The Combine have some new secret and powerful weapon.
It’s being stored and tested in the sewers under City 17.
You’ve been sent down to destroy it.
There’s an escape portal if you manage to do it.
- Title: Sewer Sickness
- File Name: hl2-sp-sewer-sickness.7z
- Size : 2.66MB
- Author: Foofinoo
- Date Released: 07 June 2014
Download directly into MapTap [2.66MB]
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy Sewer_Sickness.bsp into your C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps folder.
- Launch Half-Life 2.
- Open the console and type map Sewer_Sickness and press ENTER.
If you require more help, please visit the Technical Help page.
The playthrough/walkthrough below is provided by PlanetPhillip. See more of my playthroughs on this site: VP: PlanetPhillip.
Click on the tabs below to select the size of screenshot you would like.
All sizes are the same screenshots, just in different resolutions.
WARNING: The screenshots contain spoilers.
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83365 days
Using Gauge: Users
Manually: 4 Users
Time Taken:
Average: 0 Hours, 16 Mins
Shortest: 0 Hours, 10 Mins by Daken50
Longest: 0 Hours, 20 Mins by Steve
Total Time Played: 2 Hours, 4 Mins
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Well, I quite enjoyed this and but there’s a few things wrong with it. Some of the transitions between rooms seem a little strange, the finale is very badly designed and general idea is week.
If you looked at some of the individual sections they are fairly well done, but it just doesn’t flow.
With regard to the finale, having 6 or 7 Combine soldiers rush into a room via a narrow little corridor is just unacceptable. It’s like shooting fish in a barrel.
Still, it was fun for a while.
Using Gauge
Easy
16 Minutes
Despite earning the same Maybe rating, it’s a definite improvement over the author’s previous work, Save the Colonel. There’s quite a bit happening in this single map and the scripting is competent. Visually, it’s not awful, although it seems like the author gave up during the Airboat chase sequence.
The problem really comes from balance. On Normal, there’s far too little ammo in the map. I could picture this map being nearly impossible on Hard. Additionally, Combine Soldiers are still used in a reckless manner with Shotgun Combine placement being especially brutal.
Manually
Medium
13 Minutes
A very big improvement in the authors mapping skills, but still needs to design more gameplay in mind sections.
The amount of ammo was ok for me, as long as you remember you have a SMG at the start. The barnacles were placed a bit too high, as well as the SMG cops on the roof in the first area. After that enermies were in much better positions than his previous map, but still cramped in rooms. The poison zombie should of been place in a bigger room with ammo (people say poison headcrabs can’t kill you. True, but poison zombies meele damage can). The boat section could of been done without the mounted gun, and in truth I don’t see anyone wasting time to stop and blow up a CP car with a rocket launcher.
The area with the soldiers was just not gameplay in mind. The area was too small for options, and it felt “first time die second time win” again. The rollermine finding I found dull and the end battle was like cutting soft butter with a laser.
The author should really needs to use AI pathing by now. The article on the Valve Development Community, in the “category:level design” page should help him a lot.
Using Gauge
Medium
18 Minutes
not too bad but not good enough for a PIN …. pretty much run of the mill hl2 map … a few zombies and a nice mixture of metro cops and combine soldiers,and thats what seems to be the problem
as i stated its “run of the mill ” and does not offer anything thats not seen before … however it was fun to play and thats why i awarded “play it later ”
that said im sure the author,s work will improve over time … he knows how to create maps but now it needs some fine tuning and im sure over time his maps will only get better
in regards to the map i especially like the open area of the sewer were instead of shooting the metro cop on the bridge its easier to hit the explosive barrel next to him and take everything on the bridge in one swoop
i also enjoyed the finalle and it took a few minutes to find the third roller mine ….. and it was a bit frantic fighting off the continuous barrage of combine …. some have critisized the amount of npc,s however i had no problems seeing them off ( but maybe change the weapon of choice or give some smg,s and the others a shotgun )
overall a decent map but nothing more !
