The Day I Tried To live

for Half-Life 2: Episode Two

9th June 2009

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“Gordon Freeman must investigate a lab that has ceased communication with the outside world. Only seconds after arriving, Gordon discovers that the lab’s research on zombies has left them to a horrible fate.”

Basic Details
MapTap Users

Download directly into MapTap [419kB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [419kB]

You can still use it with MapTap once you have downloaded it.

Installation Instructions
  • Copy SP-DayITriedToLive.bsp into your Half-Life 2: Episode Two Maps folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map SP-DayITriedToLive.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

5 recommendations, average score: 2.2 (out of 5), standard deviation: 0.96 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 883
    Overall
  • 0
    Today
  • 4
    Last 7 days
  • 6
    Last 30 days
  • 65
    365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 7 Mins
Shortest: 0 Hours, 7 Mins by JellyGal
Longest: 0 Hours, 7 Mins by JellyGal
Total Time Played: 0 Hours, 7 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Phillip says MaybeMaybe?Avoid It!Maybe?Avoid It!

6 Comments

  1. Phillip says Maybe

    It’s hard to recommend this release. The layout is unimaginative, the basic gameplay too obvious and the whole thing a little amateurish.

    The idea of electrical control boxes switching normal doors open is not very good. In fact why are the doors locked anyway?

    Really, It’s hard to belive that this too 16 weeks to make. The design document probably took most of that time!

    5 Words Or Less Review
    Map I tried to forget.

  2. Jasper
    Maybe?

    Go in and shoot a FEW zombies. Go out the same way and shoot even FEWER zombies.
    That’s it.
    Lots more zombies, speed zombies and adding a couple of poison zombies might make this a “play it later’
    For when you are really, really, really desperate for something to play.

  3. tbk
    Avoid It!

    No reason to bother downloading that; Go and play something different instead, like Curse or Union or Minerva or Solitaire, yeah even Solitaire is more fun than THAT.

  4. Pingback: C:14417 » Podcast 17

  5. Maybe?

    This is more like “something to do”. Jasper’s first paragraph sums it up nicely.

    It would have been nice if the author had made the “on the way back” zombies invisible, or rather just spawn them when needed. At first I tried to kill one of them, and it had no effect (and when it’s lying on the floor is it really supposed to be making sounds? Don’t know if that’s something that can be controlled).

    The cameo of G-Man was the best part, though I don’t think he was really being the G-Man–he looked more like a frightened scientist or administrator or something.

  6. Avoid It!

    This map is not terrible. What it is, however, is perhaps even worse than terrible, it’s boring. The main enemies are regular zombies and there are a few fast zombies. The mapping is bland and looks, well, boring. The switch/door mechanic is confusing and makes no sense. The only interesting things are a fast zombie breaking through a window (the first time at least) and the “remains” of the project you find. Otherwise, it’s just not worth playing.

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