After seeing your friend, Jack, the security guard, die in a terrible accident, you must find a way to escape.
It seems as if the base is out to kill you though, as everywhere you turn is potential death.
Use you powers of observation and fast reactions to survive.
It’s rumoured there’s a ladder in part of this base that leads to the outside.
Find it and find it fast.
Basic Details
- Title: Wybuchowka
- File Name: hl1-sp-wybuchowka.7z
- Original File Name: wybuchowka.rar
- Size : 651.41kB
- Author: Filip Herzig
- Date Released: 28 May 2002
MapTap Users
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Download Options
You can still use it with MapTap once you have downloaded it.
Manual Installation Instructions
- Copy the extra.bsp fle into your …\Steam\SteamApps\common\Half-Life\valve\maps\ folder.
- Launch Half-Life
- Open the console and type map extra and press ENTER.
If you require more help, please visit the Technical Help page.
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Screenshots
WARNING: The screenshots contain spoilers.
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Meta Review Data
Statistics based on 9 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 5 Users
Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 5 Mins by Qwertyus
Longest: 0 Hours, 20 Mins by Avantgarde95
Total Time Played: 1 Hours, 20 Mins
Using Gauge: Users
Manually: 5 Users
Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 5 Mins by Qwertyus
Longest: 0 Hours, 20 Mins by Avantgarde95
Total Time Played: 1 Hours, 20 Mins
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Jump to a review
Setting/Gameplay
“How funny”, I thought, as I saw the pictures for this map. I played it before some times and it tended to be a good map. Partly not as good as possible (compared to the main look of the map) but it left a good feeling. When filled with enemys, this would be a decent singleplayer map. The script for the events is welldone, mostly fair. Maybe the lightning could have been a bit more dominating in some parts.
Conclusion
Although it’s only showcase, if you are a mapper on your own, you may like to decompile the maps and look for the excellent triggered events to learn from them. May be boring for normal players. It’s like a obstacle course.
Well, I wouldn’t say it’s a showcase. It’s a completely playable map, it just doesn’t have enemies in the normal sense. Your environment is the enemy. Explosions, water rising, radiation. You have to run and jump to make it to the end. I thought it was well done and original.
I think you’re missing the point if you say this map need enemies.
You’ll know it’s over when Freeman gets killed by the lasers in the cutscene…
Not so easy, not too hard, playable. No enemies, no story, short but worth a look.
Very fun, except the final 😉
Manually
Hard
5 Minutes
I absolutely loved this little map. I almost made it a PERSONAL FAVOURITE. However, you should know more. Firstly, there is no combat, which normally means I won’t enjoy a map, but in this case it’s not important.
What happens is a series of “incidents” that you must survive. That’s it. It’s impossible to reach the end without dying at least a few times, but it’s how it is done that I enjoyed.
If this were the start of a mod, I would be so excited to play the rest of it.
Using Gauge
Medium
6 Minutes
Well… this was a deathtrap!
I think its saving grace is that it IS so short, because holy cow that’s a lot of dying as a learning curve. It’s my least favorite aspect of modding (or games in general actually).
If this had been the start of a longer mod, I would hope that it would have been redone to be a lot less death-heavy. I would totally table flip and rage quit 🙂
Some of the areas were pretty fun, and the last little dig actually made me laugh out loud. Worth playing, it’s very short, really hard.
Manually
Medium
8 Minutes
It’s an interesting little map but I died too many times during the playing. I found it a little frustrating in that it isn’t really skill level that saves you but the knowledge you gain from the various times that you die. In that respect I didn’t enjoy it that much as there is no time to explore and try different things. Basically move here in 1 second or die immediately, often without any warning of impending death too. I didn’t really find this one enjoyable, and the ending made no sense either. Maybe if I was a mapper my rating would be higher but for me it’s a maybe.
Manually
Easy
5 Minutes
Design was ok
to much TNT all over everyplace and the fact that you don’t know what amount of health is left is quite furstrating especially close to the end…simply not my cup of thea
Using Gauge
Medium
10 Minutes
Well, I liked the idea of the map, and would be interesting to play a bigger mod out of it, and maybe with a little combat this time on it.
What I liked about this one was that you have to think carefully before you make a move or face death because everything around you is a potential danger on that living trap the facility is. That makes you think out of the box and that is pretty valuable in a mod.
Now what i dislike strongly, and is the basic reason because i give this a PL instead of a PN, it was the end, very silly, frankly stupid and also nothing let you know that’s the end, well, probably the polish language told us it was the end and it was a trap or something like that, but because i don’t know a bit of polish, I really don’t know…
Using Gauge
Medium
10 Minutes
This is a pretty clever and fun enough map, but unfortunately, it’s not for everyone.
First of all, there is no combat, which many people won’t like. Second, the main concept is that you need to avoid a variety of death traps, but you will die a lot trying to avoid those, especially in the elevator part. Some of these can be cheap, but I think that most death traps were very cleverly designed.
However, I didn’t like the ending at all and it’s incredibly short (3-5 mins).
Overall, this is a really clever map and it’s technically good too, but unfortunately, it’s not for everyone. If you don’t like dying a lot in video games, then don’t play this map.
I liked the idea of this map but the execution just wasn’t there. It’s an obstacle course at its heart, but to get through it you have to learn the hard way by trial and lots of error (dying). Be ready with the quicksave and quickload keys for this one.
My main issue with it is that you are almost never given a chance to avoid the obstacles. Even when things around you are shaking and exploding, there’s no way to tell where to avoid next other than guessing and dying if you guessed wrong.
As I said, the idea is good. If nothing else this map was intense and chaotic – but also very frustrating.
Using Gauge
Medium
6 Minutes
It’s… alright. The action comes thick and fast, and you have to avoid explosions, a few death traps and escape. It’ll take you max 5-10 minutes. No combat whatsoever.
Only recommend if you’re bored out of your mind.
Manually
Hard
10 Minutes
Fun map! The map requires some death-and-quickloads but I like the concept and the scripts.
Manually
Medium
20 Minutes