You need to escape, but you also need to work together. Are you a team player?
Well, it’s time to find out.
Follow the on screen text and see the choices you make change the outcome, or at least the ease with which you play.
Basic Details
- Title: The Great Escape by Touchstone
- File Name: hl2-ep2-sp-the-great-escape-touchstone
- Size : 17.7MB
- Author: Jeff Touchstone
- Date Released: 13 September 2007
MapTap Users
Please note that once MapTap starts, the pause is not a bug, just the application downloading the file. The bigger the file – the longer the wait.
PlanetPhillip Download Servers
Manual Installation Instructions
- Copy touchstone_milestone4.bsp into your Half-Life 2: Ep2 Maps folder.
- Launch Half-Life 2: Ep2
- Open the console and type map touchstone_milestone4.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Help page.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
Reader Recommendations
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I was not sure whether to give this a Maybe or Play It Now!. The problem is that if you die, it seems that you get the A.I. Disabled message and I had to start from the beginning. Now, this could be because the map is 4 years old, or because my installation is giving me trouble or finally, because the author did something wrong. Anyway, the enjoyment is spoilt.
In addition, there is one spot where you have to “load” a try with ammo and if you don’t do it perfectly it halts the flow of the map, in fact, even if you do it perfectly it still halts the flow of the map.
But here lies a constant issue with Guildhall maps: they often include new gameplay mechanics that are designed to demonstrate skill in creation and as such the levels built around them can be a little flaky.
Now, the actual level itself is quite good and the colouring is pretty cool. It’s a little too big and I did get a few Hall of Mirror effects in places.
I also missed a lift drop down and got stuck on a ledge. Luckily I had 100 health but jumping down left me with only 3!
The mounted guns didn’t work for me and a fell to my death once but exploring.
Phew, sounds like I hated the map doesn’t it, well, I just happen to have all the negative points in my head, that’s all.
With more beta testing, some polishing and some detail passes, this would be a pretty fun play.
It’s been quite barren release-wise recently and perhaps I have some rose-tinted glasses on, but I think you should give it a go.
I suspect it would be quite difficult on HARD.
Enjoy!
Would this map work in Map Tap? I’m not sure how to use it. Do I just download the map directly into Map tap? Thank You!
Yes, this map works in MapTap, that’s why it has a special section for MapTap users.
You must have MapTap installed first, then you just click the graphic that says “Click here to download directly..” and let the application start and download the complete file and then you are ready to play.
You will probably have to give MapTap permission to work directly with your browser, but that will come from a pop-up window requesting permission. Don’t worry, it’s completely safe.
Alternatively, you could download map file and open it from MapTap itself.
Hmm, sounds like more bother than it needs to be…I’ll give it a miss…you put me off.
Anybody know how to fix that AI problem?
Yeah once reaching the AI disabled bug, I didn’t really feel like reloading the map from the start. Got to the tray “puzzle” but… it didn’t look to me like there were any indications of which items would be correct anyway. Did I miss something? Didn’t complete, won’t use the recommendation system for that reason. If it could be fixed up, might be a fun puzzler, but… not as it is.
Ok gonna test MapTap on this one.
Will reply to myself after im done.
I have to say , it beat my expectations so far , that they nearly started bleeding.
If I would have to rate it from a scale of 1 to 10.
Ill go with 20/10
I didn’t complete the map, not for lack of trying, but because it was so buggy. I rated it too high (a maybe) because there are no other games to play! “Think twice” is a perfect verbal description of this.
Very buggy and the graph node rebuilds each time you run the map. That has something to do with why saves don’t work. I couldn’t figure out how to get through the open door where the supplies were near the end so I ended up noclipping. Also the text on the screen displaying instructions gets cut off some of the time. Nice looking but it could definitely have used some testing before release
Ok firs of all this is my first map using MapTap and is cool, that’s a pretty useful tool so thanks for that brilliant Phillip iniciative, specially because it makes you save lots of time in the installing-playing process, so that’s cool, and allways coming handy for HL gamers, u know.
Well back to the map I faound it interesting but very in the line or style of “school-projects” from Guidhall, so sometimes the new dynamics envolved in those kind of “experimental maps”, could give some complications, in my case that annoying AI Disabled bug happened to me twice, and apparentely it has no solution, so is a: “play and don’t die map”, which is ackward sometimes, I thin this map has some inspiration based on the portal2 cooperative maps, and probably the best way this map could have a higher rate is proving it in a multiplayer coop verssion, mean it would be cool to have some mod as Sven-Coop, but in HL2, and actually I think it exist!, is called “synergy”, and there u could play HL mods going coo-op verssion, so that could be an interesting plataform to test this kind of maps, you know for 2 players.
Not really a much fun map for me and to be honest I found it a little boring!
I played this knowing it was a Guildhall student piece which usually means it’s not always as polished as it could be. Guildhall maps are often simply to show the student has done their coursework (or that’s how it seems to me) and very few stand above the parapet, sadly neither did this one. I’m sure his tutor was satisfied that the author knew what he was doing (or trying to).
Only because it’s a student piece does it not get an AI.
Overall it was thankfully short, but having to noclip through an already open door (image 12) was a real immersion killer.