Basic Details
- Title: The Innocent Eternity
- File Name: inn_e.zip
- Original File Name: inn_e.zip
- Size : 693
- Author: Vladislav G. Vlasiuk
- Date Released: 06 April 1999
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Total Downloads
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Meta Review Data
Statistics based on 3 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 7 Mins by reaction
Longest: 0 Hours, 12 Mins by Dmitry
Total Time Played: 0 Hours, 30 Mins
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 7 Mins by reaction
Longest: 0 Hours, 12 Mins by Dmitry
Total Time Played: 0 Hours, 30 Mins
frustrating puzzle orientated game, impossible without cheating.
I beat it without cheating, but there were alot of soldiers and aliens and it turns out its not finished so you are promptly killed by triggers in the second map.
Very bad map. Like some other reviewers on this map. I had to cheat as well.
Also, quite some grunt and alien spam, because that makes a good map, right?
The Innocent Eternity is a very tricky little map that starts out as a grunt fest and soon devolves into Xen alien spamming areas. The grunt fights are tricky because there are usually one or more grunts in every room you come to, and they always have their sights trained on the door you enter by. Thankfully, you have more than enough grenades to deal with most of the grunts, but you need to be quick and get them in through the doors before they close.
At the half way point, after a surprisingly easy encounter with some assassins in a large open area, you power up a generator. After that, there are monster spawners at regular intervals when you’re back tracking and these appear to spawn endlessly. This often means that whilst you’re dealing with the vort that just spawned in front of you, another will spawn behind you.
Not fun but certainly doable without cheating… until the second map simply kills you with a trigger.
Manually
Hard
11 Minutes
Another pak I extracted bsps from, guess this was before the days of the ‘Custom Game’ menu option. Annoying map names, first.bsp and second.bsp.
The flashy opening is actually fun because it’s you can climb up on the rocks and get a better vantage point, I don’t think Vlas expected this. Actually, you don’t need higher spot, you can kill all 3 hgrunts without them seeing you. The map has a reasonable flow, Vlas knows how to map, guessing he made Quake maps too.
The moving bridge is dope but it’s so much faster to just jump across. Ugh, I hate infinitely respawning enemies. Uh, second map is just a single room with a kill trigger at the end? Oh well.
This map is alright, it’s not actually good but a decently playable map from 1999 is worth checking out IMO.
Manually
Medium
7 Minutes
Very hard to play in the beginning with so many crazy soldiers walking like a flee all the way around, tossing their frag grenades and shooting as they see you. You may need some luck to get rid of them in the first areas. In the lobby more troubles, 2 assassins, if they see you: you are just lost. Those invisible Splinter Cell Sam Fisher brothers are quite dangerous with their silent system running around like a machine gun, shooting like a machine gun. How do you expect to survive that when they spot you??
Manually
Hard
12 Minutes