This was the first entry for my DM2SP competition. It re-converts the DM_Lockdown map back into an SP map.
However, it adds a small group of rebels to rescue and escape via a helicopter.
There’s even a simple puzzle to drop the forcefield.
- Title: SP Lockdown
- File Name: hl2-sp-dm2sp-lockdown.7z
- Size : 1.76MB
- Author: Da Fat Cat
- Date Released: 03 August 2009
I started with dm_lockdown partly because it was a good DM map to make into a linear one, and partly because it is the only one I had decompiled. The only major change, besides knocking down some walls and adding new ones, was the finale. Players must fuel up a helicopter while fighting off a horde of Combine soldiers.
The biggest challenge was time. Due to my vacation plans, I only had a small amount of time to complete this project. I think it could’ve been a lot better if I had more time- I could’ve made it a bit longer, and used the vorigaunt slaves as enemies. Unfortunately, the game crashes when the player kills a vortigaunt, and I didn’t have time to resolve this problem.
Download directly into MapTap [1.8MB]
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy dm2sp_lockdown_dafatcat.bsp into your Half-Life 2 Maps folder.
- Launch Half-Life 2
- Open the console and type map dm2sp_lockdown_dafatcat.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
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1,184Overall
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0Today
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0Last 7 days
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6Last 30 days
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67365 days
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 5 Mins by Daken50
Longest: 0 Hours, 15 Mins by Hec
Total Time Played: 0 Hours, 20 Mins
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Since this is a conversion from a Valve map I won’t be using the normal review format.
Many may assume that since this is re-converted from an SP level that playing this isn’t worth it. The difference bwteen the original and this version is that Da Fat Cat has only used some of the original section and also added a puzzle and mini-objective.
It works quite well but it’s clear that the additional section is exactly that additional, because it lakcs the detail of the other parts.
That said it was quite fun to play but being quite short and set in a prison it’s hard to get too excited by it.
Play it if you are curious what he author has modified or you play almost everything.
okay, but not really great.
It’s very good of DaFatCat to give this whirl and thank you for that.
Very enjoyable and loads of combat!
Great final battle which I barely survived.
But for the brevity and a very familiar scene for the most part, this would be a PIN. Any HL2 combat fan must play this.
You should have said in the description that I did this in about 8 hours, most of which was configuring the getting up sequence at the beginning.
I misread the due date ok? 😛
I forgot to add that the added on finale took me an hour and a half (again I misread the due date by a month D: ) to make, the arena, the helicopter system, and the shittily done “boss” battle.
If you put it into perspective, it doesn’t seem as bad 😛
Da Fat Cat did a really wonderful job converting this map. There are some things that are wrong, but I’m sure if he continues this project, it can turn into something really swell.
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Never played that map in mp, so I can just talk what I felt while playing.
The combat is starting quickly and also developes quickly, already in the first room ion cannon.
The last fight is well too.
Everything is okay but nothing more, it’s just a quick short map you play and forget about soon.
Short but sweet, like this review. I would’ve liked to have seen more of the the prison section, but if that’s what he had to work with, then it’s hardly his fault!
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This could almost be a PIL, mostly because I was dreading that an antlion guard was going to show up near the beginning. 🙂
The combat was better near the beginning. The combat at the end was almost too easy, since the Combine were pretty bunched together (and I was off to the side so the squad took most of the initial damage).
But it’s worth playing, if very short.
I mean not Broken Link 😀
Im using MapTap so I think its broken. MapTap can only download .7z File Right?
first mirror worked just fine for me
@eeVee, I actually played such a map, that had a guard in that bathroom. It was great, was still for mp, but co-op mode, so it had hl2 enemies. And author used the entire map and more and done a very good job at placing enemies, items and door triggers. I don’t see why fatcat decided to cut out so many pieces of the map and add such a poor chopper area instead. Didn’t have fun playing it, very dark and bad final fight, giving many weaponless NPCs that only blocked me. Also giving me a shitload of combine to raise difficulty instead of planning a proper map layout and smart AI scripting is always a no no.
This was a little fun map, not properly goes from MP to SP, because is like a twist in an original SP HL2 map, but it’s pretty nice to have a realistic goal and some hardcore gun fire battle against those CMB soldiers.
All in all I can say I quite enjoyed this one, though those CMB were hard to fight specially if you don’t have the full HEV Suit protection, I mean you only have health but not electric charge to protect yourself additionally.
So I guess what I liked about this map was that realistic goal involved, for me is a green PN.
Using Gauge
Medium
15 Minutes
It’s ok. It’s very close to being great. Odd puzzle. I found a battery for the HEV… but I don’t have an HEV? It’s for the puzzle so it took me a bit to figure that’s what was intended. I though I missed finding the HEV suit. Worth a single play through.
Manually
Easy
5 Minutes