This takes place during the uprising of City 17 and Barney, who is leading the resistance, spreads news all around to remind all citizens that Gordon Freeman has arrived. Playing as a rebel, your squad has suggested that you go ahead and grab any supplies while you’re on your way to the Citadel so you can assist the Freeman.
Basic Details
- Title: Supplier
- Filename: hl2-ep2-sp-supplier.7z
- Size : 7.7 MB
- Author: Kanji Sano AKA MinorLimes021
- Date Released: 20 April 2019
Download Options
You can still use it with Gauge once you have downloaded it.
Manual Installation Instructions
If you require more help, please visit the Technical Help page.
- Copy the maps folder into your …\Steam\SteamApps\common\Half-Life 2\ep2\ folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map supplier_ml and press ENTER.
Screenshots
WARNING: The screenshots contain spoilers.
Reader Recommendations
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Meta Review Data
Statistics based on 11 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 10 Users
Time Taken:
Average: 3 Hours, 27 Mins
Shortest: 0 Hours, 15 Mins by Bendy
Longest: 30 Hours by dwfuji
Total Time Played: 37 Hours, 54 Mins
Using Gauge: Users
Manually: 10 Users
Time Taken:
Average: 3 Hours, 27 Mins
Shortest: 0 Hours, 15 Mins by Bendy
Longest: 30 Hours by dwfuji
Total Time Played: 37 Hours, 54 Mins
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Jump to a review
A fairly simple and short map. Exploration, followed by combat followed by a defense sequence. Environmental detail was fairly good. Aside from a bit at the end, it all felt quite natural and felt like it wouldn’t be too out of place within HL2.
If I were to criticize, I would bring up two points. Firstly, the first part of the defense section felt off. Having to deal with both a bunch of metrocops quite far away plus an onslaught of Manhacks didn’t feel that good to me. Definitely would’ve liked to see more actually come from the frontal forcefields than just sittin’ on distant rooftops.
Secondly is the Heli battle, which felt kinda… stilted? The way the helicopter just randomly decides to stop firing at you and bugger off to over the garage to do a bombing run feels forced. I think it might’ve also benefitted with a little more action while waiting for bombs. Maybe some more Manhacks?
Lastly isn’t really a point, but the ending was fairly abrupt and the area you move into to trigger it is seriously jarring compared to the rest. Compare the images on this page from the first area to the final screenshot. Night and day, really.
Otherwise, it’s generally not bad. I enjoyed it for the most part but it still has some issues. 4/5 is a good score here.
Manually
Hard
15 Minutes
I agree, the combination of metrocops and manhacks was kind of weird with endless spawning enemies until you shoot them from the roofs. Also why was there the gun emplacement when the second wave comes from the side and we can hardly use it? Last not least these invincible helicopters annoy me in every mod they are used! Even with rockets and much worse with throwing back mines, what fun is there in repeating the same procedure over and over and over? Were they as hard in the original game too? I can’t remember…
This map is pretty fun. It wasn’t lacking visually, that’s for sure. The map feels like a part of City 17, which is what the creator tried to achieve, so yay!
The map has two distinct sections. One in a concrete building with Zombies and exploration, and the other outside with Combine.
The part in the building was nicely done and the enemies were nicely placed. The doors falling over looked really weird though, because the door wasn’t a physics object so it just fell over and didn’t bounce from the floor, making for a pretty weird looking effect.
I thought the transition from Zombies to Combine could’ve been a little smoother, this map just announces that you will now be fighting Combine by throwing them directly in your face.
The battle starts off okay, but after then you get waves of Manhacks and Metrocops on the roofs. These roofs are REALLY far away, so the chance that they will hit you is pretty small.
This is followed by waves of Soldiers. I saw a Dropship fly to the left so I waited there, but there was a wave on the right that arrived earlier, so I was shot in my back which was a bit cheap.
There is a Chopper battle after that, and it’s not that great. You have to wait until the Chopper starts dropping bombs. The square you fight on is not THAT big, so you have to get a bomb with your Gravity Gun, throw it at the Chopper, hope you hit, run away from the 50 or so other bombs before they explode in your face, whilst avoiding Chopper fire because for some reason the Chopper can shoot backwards. It’s quite a tedious fight, if you miss a bomb you will have to wait a while before getting another shot.
The ending was a bit abrupt, you walk about four metres away from the square and there is a fade to black that’s one second long and it sends you back to the menu immediately.
Overall an enjoyable map, but I think some parts could’ve been better construced, especially the Chopper battle.
Manually
Medium
20 Minutes
Anyone who has made a HL2 map knows how hard it is to make a good map.
It is a fun, short and hard map. Exactly for me the end was too hard. The zombie fight was very enjoyable, but in the end there was too much manhack.
The metrocops were very far away, and the helicopter always killed me. But it was my fault. I think this map is a good job, look forward to the sequel (sorry for my bad English!)
Manually
Easy
30 Minutes
The map was very good in his design, and the first part with the zombies was very good, although a bit too much of enemies IMO.
