers have vision enhancements, or something?) And the dark water sections, criminy I hate the suit battery draining so quickly.
But aside from my own personal gripes I think this was a really good mod and well worth playing.
Quite good overall, the beginning was stressful, and the maps were well-developed… However, the final battle before the buggy was nearly un-realisable (first time I use cheats in a mod), and so I was a little disappointed…
this was close to getting a PF rating but the very beginning , as others have noted made me decide on a PIN. not having a weapon at first didn’t bother me too much as without one my first instinct is to always just run but it was way to soon. I think a player needs to get a feel for the map and what lies ahead. this for me has replay value and overall a very enjoyable play. some thinking puzzles and strategy where needed but nothing was too hard.
I’ve just already played this one and was really good, short but polished, and some great fightings there, really a delight to fight that last combat was awesome, the only issue with this mod, is that I have wished this could have been a little bit longer, the begging was a blast, and puts you in a rush run for your life situation, although, I didn’t check well the details because I was arguing with my gal at the phone :), but you can see for sure that the Combine are not happy with your moves at all.
Yeah I definitely recommend it and if it wouldn’t be by the short length I would have given this mod a personal favorite.
Wow. Loved this one.
great action and great difficulty also,
although the forcefield elevator area was a bit dumb and too difficult.
Aside from that, two thumbs up!
I came to this after “Nightmare House 2” and to be frank, found it so dull by comparison. Which is not fair, as this is a very good straight action mod! Except for the beginning, where you’re under heavy combine assort with no weapons! Not my favourite start to a mod.
My favourite part of this mod is the under water stuff, more swimming in Half Life please, not necessarily as a mermaid! Drowning trying to get into a flooded duct is annoying, but I managed it.
Not a favourite, but a good shootout mod.
I’m stuck in the beginning, the rebel who is apparently supposed to throw a grenade did and I heard the explosion, but I can’t move the character, he just stares at the ground forever. I assumed this had something to do with scenes, so I imported the old scenes into the folder, but that didn’t work. Does anybody know a fix for this?
Glad I did though as it is a great one with some excellent ideas and gameplay.
Nice but it was a little bit difficult to find the ways in the first part and the last part.
Manually
Hard
1 Hour
Fix: Difficulty played at hard -> medium
Good looking. Plays good. Only hard part was the last force field after you get the buggy. When the switch doesn’t lower the field, shoot the wire above the switch. Map ends after that anyway.
Manually
Easy
30 Minutes