Your brother has been taken by combine and your mission to get your brother back.
Your brother is in the Resistance but you prefer a more concilitary approach.
Unfortunately your brother is arrested by the Combine and tortured until he revealed some rebel secrets.
After many sleepless nights you finally decide to do something…
And so begins your journey towards the Unexpected Conclusion
Basic Details
- Title: Unexpected Conclusion
- File Name: hl2-ep2-sp-unexpected-conclusion.7z
- Size : 53.62Mb
- Author: Coporal53
- Date Released: 25 October 2009
Download Options
Installation Instructions
- Copy the unexpectedconclusion folder into your SourceMods folder.
- Restart or start Steam.
- Unexpected Conclusion should now be listed in your Library tab.
Please see the Technical Help section if you need help.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Reader Recommendations
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Meta Review Data
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Manually: 1 Users
Time Taken:
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Shortest: 1 Hours, 30 Mins by JellyBeanDude27
Longest: 1 Hours, 30 Mins by JellyBeanDude27
Total Time Played: 1 Hours, 30 Mins
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 1 Hours, 30 Mins
Shortest: 1 Hours, 30 Mins by JellyBeanDude27
Longest: 1 Hours, 30 Mins by JellyBeanDude27
Total Time Played: 1 Hours, 30 Mins
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Jump to a review
To be perfectly honest I don’t want to write a proper, structured review for this mod.
Firstly, it needed a lot more testing. I managed to fall through the map between level changes and the Antlion guard could be killed too easily.
The areas with the Jalopy were silly and badly designed – square tunnels with right-angled corners!
The overall feel is one of a series of encounters with nothing between. I felt it was too much like a yo-yo. After every battle I expected it to the be the end, but unfortunately ti wasn’t. Without a doubt, this mod goes on for too long – at least for me. There’s no story and long mods must have story-telling elements otherwise they become boring, which is what happened for me.
the end was a huge let down and the author really needs to understand how players feel after battles and endings.
That said there were some great sections but not enough overall quality to make it great.
5 Words Or Less Review
Fun but lacking real quality
its strange that I read your review…you have given it a five star rating but your review has discouraged me from wanting to bother with it.
Decent gameplay that is shunned by optimization issues. A very respectable mod overall. Give it a chance.
I expect that the next mod this guy does…contains less technical issues.
DAMN IT MAN! “MY BROTHER” must be a really important person xD .
The following may well contain spoilers.
it’s not often that I find myself not knowing where to start with a review, but Unexpected Conclusions drums-up so much comment and reaction, not all good I must add, that I find it difficult to know how to begin.
First off, this is a fairly longish mod with loads of combat and encounters, whereupon you come up against just about every enemy and foe known to Gordon Freeman in his quest to destroy the Combine. So that’s the good news, plenty of action, what of its execution?
To start with things are basic with set design, textures, lighting and environmental surrounds bearing all the hallmarks of mappers new to the game, however, like a lot of authors our Turkish friends learn on the job. Things can be seen to marginally improve as we progress through the many levels, with the open larger set designs bearing some merit. However, the designs throughout never reaches a high level of achievement with many errors and limitations occurring repeatedly though the mod.
Incident content, i.e. props, seem to be one of the continuing problems the authors find difficulty in coming to grips with. We experience either sparsely furnish areas, or areas flimsily furnished with unrelated and out of place objects, from this we go to areas just stacked with boxes, by the end I was sick of boxes.
I don’t think I have ever played through I mod that had every thing in terms of what HL2 can throw at the player, without coming across much in the way new, memorable or unique stuff. The balance between combat and available weapons, ammo and health is set far too low, this mod contains enough health the get you through HL2, EPS 1, 2 and 3 (when it’s released). So, what should have been one hell of a challenge turns into a stroll such that I recommend you play through on hard.
There is plenty of action here to keep the player immersed but clearly the authors have lots to learn in how to develop a story, balance the gameplay and polish-up the set design and environmental surrounds they expect the player to battle through. Most of these errors were confounded by the repeat use of many structures and settings bearing all the limitations stated above.
