About
The map takes up the story after Gordon Freeman refuses the G-man’s offer. The rest should be explained to you as you go along.
Basic Details
- Title: Subhumanity
- File Name: hl1-sp-sub-humanity.7z
- Original File Name: sub.zip
- Size : 3.04MB
- Author: Jim Silva
- Date Released: 31 October 1999
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Total Downloads
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1,645Overall
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Meta Review Data
Statistics based on 2 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 1 Hours, 5 Mins
Shortest: 0 Hours, 40 Mins by Dmitry
Longest: 1 Hours, 30 Mins by Qwertyus
Total Time Played: 2 Hours, 10 Mins
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 1 Hours, 5 Mins
Shortest: 0 Hours, 40 Mins by Dmitry
Longest: 1 Hours, 30 Mins by Qwertyus
Total Time Played: 2 Hours, 10 Mins
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One of the larger – I guess 15 Maps or so – and better appacks,made in the high times of HL1. Sadly Silva made no second effort in mapping a pack. The scene lost a talented mapper with a disposition for offside ideas.
This would have been a very good mod if cleaned-up before release or escaping, either way it could not have been beta tested when I played way back. My records start that Level 3 is missing and other levels do not auto load, however, I add that it is still a good game with a nice balance of gameplay containing some hard and testing puzzle sequences, I also rated 7/10 so it cant be all that bad, give it a go and see what you think.
Things you’ll need: Working Half-Life “WON” copy (non-steam, no bootleg too, don’t misunderstand things). Grab your old Half-Life CD and install it. Rating: This mod tells the story when Gordon Freeman get’s stuck in Xen. He manages to survive, pass many days there and can go back back to Earth after a while. Cool things: There is a car scene, where you ride some yellow thing and see some soldiers get busted.100% good. Classic map. From the golden age of Half-Life 1, this is something you should see. Also, the boss is not that hard to beat, just don’t be afraid to shot, shot, shot.
TO PHILLIP!! Please contact me I have took screenshots and if you wish I can send you.
Mail-me to email removed or else also I sent u ss so if u wanna to host em fine. just credit hoyy 😀
Too buggy. I played it and it crashed on me and it was also REALLY REALLY CONFUSING! I’m very sorry and I know the author probably put a good amount of effort into his/her mod , but it was VERY BUGGY for me. Again, my sincere apologies for the rating but it was buggy for me.
I’ve added 6 screenshots kindly supplied by Hoyy.
It crashed on me, too. How do you get to that vent up there in map 7 with all the big mommas? I don’t see any way out of there and going back is pointless.
Look up, above the vent.
Thanks, I actually did shoot a few times at those things but nothing happened so I just gave up. But you just have to shoot a couple of more times. Frankly, that part was unrealistic, everything fell into place a little too convenient.
Other than that, I loved it! The ideas were very well materialized, at the cost of a little buggyness/laggyness, of course.
It makes a good impression right from the start, with a very nice intro. There’s quite a story there and some funny speech. The action takes place in a submarine, which is pretty impressive, too bad that idea wasn’t reminded to us very often throughout the mod.
Next, huge splats and nice effect with the rocking boat. These huge blood splatters, which cover a big part of the screen and slow down the pc, bothered me all through the mod, sadly enough.
Other beginner mistakes are noticed. It’s hard at first, there’s lots of quicksaving and this can put people off. The sizing is odd and there’s this platform that gets stuck, again, because of dead body on it… the author needs more experience, I said to myself, but from what comes up ahead, he gained that pretty quickly!
He’s an ambitious bright modder (with skills, I might add – there’s some stuff in there I’d like to know how was made) that doesn’t fail to deliver. And who’s obsessed with crabs..
Too bad for those 2 crashes, NO AUTOSAVES and small bugs like an invisible wall in the warehouse with lots of grunts – hard scene – and some enemies that kept deja-vu-ing when falling and dying. And a stressful long jump in the huge room, btw, has anyone managed to make that jump?
But nice cutscene with gman in it’s deadly… self! And plenty of other cool stuff, like a motorcycle and that yellow car, plenty of well thought triggers, enjoyable puzzles and lots and lots and you’ll just have to play and see.
I might add he knew how to use the textures so that in a certain area they would be slightly different and asymmetrical so you would know your way around (I was confused only once), but different from other areas so it would look more realistic and not too repetitive.
The mapping almost got me convinced that was a Black Mesa submarine and the gameplay is sheer fun.
It lacked a proper ending, but you can easily get it.
I, too, am sorry the author didn’t release anything else. This one well deserves a Play it now!
