There are 52 releases tagged with “Guildhall”

Maps and mods from Guildhall students.

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Ghosts of White Forest

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“Players gain a new ability to toggle between two worlds in order to activate a missile launch vital to the resistance effort. The world of the living is warm, dusty, partially destroyed, and crawling with headcrabs. The ghost world represents the past. Structures destroyed in the living world appear intact in the ghost world. It is also bitter cold in the ghost world. Gordon only hears the sound of his breath, and the cries of the ghosts that reside there.”

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Total Downloads: 2,44510th May 2010
36 Comments and 16 recommendations, 5 say "Play It Now!"

The Crate Factory

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This map is a Guildhall scripting project, where the player controls a crane and must kill some metrocops and free some rebels.

The crane allows you to pick and drop exploding barrels, and accurately position the drop via a mini screen on the crane control deck

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Total Downloads: 93413th February 2010
18 Comments and 6 recommendations, 3 say "Maybe?"

Man The Walls

for Half-Life 2: Episode Two

You are tasked with protecting some Combine terminals that contains useful information.

Unfortunately, the Combine now know you have access to these terminals and send in soldiers to destroy them.

Can you survive and protect the terminals until Alyx arrives with re-inforcements?

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Total Downloads: 1,10621st November 2009
9 Comments and 5 recommendations, most say "Maybe?"

It’s Ours Now

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

It’s Ours Now takes place shortly after the defeat of the Combine striders at the end of Episode 2.

The level is set in White Forest at a base formerly used as a Combine base of operations.

The player must fight off the Combine that is attempting to retake the base. The objective of this level is to provide the player with a three to four minute transition between one map and another while giving the player a shooting mini-game in the process.

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Total Downloads: 99413th September 2009
9 Comments and 7 recommendations with no significant bias

Mandate of Liberation

for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Gordon arrives on a single carriage to provide support for daring resistance operation in City 12.

You objective is to lure a Strider into the open so that it can be destroyed and studied.

Of course, the Combine have other ideas. With a few rebels you set out to try.

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Total Downloads: 1,18712th August 2009
16 Comments and 6 recommendations, 1 say "Play It Later"

No Freedom

for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A curfew locks down the city, but Gordon must go through a Combine Security building in order to get across town. Because the route Gordon must take takes him through a building controlled by the Combine, the mission does not go smoothly.

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Total Downloads: 1,72219th May 2009
17 Comments and 7 recommendations, most say "Play It Later"

Lot

for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A survival, horror map with a frantic outdoor, timed section, followed by a sewer section with a few surprises. Features a cool ending.

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Total Downloads: 1,34613th May 2009
15 Comments and 13 recommendations, 5 say "Play It Now!"