You get the road buggy but unfortunately it’s not value for money the authors failing to utilize its benefits and cater for its ideal use, I got out and walked more then not, also some sequences with the buggy were pointless and totally ill designed for driving.
Well I guess this most be coming across has somewhat of a negative review, maybe the mod to this point is just a bit too ambitious with the authors seemingly running before they have learnt to walk. However, I did enjoy lots of aspects about the mod and will be looking forward to the next Chapter, to all those HL2 games that love to do battle, give this one a play on hard.
There has been talk already of HOF statues for this one, I can’t agree, play it now is the best I can recommend to those, like me, who enjoy plenty of actions. As for the more desiring that look deeper, play it later, however many players in this group may not bother to finish the mod, it being repetitive in format, structure and gameplay.
Obviously this team have plenty of talent and I eye for giving the battle harden HL2 players what they want, but there is a need to develop skills and I hope the authors can progress with the next chapter. Play it now or later.
It was me that mentioned Hall of Fame for this mod, in the forum area. I am clearly much more positive about it than the reviewers above. Sure, it is not perfect, but perfection will be what we expect when we get Episode 3 and it’ll cost a decent whack to get your hands on that. Much more important to me than incidental defects of mapping is the atmosphere, the immersivity, and most especially that “can’t wait to get a chance to sit down for an hour or two and play some more of this” feeling that good mods give you. This one is definitely in that class for me, so I give it a Personal Favourite rating.
The story is that you are hunting for your brother, so I have no problems with a series of linked environments as you follow his trail. It makes sense and gives the author an excuse to use a wide variety of scenarios (though with perhaps a little too much re-use of certain layouts); the ending tells you to watch out for the next episode, which I for one will eagerly await and will play as soon as it becomes available. Instead of being disappointed by the ending, I was happily surprised.
I strongly encourage people to give this mod a try, and don’t be put off by the less positive reviews. There is enough here to satisfy most HL fans (including hunters – I love fighting hunters), the quality is perfectly good enough not to detract from the gameplay, and the mod is pretty long so it draws you in and lets you shut off the outside world. For a free download, those are major plusses. Well done to the author, and a massive thank you for the many hours of enjoyment that you provided with this mod.
It’s a PIN.
The maps range from indifferent to PINs and a couple of PFs for me.
If you get a feeling of DjàVu, don’t panic! A lot of areas have been duplicated and then slightly modified.
Loads of health pick ups and munitions. More than you could possibly use 20 times over. You do get the suit but a little patience needed before you get it.
SPOILERs
1. You need to take the Jalopy to open at least one of the gates “a la Leon’.
2. When you leave the Jalopy, there is a level/map change where you can fall through the previous map because it’s possible to be facing the wrong way – stand still and look around and head for the sunlight.
No bugs found. The only problem I had was that in the later stages the lights and sky are very bright and glary.
I like long mods. This is a long mod. Enjoyed the combat a lot with well placed enemies – well placed to kill you – but do not bother with easy skill.
Is it me or the Hl2 ep2 icon is way more tiny
I don’t have a problem with Clunkfish’s more positive review and I guess my review could have been a bit more up-beat. I did enjoy the mod and while there were more then a few aspects that one can be critical about; they did not deter me in any way from playing the mod and looking forward to the next chapter, or recommending others to play it.
I think where I differ is not considering the mod HOF statues, for me the quality just is not there, nor does it have any thing in the way of outstanding design. As for the story line, well there may well be one, but you get no sense of being part of a story when playing, there are no links from one segment to the next or any attempt through out the mod of telling or developing a plot.
I shouldn’t really like this mod that much given it’s many rough edges which others have named yet I have played it through twice and loved it.
There are problems no doubt and it is perhaps over ambitious but I liked its unexpected length and the variety of settings and combat challenges it has.
I got stuck three times – thanks to Clunkfish for help with one of these – the use of switches is in a lot of levels and they are not always easy to find or more importantly to see. Whatever you do take the buggy with you, I went ahead on foot at one point and then couldn’t reload the previous level when I needed the buggy to continue.
Everything but the kitchen sink is in this mod and thats a lot of fun.
It veered between difficult set pieces that involved figuring out tactics and finding a way on and scenes where the amount of health and ammo felt more like Godmode. If you like long mods – which I do – and you can allow for the developing skills of the modder then its a blast in lots of places. I hope it is continued.
