Gordon Freeman must fight his way into the remote arctic prison, Angel Mogila. The level is a small area of roughly the same scope as a single area in a larger Half-Life 2 level. Consequently the module is a slice of what would be a larger level. This level features stealth gameplay using a custom designed night vision effect and custom AI controllers to enable stealth gameplay. The player can elect to rush the level at a higher margin of difficulty. Power Outage also features destroyable power transformers that knock out the lights in each section of the level.
Standard Deviation
Releases with the most deviation or consensus
To view the releases where most readers agree, please use the navigation buttons at the bottom of the page and go to the last page.
Phantom Of Marsfor Half-Life 2: Episode Two
This is a single player map made for SMC Mapping Competition 4. The theme was Mars.
In this map you find yourself in a laboratory where something has gone horribly wrong.
Find Eli and do what he tells you to do.
Total Downloads: 1,82911th July 2009
26 Comments
and 19 recommendations with no significant bias
BossVillefor Half-Life 2: Episode Two
When the going gets tough, the tough get going!
You are about to fight against the meanest, smartest and cruelest bosses in Ville history.
Only the strongest will survive. Will you be one of them?
Total Downloads: 4,41311th August 2018
21 Comments
and 11 recommendations, most really enjoyed it!
Dark Interval: Part 1for Half-Life 2: Episode Two
“Dark Interval is a mod project that aims at restoring certain parts of older drafts of Half-Life 2 – namely, various original locations, characters and plot points that didn’t make it to the retail version.
This mod is intended to provide a complete game experience; rather than restoring disparate bits and pieces, the team instead aims at building a complete and stylistically coherent world by drawing inspiration from many original concepts and drafts provided by Valve in their book Raising the Bar.
This naturally involves filling some blanks and discarding some failed or played out designs. Dark Interval doesn’t include original levels found in the “leaked” version of Half-Life 2, and instead features brand new maps which were built from the ground up – it was decided that this was the only way to make them both stand out and be actually modern and not just modernised fix-ups.”
Total Downloads: 2,83321st October 2017
55 Comments
and 11 recommendations, most really enjoyed it!
Game Master’s Lairfor Half-Life 2: Episode Two
“The Game Master
Total Downloads: 1,24621st February 2010
13 Comments
and 11 recommendations, most say "Play It Now!"
Blue Shift 2for Half-Life 2
A short demo of what now appears to be a defunct Half-Life 2 mod. You play a short section through a Combine train.
Total Downloads: 1,31629th June 2008
14 Comments
and 11 recommendations, most haven't enjoyed it
Wasteland Combatfor Half-Life 2: Episode Two
You find yourself in a wasteland with one isolated train stop. All you need to do is reach the waiting rebel and you can travel to freedom
Total Downloads: 1,85917th June 2009
31 Comments
and 20 recommendations, 9 say "Play It Later"
Uzvarafor Half-Life 2: Episode Two
Make your way through the zombie-infested town, to assault a Combine stronghold.
Total Downloads: 9449th April 2022
16 Comments
and 10 recommendations, most say "Play It Later"
Aerial Harassmentfor Half-Life 2: Episode Two
“The city you’re currently in is under attack by Combine forces. They are controlled by a Sky Captain, a malicious being (possibly artificial intelligence) flying a helicopter and with a role in the Combine hierarchy similar of that of an Advisor.
However, the Sky Captain seeks direct confrontation with members of the resistance and can be very persistent and aggressive. Escape the city and try to avoid this Sky Captain.”
Total Downloads: 1,74327th September 2016
21 Comments
and 10 recommendations, 5 say "Play It Later"
City Prison 5for Half-Life 2
Not exactly a prison, but certainly some sort of Combine controlled area.
There are a few levels on the wall that will allow you to open doors and progress onto the next stage.
When you reach a dead end vent, that’s the end of the map.
Total Downloads: 1,7663rd June 2015
22 Comments
and 10 recommendations, 3 say "Play It Later"
Total Downloads: 1,8689th January 2012
18 Comments and 13 recommendations, 5 say "Play It Later"