This was the first entry for my DM2SP competition. It re-converts the DM_Lockdown map back into an SP map.
However, it adds a small group of rebels to rescue and escape via a helicopter.
There’s even a simple puzzle to drop the forcefield.
A small to medium mod with the player in the role of a Metrocop. Your objective? Escape from the base after all the Combine turn against you. You start with a four-person squad and face mostly other Metrocops.
Total Downloads: 1,32717th November 2007
33 Comments
and 23 recommendations, 10 say "Play It Now!"
A pure puzzle mod that adds an interesting story setting to the mix.
Total Downloads: 1,1701st March 2009
26 Comments
and 14 recommendations with no significant bias
This level that takes place on a mysterious, haunted prison isle. The player must overcome a series of Myst-style puzzles to find a way to reach the lighthouse. Limbus Island is a study in non-verbal communication, as the player must discover their goals and puzzle solutions solely through visual and audio cues.
Total Downloads: 1,0995th September 2008
23 Comments
and 14 recommendations, most say "Maybe?"
This warehouse by the waterfront was obviously a storage area for container crates and of miscellaneous storage crap before the infestation; now it has been converted into a stronghold by resisters, plentiful in ammo and weapons. It’s quite easy to hide from the hordes here, but in doing so you run the risk of running dry on ammo, or even worse, being a boring git.
You start out on the street with only you trusty crowbar to fend off the fiends, to the left is the canal, in all of its toxic goodness (swimming isn’t advised) to the right is the warehouse. In it there are a number of offices, a reception, and of course a few storage areas. The offices have been left almost intact apart from the holes in the weak walls.
The storage areas are mazes of zombie doom. The second floor is massively wide open, but be careful not to fall to the first. The platform up there provides easy transport across the warehouse. The yard is a loading and refuelling dock for the trucks that used to run through there.
To the west of the warehouse is a small garage plentiful of stuff to smash Zombies: Waterfront with. To the east are the gutted remains of what used to be some offices. Finally south of the warehouse, across the street, is loading access to the canal for loading small boats.
Total Downloads: 1,23116th August 2018
10 Comments
and 7 recommendations with no significant bias
“An operative for an unnamed infiltrate-and-assassinate corporation has to invade an enemy facility and cripple their production of missiles and other weaponry.”
Total Downloads: 2,2014th June 2017
16 Comments
and 7 recommendations, most say "Play It Later"
You are trapped.
You and one security guard and perhaps a scientist.
With careful planning you might be able to escape.
Can you save the others though?
Total Downloads: 1,0799th April 2015
7 Comments
and 7 recommendations, most say "Play It Later"
You play as Gordon again and your objective is pretty much the same as the original game: escape the base.
Total Downloads: 2,47318th May 2009
27 Comments
and 7 recommendations with no significant bias
Get to the cache of ammo and health and then escape.
Total Downloads: 1,1672nd May 2009
9 Comments
and 7 recommendations, 3 say "Maybe?"
About From the Author: “Basically the idea of Wivenhoe (which is the name of the dam that now houses some nasty cannister-launching Combine hardware) is that the player is part of a civilian uprising trying to stop the bombardment of Ravenholm. They don’t succeed, as seen in Half-Life 2. Wivenhoe is set upriver from City… Read More
Total Downloads: 019th February 2006
101 Comments
and 7 recommendations, most say "Maybe?"
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Total Downloads: 1,1953rd August 2009
15 Comments and 9 recommendations with no significant bias