I’m stuck in screenshot 66 area. I just killed the strider the pressed a button and two armored cars came out. Killed them but can’t seem to find the way out.
You need to go into the warehouse on the other side of the road and open the gate. I think it’s just a button hat won’t work until you have killed the Strider and two Tanks, which you’ve said you hav done, so it should work. You need to get to the containers. Good luck.
The buttons are on the door frame of the roller doors. They’re not very conspicuous. Took me a while to notice them too.
I didn’t like this mod that much, I give it a 2/5, very boring, from what I’ve played there’s only shooting and shooting. No great challenging puzzles.
I wasn’t expecting this to get so many positive comments. First of all, this is Corporal’s first addon/released work, I helped him to solve some technical/design problems, but didn’t really change anything major – it was late in development process. He really worked hard on this to release something playable – possibly more than many I seen in these days.
He made some false decisions, this led him to work with wrong people – it was a long development. I’m glad people enjoy, and talk about his work, he deserves it. By the way, he’s working on a sequel. I’m sure it will be better – he’s also busy with real-life problems.
Great review, Mel. Covers everything. I give it a 5 star because of my appreciation for the substantial amount of gameplay it provided, even with the repetition. There were a few spots that provided a bit of unique gameplay too. Now if there were lots of decent sized maps and mods coming out every week to keep me busy, then admittedly my rating would have been lower. However, back to reality.
Fully understand your view point Dougip, the point about giving a higher score due to longevity of the mod and the fact that fewer mods are being released is both valid and though evoking, maybe worth a posting on the forum.
I tend to re-evaluate my scoring over time, ones expectations rise with the release of more ambitions and challenging work from authors and teams. With the success of such releases I tend to have a new bench mark, as such standards get higher and I tend to lower my ratings. But there is one bench mark we can all use this being the original retail HL1/2/EP1/EP2 games. I sets these at 10/10 and while a few have come close I don’t think any mod be it HL1 or HL2 can match the original in every aspect, however, for sure a few are worthy of 9.5/10 compared with the retail game.
I don’t think that this is now a particular relevant way of bench marking, far better to bench mark from the mod that you reckon is the best you have played to date. Better still don’t bench mark just go for what you enjoy and had fun with, for me that’s what matters.
I did have fun with Unexpected Conclusion and Barnz posting gives light to why this mod has its limitations, also ones expectation that in many respect the next chapter will show improvements.
I’m stuck around screenshot 73. Killed the strider, destroyed the armoured car and hunters…now what? And what is happening on screenshot 74?!
Doesn’t matter, I’ve sussed it now.
I could give this mod anything between an “Avoid” and “Play it now!’, the quality was that inconsistent. Combat was too easy, even on hard setting. The car was pointless most of the time due to cluttered layouts and I ended up walking around huge open maps. Very tedious. By the halfway point I was bored and just waiting for it to end.
There were some good moments though, when the enemy placement actually worked and presented a challenge. Such as the shootout after you’ve taken down the strider and passed through a (silly right-angled) tunnel. But those moments were few and far between, Overall, it gets a “Play it when you’ve run out of other mas and mods to play and there’s nothing to watch on TV and you really really want to play HL2” recommendation from me.
Alright, time to give my real review.
I’m going to say what I found positive and what I found negative.
It has a lot of action. A LOT. There are basically no challenging puzzles, only action, so I recommend it to hardcore players, and that they play it on hard so they can have a lot of “fun”. The outskirts area were nicely made, much better than the ones before them. But, I’ve noticed a huge fps drop in these maps, I got around 5 in the action scenes. Also, this could be more interesting, and could have a more balanced play and battle areas. In the indoors area there was a lot of FPS drop aswell as some huge bad looking textures that made me cry. This indeed could’ve been better and has a good potential. I see no story in it, just action and killing spree and a huge set of environments.
Is anyone else getting disappearing objects?
In the course of playing, I occasionall see: “Warning: overflowed CClientRenderablesList group 7” and props (boxes, chargers, vehicles… everything) go invisible.