Using Gauge
Easy
17 Minutes
It says drop the .bsp file into hl2 common or something….but all I get is an .ain file. And when I drop that in there instead, I drop the console and nothing I type brings the game on…oh forget it. *skips*
Word to the wise modders: In this day and age there is no excuse for mods not having the ability to start from the source mods folder. Having to install the maps seems…1998-ish. People (like me) will skip them (although Drainge is an exception ;))
Just checked the file and there is a folder called maps. Inside that folder is the BSP and another folder called graphs and in that folder is the AIN file. That’s exactly how it should be. I don’t know if you file got corrupted or not, but you could try downloading it again.
I feel I need to defend modders here. Creating a mod package for just a map is quite hard work. It would take about 30 minutes and if a modder has never done this before then the learning curve makes it probably an hour. There’s nothing wrong in copying a file across (the AIN is optional – it just stops the “Node graph” message at the beginning) from one location to another. If you do it regularly then you probably have a shortcut on your desktop.
However, I understand you feeling which is why I created MapTap. It solves all those issues and is actually even easier than copying a folder into the source mods. You should try it.
There is definitely a .bsp file in Phillip’s download. Maybe you missed it, or you somehow got a corrupted download.
Additionally, for single maps like these, I think a standalone .bsp is acceptable. It’s not a very long map, it doesn’t require any additional files and you’re not likely to play it over and over again. There’s no point in having it take up space in the Steam library, in my opinion.
Maybe I’ll try another install. I hate to miss an airboat game 🙂
Perfect to play it later. And although it seems it has some issues about the mapping and quite bad transitions in general, it feels you can enjoy it.
Although it’s not the best map you’ll ever play neither. My favorite part is definitely the airboat and that G-Man Sight was a nice touch at the end. Tough I felt the escape was quite silly, specially to escape via the teleporter, right next to the weapon you just have already destroyed.
Using Gauge
Medium
15 Minutes
I had mixed feelings about this mod. Even though it’s a basic HL2-sewer level, it tried to add some touches to make it feel different, but it didn’t do well.
Combat was acceptable. Even though you have a lot of weapons available, the enemies are very oddly placed which has a very strange feeling.
The ending was really poor. That “Super Ball’ puzzle was actually quite a challenge for me, but later, when there is a “defence” sequence, you are supposed to kill incoming enemies, which is just too EASY. After I killed them, I had to wait for the teleporter to become active.
Overall, this map is just mediocre at best.
At the end I couldn’t find the third energy ball so I threw a grenade in and it worked!
This is a pretty fun map. It’s reminiscent of Route Kanal and Water Hazard from the original HL2, it even has an airboat sequence. The combat is pretty easy even on hard, although the shotgunners in the puzzle room got me. The rollermine puzzle was really interesting for me, in that I couldn’t find the last one and threw a grenade in, which solved the puzzle. This is pretty cool, but especially cool if there actually IS another rollermine. I always like multiple solution puzzles. The last fight is really poorly designed, though, the combine just stand there in the hallway and wait to get shot. Overall though, I would say it’s a map worth playing.
It tries to be successful and almost makes it, but the enemy placement and general map design forbids it from doing so. I can’t really argument much but what I can say is that the map felt odd…quite odd.
Maybe a little more props would’ve helped, as to blow a breath of life into this mod’s “universe” (universe as in the story of the mod, not the Half-Life mod). Yeah, especially around the sewer parts.
Overall it wasn’t that bad and the supply management was good, but there’s a lot more polishing needed in the aforementioned departments.
Manually
Medium
15 Minutes
I liked this little map, although I do get also what people have already said. The flow is a little choppy but the combat and ammo/health is spot on imho. I enjoyed this from start to end and thought the balance was good – although it features a quirky method to destroy the weapon! Some silly placements too, I thought, like the spider zombie hiding within the boxes – right next to the combine soldiers. That’s odd but I did enjoy everything leading to this. Oh and the water scenes are good, but wish there was “more” to them: Perhaps longer with more combine soldiers dotted about to kill? Seemed a bit bland…
I liked this map a lot and shall search what else the author has made.
Manually
Medium
20 Minutes
Very good map. Good game play. Worth a couple of play throughs. Hint: as you engage the APC there is a supply box with rockets, you can’t see but there is a rocket launcher there also. I found out after I defeated the APC… Dho!
Manually
Easy
10 Minutes