You find yourself in a dark and atmospheric place.
Work your way through the Cathedral to the Garden and finally onto the graveyard.
Fighting Zombies and Vortigaunts at every turn.
Basic Details
- Title: The Night Things
- File Name: hl1-sp-the-night-things-1.7z
- Size : 1.69MB
- Author: M. Isa Abdul-Khabir
- Date Released: 12 December 2004
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Installation Instructions
- Copy the nighthings folder into your Half-Life folder.
- Restart or start Steam.
- The Night Things should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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If I had a Think Twice recommendation image, I would have used that. It’s not that this mini-mod is really bad, it just doesn’t do anything interesting or scary.
There’s little challenge and almost no exploring worth doing. Whatever your normal difficulty, I suggest you play on HARD, otherwise it won’t be much fun.
The level changes are not very good and the general feel is one of amateur. This was released a few weeks after Half-Life 2, so you would have expected more.
Why don’t you use Think Twice or Play it Later?
Considering its release was 6 years after Half Life came out it looks pretty drab and from the Lego school of Modding!
The one thing I can say in its favour is at least the author had the skill to make this, but it seems the skill is limited. The only enemies were a mix of visible and semi-visible zombies and vorts which could be picked off with a pea-shooter and sometimes they didn’t even react to you. In the chapel I thought I’d killed everything until I got onto the stage! behind the lectern was a semi-visible vort, even when I wellied him with the crowbar he didn’t react at all. As you leave the chapel you get the pistol, from that point on its all you need to finish the game.
Overall this is a 1 out of 10 on the fun scale.
I’m not sure if the tomb with ” LEON” written on it was an attempt at sarcasm or a tribute, whichever it was, it added nothing to the game.
If it wasn’t for the textures I probably would have given this a Think Twice as the rest wasn’t especially great.
The gameplay of this was very easy and you can can just blast your way through with the 9mmAR, until you run out of ammo, then you can crowbar them. I think I used the peashooter once in the whole mod for reasons I can’t remember, but you are better of sticking with the 9mmAR and crowbar. I wasn’t too convinced by the mapping in the first two maps, but the last one seemed pretty robust although unspectacular. The textures were great, and used in very appropriate situation and it was the reason I enjoyed it so much. Ending was very poor.
Scrapes a Play it Later from me, because I enjoyed it personally.
Not very polished, level changes are not smooth, and the translucent enemies are actually kind of annoying
Ok, so just by watching the screenshots I remember I played this quite time ago, and it’s not big deal I could think that even the way is clear 2 offers more interesting stuff than this one, is not too bad too so that make this the perfect play it latter thing u may want play in a lull of releases.
That dark feeling of the maps I think is ok done in here, and that strange medieval like church is nice from the artistic point of view, also the xenian in ghosts form are interesting, and maybbe they look cooler 12 or 13 years ago but now is just a vanish detail…
I really don’t think this one is worth playing. It goes for spooky but the atmosphere just isn’t there.
The architecture is blocky and most things are terribly overscaled. You fight against zombies and slaves, some transparent/glowing and some not, with a small selection of weapons. That in itself is pretty boring given that the spaces are pretty wide open. Add in the flatness of everything (by flatness I mean almost nothing takes place in the vertical axis) and you have a distinctly amateur set of maps.
There is nothing terrible here but this pack really misses its mark and thus is best passed over in my opinion.
A 3 map minimod with less than 10 minutes playtime. There’s no story, so you’re just thrown at a cathedral without knowing what to expect, what to do, so just keep moving until you reach the garden and finally the graveyard where it all ends in a little cabin.
It’s a pity there’s no story, so you usually are about to find an exit, fighting ghost zombies and alien slaves, that’s it. Let’s see if part 2 is better….
Pro’s:
-Decent mapping and lighting, maybe a lil quadratic and too dark (gamma was set to 50% –> readme)
-Good balanced action, not too much ammo (I mostly used the crowbar, except for alien slaves)
Con’s:
-No story
-A bit too dark if gamma is reduced to only 50% (I don’t suggest it, maybe something around 65%)
-No puzzles
-Short playtime
-Sudden end
-No atmosphere
This mod was… just good. I mean, simply ok.
The mod starts with a camera on Gordon Freeman and an introduction to the first level, the cathedral. Then you see why people didn’t really enjoy this mod. It’s repetitive and tedious. The game simply gives you a crowbar, an assault rifle and some ammo. The goal of the game is to kill everything. I don’t know why, but I like this kind of game, like how Stanley in The Stanley Parable likes his job.
The mod is really short and, even though it tries, I was only scared because of the music. The music placements, are I must say, really good, imo anyway.
Overall, it’s not a bad mod. It’s just tiring.