I have an underpowered box, but I’ve never seen this before.
Yeah I got this in several places and it goes with all the other rough edges in the mod but in spite of these I really enjoyed playing this mod.
Maybe what gsp1995 says in the post above “”…no story in it, just action and killing spree and a huge set of environments” and the length isn’t such a bad combination?
well I thought this was really nice apart from I left the buggy behind and couldnt go abck for it so had to make do with piling crates up to get up and over a few parts
i also missed some pretty obvious buttons etc which infuriated mme until I found them and felt daft!
i look forwrd to playinf the follow up
The combat was plentiful, and fairly mindless… that’s neither good nor bad. There were some glitches, and some confusing switch-hunting points, but overall it was good.
The worst part for me was my growing hatred of supply crates. In places, I was literally up to my eyeballs in the damn things, and they almost exclusively contained too many health kits. I dreaded finding a room full of the damn things, because I pretty much had to check them all for useful items. I may have cried, but I can’t be sure.
file on filefront seems to be corrupted.
You’re, sorry. Uploading the file again now. Thanks
Very nice.
Also, somewhat less “cutthroat” than average.
Need help! In screen shot 72 I killed the strider and blew up the scout cars but I can’t get to screen shot 73 where the back door of yellow warehouse is open.
Sorry, I wasn’t logged in when I posted this help message.Anonymous
Just found the push button for the door. Don’t know how I missed it the first few times.
I actually quite enjoyed this mod, intellegent use of zombies and combine encounters were varied enough for me to not feel like I was just doing the same thing over and over again. Probably the best single player mod I’ve played in months.
But performance issues were so bad I almost had to stop playing, I have a midrange PC, and I’d often drop down to 30fps, and even down to the 20’s in really rough spots.
I wanted to see what on earth could make the game run so poorly, and I think that the author completely neglected to run VVIS during his compile. The whole map (I was I was exaggerating) is being rendered at all times.
Also he played strobing dynamics lights around all of his flames, which totally rape performance as well. But gameplay was sound.
I wish I was exaggerating*
Finished it some days ago.
This mod has very very nice combat situations!
I really liked the different fighting areas and the scripted enemy appearance scenes. That is definitely the strong side of the mod.
The bad side is that the story didn’t get evolved that much, the only story elements were at the beginning and the end.
Also the detail wasn’t that satisfying, there were some nice parts though, but overall it was mean value.
(expected) conclusion: If you like nice fights but graphics aren’t the most important thing for you, give it a go 🙂
I definitely enjoyed this mod, I like long play mods and this one fits, yea there are issues with it, glitches, frame rate problems and repeat areas but overall it was fun to play. Mel and others reviews are spot on. this author has alot of talent that just needs to be learned and improved which I hope would have him continue to do more in the future. As an older player, one not so quick fingered as most experienced gamers most map/mods have me crying for health and ammo as I tend to take alot of damage during gameplay. I usually play on easy to normal but this one needs the hard mode setting. there is far too much health and ammo available which took away from my normal gameplay of needing to slowly enter areas, look for available cover and strategize my combat moves, but overall I enjoyed it and look for to more from this author.
I am stuck in the warehouse and cannot get the overhead door to work. I think it would be image 37. I have killed every thing including both snipers,checked every door and pushed both control room buttons till the paint is wore off. Everything is dead including my ambition to finish this mod. If I open one more crate I am going to apply for a pension from UPS. Thanks in advance for any help.
I’m not sure but I think you have to get into one of the rooms with the sniper. It’s times like these that I wish I kept old mods and their saves but I just don’t have enough space – sorry.
If nobody else helps, send me your save and I will install the mod and find the solution for you.
I’ve played this 3 times and did not have this bother. Maybe you’ve missed a button or a trip. How I played it from the beginning of the map:
Pressing buttons all the way (can’t remember where they all are but might be in the rooms closest to the warehouse door).
1st. Up first LH stairs.
2nd. Up second LH stairs. Grenade both snipers.
Through the double doors.
3rd. Up the first RH stairs (furthest from the warehouse door).
Through the door to a locked door.
4th. Up the last of the RH stairs – enter room on the left first.
