EmoLevelDesigner's profile
Sitename
EmoLevelDesigner
PP Member since
1 June 2011
GRAvatar
Milestone Reached
- 1-50 Comments = Shy
- 51-100 Comments = Friendly
- 101-250 Comments = Socialable
- 251-500 Comments = Talkative
- 501-1000 Comments = Opinionated
- 1001 Plus Comments = Omnipresent
Comment Totals
Total Comments
219
This year
0
This month
0
Modding Skills
- Mapping: No information
- Modeling: No information
- Scripting: No information
- Texturing: No information
- Voice acting: No information
- Writing: No information
- Sound: No information
- Music: No information
Date | Post | Comment/Link |
---|
24 Mar 2016 |
LiberationVille |
Vortessense
[recimage id=3]At the beginning the design is very simple and conditional, but it ge... |
10 Mar 2016 |
Aftermath |
The design is a huge improvement over Deep Down. The locations look very impressive, with excelle... |
15 Aug 2015 |
Military Duty |
Thank you for replying to the review.
To map with blocky mapping, bad texturing and lighting I... |
03 Aug 2015 |
Military Duty |
We start in the helicopter, and see the landscape through the door, like in Opposing Force, excep... |
03 Aug 2015 |
Operacja Mirra / Operation Myrrh |
It begins with spectacular cutscene with well done camera animations and great music. And it's no... |
31 May 2015 |
Grey |
What really deserves admiration is that the authors of this mod took extreme care with removing e... |
20 Jan 2015 |
RunThinkShootLiveVille |
The beginning is very unimpressive. Since there's no proper design, only blockout, the gamepl... |
06 Feb 2013 |
Blue Shift: Duty Calls |
We start in storage rooms with a lot of boxes, clear our way from them and houndeyes who ate ... |
28 Jan 2013 |
Blue Shift: Insecurity |
Interesting places to explore where we familiarize ourselves with the character's life in Bla... |
27 Jan 2013 |
Blue Shift: Living Quarters Outbound |
A great introduction. Just like Half-Life's one there are various well designed places around the... |
27 Jan 2013 |
Blue Shift: Hazard Course |
The training course is like in Half-Life, but with guard as a hologram, which is a nice touch. It... |
19 Dec 2012 |
Retaliation |
Our helicopter was shot by traitors. We see a traitor with rocket launcher in front of us and ave... |
03 Dec 2012 |
OpFor Postal |
Few decently designed corridors and rooms in spirit of Anomalous Materials, few hostile barneys, ... |
02 Dec 2012 |
Little Skyscraper of Horrors |
Very first impressions: So, our soldiers killed an enemy. Wait, how did I get that high? Oh wow, ... |
29 Nov 2012 |
Underhalls |
This is a remake of Doom 2's level 2, where we wandered through canalization. Here we start not i... |
24 Nov 2012 |
Foothold |
After a routine mapping mission soldier called the helicopter. No response.
We start in some c... |
24 Nov 2012 |
Mission Impossible |
The game loaded and I saw writing. This made me think that once again doesn't work, but I didn'... |
24 Nov 2012 |
Dark Operations |
This is a continuation of Opposing Force, and Shepard's task is to attack base of traitors who de... |
22 Nov 2012 |
Friendly Fire |
Small filesize looks suspicious. When I launched it, the game freezed. That isn't good. Worked af... |
18 Nov 2012 |
The Red Area |
We go through corridors and rooms with simple design and textures from Someplace Else. There are ... |
18 Nov 2012 |
Under The Black Moon |
The beginning is very pleasing: first we see intro text in Half-Life style, then we come to ourse... |
18 Nov 2012 |
Double Helix |
This time we attack a terrorist organization. We use rope to climb over the fence, carrying nothi... |
16 Nov 2012 |
Black Bag Operations |
This mappack looks ok at first. We appear in some Black Mesa environment. The design looks simple... |
13 Nov 2012 |
Fallen Chopper |
After the white light goes off, we see very bad design: landscape made from rectangular brushes a... |
12 Nov 2012 |
Little Escape |
We start in some office, and it's similar to Opposing Force's beginning: we are alive due to scie... |
EmoLevelDesigner's Collections
EmoLevelDesigner has no collections