The Headcrabs have evolved! Evolved with a variety of different traits. Your objective is to rid the space station OXYGENIUM of them and where ever else it takes you!
Basic Details
- Title: The Real 1 and 2
- File Name: hl1-sp-the-real-1-and-2.7z
- Original File Name: thereal2_setup.exe
- Size : 27.6Mb
- Author: Michal Jirouš
- Date Released: 01 June 2002
Very Important Notes
- Firstly, this mod is FREAKING HARD! No, seriously. Even on EASY one hit from a headcrab can kill you. No joke! Vicpas has created a new skill.cfg, which players can use to replace the one that comes with the mod. This makes things a bit easier.
- Secondly, the Training Room, contains The Real 1. Again, this is also FREAKING HARD! Play it at your own risk.
PlanetPhillip Download Server
Installation Instructions
Simply run the executable file. Choose the correct path to your Half-Life installation.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
-
2,630Overall
-
1Today
-
1Last 7 days
-
13Last 30 days
-
103365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 3 Hours
Shortest: 3 Hours by Dmitry
Longest: 3 Hours by Dmitry
Total Time Played: 3 Hours
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 3 Hours
Shortest: 3 Hours by Dmitry
Longest: 3 Hours by Dmitry
Total Time Played: 3 Hours
Tags (?)
Collections (?)
This release is currently not in a collection
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
good, something to do at work on monday 🙂
I don’t have much time to write a proper review but here’s a quick one:
I am angry! yes, angry because this could have been a really good mod but two things spoiled it; firstly the difficulty level. I played 90% of it on god mode and still had trouble finishing it. More on that a bit later. Secondly because there were some really nice section that were joined with silly tunnels that join them.
I “get” the idea that the author wanted to offer the player a “real” challenge (Pun intended) but he could easily have made it playable at the easy level and FREAKING HARD on the HARD setting. That way it makes it available to more players.
No, one interesting aspect is that when you get “hit” the screen colours, depending on which enemies hits you. It’s nice but it’s too dark, meaning you can’t see anything. Wastes the idea really. It could easily have been black, than any colour.
As Forrest Gump said “That’s all I have to say about that.”
Five Word Review
It’s to FREAKING HARD, ARRRRHHH!
This mod is the most difficult I ever played and probably there is no more difficult mod. If you finish it without cheating, you are a great player
I used the altered “skill.cfg” settings (courtesy of Vicpas) and played it on easy and yes, it is hard. For about 75% of the game it is hard but fair, but then I came upon a room full of invisible enemies that could kill you with a couple of hits. I don’t think they were meant to be invisible – on one attempt they all suddenly appeared – but I had to resort to god mode to get through which spoiled things. I rather liked the difficulty of the rest of it though – you have to use cover, lure the enemies out, be very accurate – and that suits my slow and painstaking style of playing. I’d say it’s definitely worth a play.
Hi! Is this mod ok with steam?
Tks.
It worked with Steam for me.
ok so ive run the install a few times now and cant seem to find the file after? the installer shows it but my hl folder doesnt, its in the program list, the icon on decktop,but a search an it cant be found.
What path are you installing it to? I had to specific my Steam path.
i re downloaded from the other site, atomic gamer, that installer worked.
now its time to work this mod.!
thanks pp
I thought that this was rather ridiculously hard, beyond the point of challenge and into the realms of cruel with saves after you kill 1 enemy. the hardest bit was the “flashbang” headcrabs. If they didn’t kill you, you were forced to wander around blind, at the mercy of any enemy. on top of that ameplay was repetitive and dull, with nothing that really set the level design apart form anything other mod.
The author of this mod is an evil person 🙂
Thanks again and have a nice day!
Hello, players.
If you don’t get to play this Mod, open the file “Skill.cfg” with Notepad.exe and change the value of skill of the monster that is difficult to kill.
I would like to see the author playing this Mod with the original Skill.
Perhaps someone can help … In map real20 I am getting the following error: ‘sZ_GetSpace: Overflow without FSB_Allowedoverflow set on server Datagram’. This happens with both the Steam & the Sierra versions of HL.
If anyone can shed any light it would be appreciated.
diffcult, difficult, difficult…. grrrm…
but I won’t give up on this (yet)
Hi, EddieLee.
Sent a email to the Author, maybe you got the light.
His email: stealthy at tiscali.cz
Edited by andyb:No emails as links please
I think that error is related to online game servers/connections.Shouldn’t have anything to do with this mod.
Maybe try renaming GAME.CFG to .bak as thats the only file I see for anything online.
It’s a bit too hard, in my opinion.
For me with my “skill.cfg” this addon is piece of cake
Andyb,
Tried renaming Game.CFG to BAK with the same results. It is now an intermittent problem — in the one section of map real20 I sometimes can get thru it without the error and other times not. Thanks for the help though.
I also get crashes most of the time when I load a quick save with a function key — I do not have the problem when I load from the console. This is with the Sierra version as I switched over from Steam when the “overflow” problem started.
I sent an E-mail to the author requesting help
Where to I install it to I have my steam folder in my D: drive pp help me!
You can select the drive and directory in the setup menu.
Steam/steamapps/username/half-life/Real
Norton AV 2009 ALERT !!!!
Regarding post # 20 — I found it was Norton AV 2009 that is screwing up the quick load function in HL. I not only had this problem with ‘the Real” mod, but with running both the Steam & Sierra versions of HL by themselfs (no mod). HL-2 is NOT affected.
If I disable Norton 2009, there is no problem. You can run HL in the Steam “off-line” mode when you disable Norton & disconnect from the internet to keep your computer safe.
Disabling Norton did not fix the “overflow” error specified in post #14, and the author could shed no light on the problem. As usual BEWARE OF NORTON !