The button in the room at the top of the stairs opens the warehouse door but I think it needs activating with another button(s).
Go through the previously locked door from this side, (don’t know why but I did anyway)
Even with all Combine dead, it might be worth going through this sequence.
If no go, then noclip I’m afraid.
i am not sure if this is the right place to ask this and I apologise if it is not but why can I not get “noclip” to work ? I add +sv_cheats 1 to the launching settings for the mod and the console in the mod accepts “noclip” as command but on returning or reloading the mod nothing has changed. Do I have to acivate the command in some way ?
Have you tried typing sv_cheats 1 in the console directly, and then trying noclip? Also, does it work in other mods or is the the only mod it doesn’t work in?
To turn on sv_cheats, you don’t need the + sign. If you use it as a game launch option, the command is -sv_cheats. If you type it directly into the console, you don’t need the – sign.
You also don’t need to load a save or map after entering the desired code, like you do in HL1. Just type in the command and go.
Well, with everyone’s help I finally finished it. Jasper, I “noclipped” out of the warehouse then after a while the my marbles finally rolled together and I realised that with the lights back on power to the little elevator would have got me to the room with the final switch, doh ! Notice, I said “noclipped’, which means my second quandary was also resaolved by using the command directly in the console instead of at launch. It’s a whole new gaming world now….
As for a critique of the mod I am torn between “play now or later”. It has all been said already. It had its good moments and it was nice and long but to me it was ruined by the totally ridiculous amount of resources available throughout. It was really silly at times. When I am using ammo/crates for stepping stools instead of desperately breaking them open with a heartfelt sigh of relief then you know there is something far wrong. But having said that, if the author produces the promised continuation I would certainly play it. Thanks again for the help.
Well, my unexpected conclusion was that I could not get the file to de-compress. I tried the original unzipper I had, Jzip. That didn’t work. Then I hunted around Planet Phillip, looking for a program to unzip files with the 7z extension. Downloaded and unzipped that and tried to unzip Unexpected Conclusion with it but it gave me an error message, “Could not open…etc.” I give up. Too bad. Looks interesting. Could it be because I’m running Vista 64 bit and I downloaded the 7z Beta with the msi extension?
I just tested the PP download and it uncompressed and installed perfectly. Using the Beta may have caused the problem, so I would recommend using the latest stable release. Having Vista 64 bit shouldn’t have any effect, but I can’t guarantee it. I use Windows 7 64 bit and have never had trouble with regard to compressing and uncompressing files.
There was no need to “hunt around” the site. Help is clearly marked under the installation instruction.
Lastly, please don’t add a Recommendation image unless you have played and finish the map or mod. See the Recommendation System Guide for more information.
Well, overall it wasn’t bad-made… It’s long, various fights, many different environments…
Good points :
-some apocalyptic sequences such as the scene with the twenty and more zombies…
-Long, dynamic, many open areas…
Bad points :
-Too easy with at least OVER 9000 medikits and over one million ammo… 😀 It is like a “god mode” without using cheats, I was “impulsed 101”, without cheating…
-The sequences with the jalopy were sometimes really boring, but there were some fun moments.
And overall, what the heck with the story? Nearly twenty times in the game, I thought I’ve found the dead body of the brother… And no, there was another level… And this ending…!
Well, I think you could have completed this mod with only “one episode”, because I thought the end was to come more early… And still no news of this damn brother!! Or may I have missed something?
Oh, but the good point is that the vehicle sequences aren’t as worse as in Leon’s mod [Coastline and Strider Moutain]… (just the sequence in the red crates, after the big jump, which is truly bad, driving through this mess…).
What this mod’s author has understand is one thing : In vehicle, you can KILL enemies, it is not an HANDICAP. Leon, if you hear me…
This was one of the better mods that I’ve played but, there was much to much health power-ups. Way too many crates containing health. Maybe it was because I played it in Easy level difficuty. I probably play it again in Normal. It was good mod none the less. Just never play anything with so many health power-ups before.
Just finished Unexpected Conclusion and even though I got stuck a few times I found the mod to be realy enjoyable and well made to say the least and certainly worth the effort to struggle on when stuck.I saw some good advice on another comment and that was “Do not ditch the buggy too early”
A bit easy, ambitious, very enjoyable.
