BLAZING_DUST's profile
Sitename
BLAZING_DUST
Real name
Uros Brankovic
PP Member since
17 December 2017
GRAvatar
Gender
Male
Lives in
Serbia
Born in
2000
Type
Balanced
Playing Style Description
Depending on the ammo, health and suit armor placement, I change between my playstyles. If there's very little resources on the map, I'll be cautious about my supplies and shoot guns which are full on ammo.
Games
- The Ultimate Doom
- Quake (1, 2 and 3)
- Team Fortress 2
- Portal 2
- Counter-Strike: Source
Mods
- Entropy: Zero
- Human Error
- Underhell
- Residual Life
- Point of View
Milestone Reached
- 1-50 Comments = Shy
- 51-100 Comments = Friendly
- 101-250 Comments = Socialable
- 251-500 Comments = Talkative
- 501-1000 Comments = Opinionated
- 1001 Plus Comments = Omnipresent
Comment Totals
2
0
0
Modding Skills
- Mapping: A lot
- Modeling: None
- Scripting: Some
- Texturing: Some
- Voice acting: Some
- Writing: A lot
- Sound: None
- Music: Little
Additional information
I don't have a lot to share about my Source modding apart from that I've recreated Doom's E1M1 in TF2 style ( https://sfmlab.com/item/2410/ ), I've recreated my home in Source in order to get into a map development team for a HL2 roleplaying server and I also created an apartment block building for the said HL2 roleplaying server. I'm working on a Co-Op TF2 map, also. The most interesting part about my modding backstory is that I'm working on a Portal Multiplayer project. Basically, it's Portal - except, you know, with guns to shoot people with. I have made a map for it, trying to recreate the DM1 map from Quake and adjust it to PMP gameplay, and have also ported Marc Laidlaw's cloister map to Source, and adjusted it to PMP gameplay. I do have a lot experience in Doom modding though. I know how to map for Doom (it's very different from mapping for an actual 3D game, such as Quake, Half-Life, you name it), create sprites for it and code for it (I know plenty of ACS and ZDoom language coding). Not much of my Doom projects have been really finished, they're kind of stuck in development, something like Half-Life 3 is except that one day I'm genuinely going to release my mods.