You find yourself in prison, but not just a regular prison, OH NO!, one in space!
All that really matters is if you can escape.
A little opportune “invasion” might help.
Good Luck.
Basic Details
- Title: Space Prisoner
- Filename: hl1-sp-space-prisoner.7z
- Size : 10.5MB
- Author: Santiago Marina AKA EDUSAN
- Date Released: 21 July 2003
File Notes
This release has the fix for map 3 included. It runs perfectly, although I did fall through the floor in one level change – see image 18. Thanks to Barnz for creating the fix and to Jim for sending me the file.
MapTap Users
Download directly into MapTap [10.50MB]
You MUST have MapTap installed before using this link.
Download Options
Download to your HDD [10.5MB]
You can still use it with MapTap once you have downloaded it.
Manual Installation Instructions
- Copy the prison folder into your …\Steam\SteamApps\common\Half-Life folder.
- Restart or start Steam.
- Space Prisoner should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
Videos
Screenshots
WARNING: The screenshots contain spoilers.
Reader Recommendations
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Meta Review Data
Statistics based on 15 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 11 Users
Time Taken:
Average: 1 Hours, 46 Mins
Shortest: 0 Hours, 15 Mins by vancanucksfan
Longest: 20 Hours by 3485343
Total Time Played: 26 Hours, 27 Mins
Using Gauge: Users
Manually: 11 Users
Time Taken:
Average: 1 Hours, 46 Mins
Shortest: 0 Hours, 15 Mins by vancanucksfan
Longest: 20 Hours by 3485343
Total Time Played: 26 Hours, 27 Mins
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I have to say I really enjoyed this. I mean, it was made 12 years ago and I can’t believe I hadn’t played it.
Anyway, it does the “primary coloured lights” thing pretty well, which is really unusual. The combat is generally fun but the key for me is the architecture and design of the place. Sure, it’s highly unlikely it would look like that but who knows or cares? What matters is that it looks cool.
10Mb of classic HL fun which is well worth your time.
I did get lost going back to the bridge and had to noclip, which is how I found image 32, but your sense of direction might not be as bad as mine!
Go play it.
Manually
Medium
22 Minutes
A fun little frolic, not much combat but definitely an enjoyable half-hour!
For a 12yr old mod this is much better than most from that time and I would venture to say among the best of that era. If you like or are expecting hard combat then this is not that kind of mod but it is well made and requires a modicum of thought to progress. On one occasion on my first play through I did need to employ Noclip at a door where I’d dropped an alien grunt (I’ve noticed a few times in the past if a dead enemy is close to a door it won’t open!).
I played a second time with cheats to find the Easter egg, unless there is more than one
It is behind the door that cuts the Barney in half.
OK! so where is part 2
Using Gauge
Easy
30 Minutes
Whoops! I meant to say it is a play it now
Added for you.
Thanks! was the Easter egg you found in the same place or do I need to go on a egg hunt?
Same place. Check the screenshots to be sure.
I remember this one crashing at map 3 due to an overflowed game_text, great to see this fixed! I’ll play it and upload a video if I can
Not a bad little map pack, but it certainly is dated by today’s standards. The mapper has made a lot of common pitfalls that a lot of people tend to avoid these days as it causes frustration. This includes spawning enemies behind the player as well as throwing in the occasional unavoidable pitfall, meaning trial and error is the only way around it.
The combat was certainly challenging and I seriously doubt this was tested on Hard during its development. I died as soon as the action kicked off in my first attempt since alien slaves hit much harder and faster at higher difficulties.
Also, with the brief text based story and the lack of custom voice acting, it is very easy to get stuck from time to time with no clear indication of how to progress.
One thing I can say is that the new textures are pretty nice and the changes to common Half-Life elements like the Health and HEV chargers are consistent throughout. Lighting is nice and varied in places, with uncommon colours and combinations showing up from time to time.