Later, in the outside of the depot, it was very good designed too the map, but the choice of the metrocops on the roofs was plain bad without a crossbow, the huge amount of manhacks was bad too. Later both Hunters were overwhelming with only a shotgun and so little life to spare on fighting them.
One point was the Magnum. It was hidden for the eye dropped around the map. Bad choice too, because I found it AFTER defeated the hunters, which, were very difficult without some oomph in my weapons.
The helicopter battle was a good idea too, I liked, but dropped to many bombs sometimes, and your cover choices were just only that tiny room where the GGun was.
Overall a good idea, very funny sometimes, but didn’t made it to play on Hard and with a few bad choices (No crossbow, somehow hidden .357, no places to hide from the Helicopter)
Manually
Hard
1 Hour
This map have some nice design, first zombie section was ok especially the door broke and the zombies at your, and the dropship take you truck away. And very nice environmental too.
And now the thing i don’t like this map is the combine section, the battle start was okay, but at waves the MetroCops and Manhacks. They are too distant at the rooftops to shot and no Crossbow WHAT REALLY? I send some minute to takes them out with a tedious fight.
I saw a two Dropships ambush at two side, and then the Combine waves is start, but here was a bit cheap.
The last waves battle at Heli was a bit annoy. You need have to wait until that Heli spawns many bombs at your face. And some reason that Heli can shot backwards. There is Gravity Gun, and i know i must threw that bomb to the Chopper. Wow little a bit tedious fight.
The part end of the map was fairly abrupt ending. You drive car out the square not many meter and the map is end, simple and easy to know.
Overall this was a nice map to play, but they need some improve like better constructed, and the battle. Especially is Helicopters battle.
Manually
Hard
24 Minutes
Personally i really enjoyed this map, was hard, well done, proper boss fight, forced me to adapt, and made good use of the music as well.
I thought the boss fight was quite challenging as there are very limited resources and 1 clear way to attack, but imo i enjoyed that limitation in the end.
Short, Hard, Well made, a traditional Half life 2 singleplayer mod. i give a 5 Star.
Manually
Hard
2 Hours
I quite liked this. Started off a bit odd with the crates in the truck – I wanted those lol. I even went back after getting the crowbar… Btw, here everything was choppy and with low framerate.
Inside, I really liked the design with good details. The zombie parts downstairs were well done I thought, and in stages too which worked well. A little more ammo wouldn’t have been a bad idea? Nor maybe some grenades.
The air ducts parts went on a bit too much for my liking… And then the outdoor battle was disappointing. Framerate dropped again plus I was low on ammo and we needed something to fight these guys better. A crossbow for the distant soldiers??
The manhacks were a terrible idea imho
Overall, this had some good parts but needs tweaking somewhat. Not a bad map. I liked it.
A difficult and well put together map, with only a few niggles.
Texturing and lighting is spot on, easily a professional level of work put in here. Everything looks and feels right for the Combine City motif.
Composition of the map is good, with mechanisms being taught in the usual gradual exposure HL style. Combat sections with the zombies was well balanced; not too hard, but not easy enough to just spray and pray mindlessly.
Combine combat segments were *much* harder; the AI seems far more aggressive than usual (not a bad thing). I’d say the final sequence is about equal with the Nova Prospekt standoff in terms of difficulty, chopper section not included (this bit is *far* harder and I think something that lets the map down – there doesn’t feel like quite enough room to get into good blindspots, and the time left on mines by the time you get them – because the chopper goes back to a point out of view to begin it’s run, I suspect as a design compromise – and the distance the chopper standstills at, feels too short and too far respectively).
The defence sequence is, as pointed out, a it of a weird one. A crossbow would have been good, but you can see from the way it’s laid out the dev’s intent was probably to use the turret, maybe just overestimating people’s patience at this method (I didn’t mind it myself, and I thought having to swap from turret to checking your six for hacks was good).
Niggles aside, great work, and well worth a play.
Manually
Easy
30 Hours
It was very difficult but it is also good for your brain because its like a puzzle! It the hardest part was the helicopter because I was at low health but It took at least 1 hour and 50 minutes . And I am not finishing it yet, but it was quite fun dying at the same time.
One thing I recommend, is to take your time and stay at high health. That’s all I gotta say. Thanks for viewing my comment! 🙂
Best Regards,
Lil Root / or Alen
Using Gauge
Medium
1 Hour, 50 Minutes
It didn’t take too long to get through the initial part of the story, but awhile to finally shoot the helicopter down and finish the game.
Good story and graphics.
Manually
Easy
15 Minutes
Looks good. Plays ok. Not sure what was missing.
Manually
Easy
20 Minutes
Very nice map! The visual of the map is very nice. I love the zombie surprises and the placements of the half-cut-zombies(?) in the vents. The helicopter combat was a little bit hard (since it is not easy to hit the moving helicopter by throwing the explosive ball) but not impossible.
Manually
Medium
1 Hour