For me, this does not stand the test of time, maybe 3 years ago the benchmark was lower but I wish the authors would come back and optimize stuff like this and also keep their word on releasing continuations.
I got a big pink checker for a menu background but this might be after some big engine update. But the “Warning: OverflowedCClientRender…” is there in almost every damn map, not to mention the headaching low fps in almost every direction you turn (the city center map was the worst.. I think). Usually it’s only in 1 direction pointing to a hole in the map or something, I guess this mod is full of errors and such..
Compared to the somewhat interesting Intro of the mod, the maps themselves (at least til 10a since I didn’t finish the mod) are horrible to say the least. Some (very few, mind you) layouts were ok and would’ve been more interesting to look at if not for the awful wrapping, which turned into a big copy paste mid-mod. I mean, it’s like he/they copy pasted most of the open areas and mid-construction buildings, tried with different settings/enemies to see which worked best but forgot to cut the betas out!
I remember dearly how the 2 doors pushed by the first zombine encounter made me jump but throughout enemy placement was average to bad, specially fast zombies or hunters coming from afar in a straight line with plenty of time to mag or xbow them while chillaxing in a safe place. Like I said, some stuff works, other doesn’t, just remove the boring parts to make the good ones shine.
Weird bug, besides your usual map bugs and things that go dark every 2 seconds from a certain angle, in level03a:
http://steamcommunity.com/sharedfiles/filedetails/?id=109969924
where an arsenal fell on me as I spawned in the vent, but I guess I should be thankful for a change from the usual lefty righty boxy corridors that the author calls level changes.
Oh yea, and what’s with the shitload of health packs lying around, but mostly clustered in 1 or 2 rooms? If you’re gonna give bad players that much health at least scatter it around in battle areas and the paths to come. I’m not gonna come back to 1 room of hpacks for more than 2 times, in general, unless there’s rpg ammo as well.
I enjoyed looking at this: http://steamcommunity.com/sharedfiles/filedetails/?id=109969898 but after the big jump (what’s up with that hole there?!) I got really bored of the bad mapping and the repeating battles, one big area after another, wondering when it’s gonna STOP so I just quit.. I don’t encourage eye-candy over good gameplay at all, but this one had NEITHER, nor puzzles. Mindless running and gunning, I really appreciated the times I didn’t see my next move within 2 seconds and had to actually stack or climb stuff to move on..
In this day and age lol people can do without this map-pack. Think twice!
Yes I played this one. I don’t really know why I hadn’t reviewed it, is maybe because back then I didn’t used to review the mods as now, which every one I play gets a review.
Overall, and by looking at the screen shots I remember it was a great mod, fill with action and a decent entretaining story line.
But just trust my few words. Better play it for yourself and see what I say, many good reviews couldn’t be wrong this is a mod you must play as is into the classic HL2 universe good mod list.
I’ve got it on my list as one destroyed by steam updates, and was not able to fix with the usual procedures. Did you have to do much to get it working?
Well then. I don’t have much to say about this mod, mainly because it’s probably the most unmemorable mod I’ve played so far. It’s not bad, but is it good? !Kind of. For a first release, it’s good. Not as good as Person of Interest but good nonetheless. There are a a few issues though, the main one being that it’s way too easy. Every time you lose some health you find a shelf absolutely FILLED with supplies or a clump of supply boxes filled with medkits. Also, if you’re not going to start the player off with a suit, don’t give them weapons. It’s very unprofessional. I was fighting fast zombies and Zombines and I didn’t even know how much health or ammo I had.
The level design is alright. There’s a few “where the frarf do I go” moments. Also, an outdoors map is used twice and a certain building layout is used FOUR TIMES. My favourite part was the forest part at the end, but it was insulting how much health they gave me at the Strider/APC battle. I really don’t have anything else to say about this mod. It’s mediocre, play it if you have nothing else to do.
Manually
Medium
1 Hour, 30 Minutes
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The download seems to be broken. When I click download I land on another site where it says “This site contains the maps and mods listed on RunThinkShootLive.Com. It cannot be accessed directly.”
Fixed, thanks for letting me know.