It would have been nice to see some changes to the models however. Even just a new skin would do wonders. There is nothing quite like spotting a Black Mesa security uniform to completely ruin the thrill of a new location.
Using Gauge
Hard
23 Minutes
in the beginning there’s an open area where there’s 3 platforms with elevators. As I walk down a hallway off the second platform the celing caves in a blocks the way, I’m stuck where do I go, I can’t go back and the entrance tot eh generator is blocked.
Go to the top level, drop onto the pipe. There is a vent you can access from there.
Had me stumped for a few minutes that one. Another example where lighting could have been used to guide the player.
This is a pretty good little HL1 mod. Not a classic by any means, but very enjoyable for a brief interlude. I thought the spot on the floor that collapses was a little annoying, and I was wondering why the author chose the sound of jets flying overhead when this was supposed to be in outer space. Nevertheless it was a good small mod with a few head-scratcher puzzles that is well worth the small time investment.
Manually
Easy
15 Minutes
I was kind of expecting slightly longer of a mod, but it wasn’t terribly short either. Definitely worth playing but wow there was zero direction to where to go or what was going on. The quickness of the on-screen instructions were part of that, and the lack of directed lighting or clearly lit *places* over all made it harder than it needed to be.
Got lost on a number of occasions with no idea what to do. Did resort to noclipping through a door that probably should have opened for me somehow, but never did in either direction. There was very little indication that I’d finished doing what I went to do, because at least for me it seemed like the lighting didn’t change at all from ‘really dark’ to ‘just dark’. Power came on, sure, but… didn’t seem to affect most of the place?
Unsure whether one of the Barneys was supposed to follow me and help? He kept getting stuck behind doors that closed as I was walking through the place. And the one that opens a door for you, won’t follow you either.
I stumbled back upon the bridge purely by accident, honestly. Do wish there was another installment of this, if nothing else to see whether the mapper’s instincts or skills grew in the meantime. Definitely liked the gman’s skin and I’m still not sure whether it’s the same higher-rez one I’ve seen elsewhere or if it was made for this mod with more detail.
Combat was pretty hard, even for medium, and I wound up with very little ammo and a lot more running away from things that probably should have died, than I liked.
The textures and rooms looked really good – though they weren’t assembled in any sane manner, they certainly all looked very appropriate for a space ship/station.
Using Gauge
Medium
25 Minutes
https://www.youtube.com/watch?v=Amnn7iPpK-o
Short space mod. Looking at the screenshots it looks like I missed the shotgun, AND I was playing on hard so it was fairly difficult. I was short on health AND ammo throughout the mod. But it was definitely doable. Wish I had the crowbar at the beginning though, since there were some breakable boxes lying around and I really couldn’t spare the ammo to break them. I thought the setting was pretty convincing, but one thing I was particularly unhappy about was the ending. It was right after getting some new weapons so…
“I can’t believe I hadn’t played it.”
if you google the map and the dev, you can find a 2009 valvetime forum, where a guy is looking for this, and you post a link for it. i think you played it already, but you dont remeber it.
by the way the map is fun. a bit wierd, cause it throws big enemies at you, while having only a few bullets, but turns out every enemy in the map has a lowered health. the cracked floor is a terrible design, you cant crouchjump out. other then that, i liked it a lot.
Manually
Hard
20 Minutes
No, I don’t think so. I remember sending somebody a link but I often do that without playing what I send. I’ve got lots of files I haven’t investigated yet.
Hey, I’m at the part with the two hanging pipes are, and an upper platform, after killing the alien grunt. I destroy the noisy panel on the upper platform, and no doors open or nothing, and I can’t go back to the first part, and I cannot get through to the next level. Anybody know how cuz it’s killin’ me. Thx in advance.
Nevermind. Found a way without cheating.
Actually, there is a problem there is a duct above the door the alien grunt was and cannot find a way to do this, this map is easy but requires special moves, or something, I hate cheating but am going to have to noclip it. Thx this mod/map is alright in my books.