No offence to anyone running norton but that thing is a piece of sh*t and not worth putting on a pc.
Some people are born cruel I guess! This is the only mod that gets me killed so often since i’ve been playing games…
Instead of grey hair, I now have white hair!!!
May the force be with you in your nightmares.
The maps are pretty OKAY, design-wise (there’s about sixty of them 0_o)… There doesn’t appear to be any story line except some text explaining you’re on a spaceship full of crabs. If you want the game to be playable, then set the all headcrabs to have 25 health, zombies to have 100 (there’s one zombie boss that needs around 5000-ish or maybe should stay the same, I forget), and aliens to have about 150 and give them all enemies a damage of around 5-10. This makes them kill-able early in the game when you don’t have enough ammunition.
I actually enjoyed this map pack mostly because of the interesting levels, a FEW interesting jump puzzles, and varied environments (spaceship, blackmesa-style labs, nature-type areas, and dungeony maps).
I say play later if you don’t feel like messing with the configs and if you don’t like really long mods.
Pingback: C:12065 » Podcast 17
I’ve played it through to an enclosed but outdoor area with two enormous airvents in the middle of the area, and a smaller covered compound at one end, and a lot of trip mines to collect at the other end……………
Anybody tell me what I’m supposed to do here?
I think I’m supposed to get into the small compound, but I can’t climb the wall, and I can’t blow it up
Upto now I found it quite enjoyable, bit hard in places but nothing a prudent save can’t get you past, and those headcrabs are deadly, but killable.
Can you say which screenshot is closet to where you are or the last screenshot you recognize.
To be honest, Phillip, I don’t recognise any of the screenshots.
I started by playing the Training Room and never saw the training room, but just carried on. I read a comment somewhere that Real 1 was the training room, and Real 2 followed, but what I can tell you is that my last saved game is called “real24 ” and I have played through from “real00” — does that help?
Well, it helps me but not you. The screenshots from the mod I played were Real 2, so I can’t help you because I didn’t play the mod you are currently stuck in. Sorry. Maybe another reader can though?
Cheers! anyway, Phillip
Whilst I’m talking to you, can I ask how the hell do you find time to do all this? It must be like a full time job!
You have given me, and countless others, hours and hours and hours of pleasure, and as far as I can tell there’s no tangible benefit to you.
More power to your elbow __ and thank you.
Use the technique of planting tripmines on a wall in a diagonal line, so you can jump on the tripmines to ascend the wall, which works even with the black strip on these walls. Your goal is the roof of the compound.
(Apparently my comment was marked as spam and I don’t have the WordPress permissions to retrieve it, so I’m reposting without the image link to see if this gets through.)
Speechless is what I am!
Cheers Gilfrarry
Hi,
Does anybody have an idea how to overcome the cannons in Real20?
Thanks.
Hi there. I’m stuck in the catacombs. Can anybody please tell me what I have to do? I’m in the room with 3 coffins and it seems to me like dead end.
Thanks in advance.
A.
theres a secret wall that rotates somewhere. it’s not in the 3 coffins room, the room before that I think. I hope you’re not playing with the original skill.cfg it gets only harder from here on out
very hard but cool
Phillip, the skill cfg link leads to a 404 error, would you please reupload.
I can’t find it on my server or local hard drives. I’ll email somebody and see if he has it.
Have you already got it yet Phillip?
Unbelievable hard mod cause of the damage enemies do there (modified config)
Real 1 is hazard course – indeed a training for the real 2 as it’s much more tougher imo
Real 2 new game
Pro’s:
-Very challenging combat
-Super headcrabs, alien slaves etc.
-Lot of weapons, ammo
-Puzzles
-Quite long playtime (cause of difficulty? Hmmm)
Con’s:
-Extremely high difficulty
-Gets boring quick
-Mostly poor level design
-Unfair placed enemies
The mapping was fairly average through most of it! A lot of the models I found were taken from other mods unfortunatley. The headcrabs I believe were taken from a mod called Head Crab Attack that was never finished. The Shotgun was taken from Gunman the S.M.G. I have seen in many other modifications as well. When I got to the end they didn’t put any of the Model Developers names and that’s pretty obvious as to why. The ending was short and depressing and the Narrations were off.
Very long mod. It’s long because it’s too hard. Yes, parameters of this game are oriented that you hit the enemy in first place. How you do that, it’s your problem. usually if you fire enemies without receiving damage you do the max. Until there everything seems to be challanging since you need to see enemies through walls and guess where they will go when they will spot you.
The problem is that in The Real 1 he designed ambushed where you can easily be busted in one hit from several enemies and there’s no way out. In The Real1 there’s some locations where it is required or make enemies weak in HP or you be the invincible. Playing on Hard is a mistake, enemies has same HP, but damage is doubled from some enemies. At the other hand that doubled is irrational because if a Red crab kills you fully with all armor in 1 hit, dark vortgaunt can do the same in one hit. If miracle happened, then you may survive. But double damage means no sense at all. It’s like saying if there wouldn’t be any ambushes in the game it would be the same play on Easy or Hard which are Ultra Hard or Insane Hard. Since your mission is to fire on first place and only allow a scratch of damage received or any of it, all its difficulties are similar. The final Gargantuas cannot be beaten without any modification, they have 3300 HP each one and do insane damage, I don’t know if you can skip even one. They didn’t calculate The Real 1 propelly in every section of the game. That section with rockets are also irrational, you cannot cross just like that.
The Real 2 is the only mod that can be beaten without cheats, but I don’t if you like to play like frog avoiding everything like the lightning, you will have too.
It’s not a bad idea play with god cheats, it saves a lot of time and thinking. At least you can enjoy both mods without surprises.
Manually
Easy
3 Hours