Quick note to the Anonymous poster: it sure wasn’t buggy enough for me to stop playing, not by a mile. Are you sure you didn’t just get stuck somewhere in front of a door that you thought won’t open or something, but in fact the answer was a little harder to find? For example, the first door after the motorcycle doesn’t open at all, you just have to spend a little more time around that bike, if you know what I mean. Or that place where I got stuck, I thought a trigger won’t trig.. My point is: do give it another go, with some patience for the bugs and lags, and you won’t regret it!
it crashed for me only in WON (when I had to leave the submarine) but on steam it worked. what a surprise.
This is an quite interesting mod, it’s old but unlike most of the old mods, it’s very good, but has some flaws as well.
You’re Freeman, declining Gman’s offer and now “working” for the Xenians. The rest is explained ingame.
Pro’s:
-Some very good level design, nice architecture but also sometimes odd and just strange or empty
-Very good scripts
-Quite many puzzles
-Quite long playtime
-Secret areas
-Not bad story
-Music
Con’s:
-Some balance issues – meaning, sometimes very easy, then very difficult
-Tricky jumps required, incl. longjumps
-The story incl. some maps aren’t everyone’s taste
-Minor design flaws like longer walkways or empty rooms with no atmosphere
-Strange ending
Whether you like this level or not is probably a matter of personal taste. The design is very ambitious, there are certainly a lot of interesting set-pieces and puzzles. Some of which are successful, others are very confusing and irritating. The storyline is explained when you start the game, and is very cool. Apparently the GMan is a supernatural being who has possessed a human body. And you have to kill him (surprise, surprise). The GMan’s weird powers actually play an important part in some of the games set pieces.
As I said some of the set-pieces are very successful. I particularly liked the conversation with the fat security at the start, which is a real laugh. Other highlights include a run away hover-train and the Egon making machine. There are some varied and original puzzles, which are definitely the highlight of Subhumanity. Most of the puzzles are slightly more elaborate than the ones in Half-Life and many people will like them.
But because of their ambitious nature, some of the set-pieces and puzzles are very confusing. Generally I get stuck very rarely on puzzles, but Subhumanity had me utterly lost with no idea about what to do on several occasions. At one point you are apparently stuck onboard a plane with no apparent way to get off. It took me half an hour to work out what to do. In fact I never solved that problem properly, I only worked it out by cheating. And I can just imagine what some people’s reaction to the last part (set in the GMan’s weird dimension) will be. If you hate Xen steer well clear because this is ten times stranger. Instead of platform jumping it features pitch-fork jumping (?!?). Truly bizarre.
The combat is slightly frustrating. There were a few cool battles against grunts. One involves you being ambushed in a dark room. The problem here is that you know the ambush is coming: you can actually see the grunts using the torch, but are prevented from shooting them before the lights come on. I feel that the author’s ambitious design actually created problems for the combat. Due to some small aspect of the storyline the only aliens you face are the head-crab related monsters: the standard head-crab, zombies, baby-headcrabs and Gonarchs. The last one is a real problem. I counted at least 10 Gonarchs, possibly more. This is annoying as the Gonarch is a very specialised monster intended as a boss creature, best suited to wide open areas. In Subhumanity it is put in a much too cramped environment. They’re not hard to beat, but they are annoying and not particularly fun to fight. It may sound a bit odd but I sort of wish there were a few fights that were kept simple, just a few grunts in a nicely designed room would have been welcome.
So, some people may like Subhumanity, others will dislike it. I don’t think anyone would actively hate it, as there are some points that are really enjoyable for everyone. If you like puzzles, and have an acitve liking for weird environments and elaborate puzzles then you will probably love playing this. I suspect the people who liked Xen will be at home here. Everyone else will probably find the ambitious design to be slightly irritating in places.
Notes
This review is republished here by permission and was originally published Thursday, 23rd December, 1999 by Chris.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
Excellent creativity and gameplay, even if mapping is kinda ugly 😀 .
Manually
Hard
1 Hour, 30 Minutes
For an instante I though I would make a full run on Hard. Sometimes RNG system helps. First battles are the toughest, an assassin against MP-5, then the 3 grunts out of water many times depletes too much HP and that warehouse is a hell. Sometimes the first soldier do not retreat back he obstucalize blocking you near the door and tossing those grenades on you (from his comrades), is just dead end lol. Once this is done. New the rest of the mod is more or less flexible and managable. On Hard I had to get off the vehicle, it’s nice the sceme, but the dmg you take do not make it worth just for a ride. It’s like you have to save just to watch it. And those two guys with gluon gun can abolutely kill you upon entering the room, 1 second death, wow! And that 15 grenade room is another one, just hold for 3 seconds and you are blown like another grenade. Even jumps are tough, but there’s water below. The chopper is hell, a dozen of soldiers at least. If you use MP-5 well maybe 10 seconds of life at most. Even normal grenades sucks on Hard. The boss is another hell. You get close, many things happens, even that green laser kills you. I tested boss on Medium and died quite many times until descovered that staying outside is the best idea to fight him.
Manually
Hard
40 Minutes