I know right? I had to noclip too. I tried doing some fancy jump tricks but I still couldn’t get through it legitimately. There has to be something we have missed.
good mod
Not a bad mod, a little short but the style of it is nice.
Manually
Medium
20 Minutes
Intro
Come on, how can you not resist a mod called Space Prisoner? It sounded bad-ass and it looks bad-ass in the screenshots too. So I decided to take it for a spin and I installed it, pressed play, and started a new game.
Good things
– It’s not too long or too short.
– Nice level design.
– Lighting is good. (for GoldSrc standards)
– Some unique puzzles and idea’s.
Bad Things
– Dialogue text goes to fast.
– I needed to use noclip to get passed a puzzle I couldn’t solve.
– Uses the standart Half-Life menu background and logo (I thought something was wrong)
– Keybindings are pretty weird, but it’s fixable.
Final Thoughts
I enjoyed playing this mod! I really did. But there was this one puzzle I really could not solve. I was in a room with two pipes hanging from the ceiling. There was a vent above a door and a movable block. I knew I had to go through the vent. But I was rather confused on how I needed to get to it. So I just ended up noclipping through the door. Does somebody know how to get to the vent? I would love to know.
For the rest, It was a rather nice experience with some flaws here and there. Play it when you have some time to kill.
Manually
Medium
45 Minutes
Hi everyone!
Its always Nice to find just by chance, looking At old work, that people still play something one did more than 10years ago.
Unfortunately second part never became a reality, life got me occupied. I was 19 years old when i did this mod, i had tons of spare time,unlike nowadays.
Super glad to see that even today people enjoys my little map pack and i totally agree with the criticism you guys made.
2ns puzzle was WAAAAYYYY too hard for anyone besides me.
Spoiler: u had to push the small crate to jump on to the big one, then jump into the small section in front. There you had to jump to the Pipe that was further. And here comes a terrible designer decition. U had to jump into a little border above the door without the vent and carefully follow it to the vent. PRETTY HARD HUH!?
I also agree with the lack of visual guidance to make life easier. Mistakes were made.
Anyway, have a good one! The Secuel Will come with half life 3 is released
Well it’s great to hear from authors. Do you still make maps.
I kinda dropped it after a couple more years.
Space Prisoner was the last things i did for half life
Thanks to it (and some other screenshots of unfinished stuff i had published) i was offered to work on a couple indie games. Every mapper’s dream!
For 1 year and a half i worked for different games, which unfortunately never saw the light, which is very frustrating. Gained some bucks, got tired of feeling my work was being wasted so i ended up dropping it forever.
well, if you ever get bored…. ?
Space Prisoner is Santiago ‘Edusan’ Marina’s first mod release to the public. Edusan has been involved in Half Life mapping since 1999 and has effectively used this time to develop his skills in order to develop something that would be enjoyed by everyone.
This small sized map pack completely took me by surprise when I started playing it. Experience told me to expect nothing extra-ordinary or original from a first release mapper. Space Prisoner broke that general rule, showing that Edusan is one of the very few first release mappers that can pull off something as original as this. The care and attention that is paid to detail and the believable atmospheres you encounter keep you immersed in the game until the end credits subtly let you know to quit. It also includes its own installing and uninstalling program.
The brushwork and design layout is top notch, creating perfect environments for consistent gameplay. Although the brushwork is sometimes complex and quite detailed, the r_speeds still manage to float just under 800 most of the time.
Though the textures have a quite “clean” look to them, they do a lot for Space Prisoner in achieving atmospheric believability. Because this pack has an abundance of pipes, grates and angled walls; good textures are needed to compliment the quality of the brushwork itself.
There are some downsides to Space Prisoner that could have been improved prior to release. First and foremost is the lack of voice-overs. Instead of voice-overs for custom character speech, Space Prisoner uses the “onscreen text delivery system™” (a.k.a the boring text fade in method). This unfortunately takes away from the professionalism of the pack, when having voice-overs would have improved gameplay further.
Lastly, Space Prisoner is HARD. If you are not a skilled half life player, I would suggest you go get some practice first. There is very limited weaponry and ammunition, and almost too many enemies; including two very fast, very angry “Gonarches” that will thwomp you about like a wet tissue if you forget to save your bullets. The auto-save key may also be your saving grace a few times during the game.
All in all, if you are looking for something different from the typical grunt-fest-type-mod, download this pack. You will not be disappointed, which is why I am giving it a silver medal.
Notes
This review is republished here by permission and was originally published Monday, 12th April, 2004 by Spect3r.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
good
Manually
Hard
20 Hours
Very-very good job (especially for 2003). Level design is good, textures are great (and they are in HD, i think?). I’ve really enjoyed this campaign, but it has this ‘to be continued’ moment that i don’t like.
Also, in this mod there are few places where you can without any troubles see how enemies are spawning. And also it’s kinda short so only “Play it Now”. BTW, it’s nearly Personal Favourite.
Using Gauge
Hard
30 Minutes
Nice little mod, I love it when the setting is in space.
This mod took me pretty long to complete, due to me not knowing where to go/what to do. One time I did something and nothing happened so I noclipped (as mentioned by a few people already).
The visuals are decent. The custom textures are nice and fit in well with the setting.
Overall a decent mod. I would recommend leaving this mod page open, in case you get lost.
Manually
Medium
30 Minutes
Very good mod. The spaceship looks very clean and nice. Finding the routes is not boring and fun. I like the simple ending of this mod.
Manually
Medium
1 Hour
The level design is borderline industry-tier. One of the coolest things this mod does is a parkour section where you sort of see the pattern from the ground but aren’t sure if it’s possible to pull it off. Once you’re up there you figure things out as you go. Also, the trap at the end is some godly trolling (it doesn’t matter if I spoil it here, you’ll fall for it anyways). Loved it, hard recommend.
Well, as a whole the concept of this mod was a nice idea, that’s for sure. Nevertheless, for me, this is a big Maybe because both puzzles in my opinion are terribly implemented. I had to use noclip twice in this mod and well you know, that just breaks the gameplay immersion, for me that was a big turn down as it ruined the whole gameplay experience, as I got very confused on what to do. You know the 1st puzzle where the explosion blocks up the hall and then the most logical option is to jump over the wrecked hall just didn’t work it and I got stuck so that was just annoying. Then in the part of the Maintenance rooms, a door just didn’t open and that was also hugely frustrating, there in that part, I just thought Barney had to input a code or something in order to get the door opened but also it didn’t work…
Despite that, I guess the mod is not that bad regarding textures and environment, as it actually feels you are in a spaceship.
Well, I hope the author finds some time to fix this mod, and also work on the 2nd part as the whole concept I think is worthy. It is also nice to know the developer worked on this when he was 19 YO. So you know it would be pretty nice to work in the 2nd part retaking the good old hobby of programing mods.
Manually
Medium
30 Minutes
Great little mod.
Manually
Hard
17 Minutes
It’s somewhat good to me. The combat sure is challenging because you only have a handgun the entire map. Its ammunition is scarce so it’s not recommended to kill everyone you see. What I hate here is the level design and layout. I don’t mean the maps are bad but they’re frustrating for me to go past them. It nearly got to the point where I almost noclipped because of one obstacle I can’t get past.
A good mod… but not that good
I mean, I thought it was fun but there are quite a few problems, mainly design, there are parts where I got stuck for a while until I felt like exploring the room for the 10th time, or in worse cases I had to die 3 times to discover what was there. falling into a trap that cannot be seen with the naked eye (the cable trap)
That was super annoying but the rest was fine I think
Manually
Medium
20 Minutes