Finding yourself in a warehouse that has been divided into “rooms”, you need to open each door.
Each door requires you to solve a puzzle. Sometimes, there is more than one way.
Your personal safety may not be guaranteed. Good Luck.
Basic Details
- Title: Selfkill
- File Name: hl1-sp-selfkill.7z
- Size : 579KB
- Author: the-middleman
- Date Released: 18 November 2012
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Download Options
You can still use it with MapTap once you have downloaded it.
Installation Instructions
- Copy sk1.bsp folder into your half-life/maps folder.
- Launch Half-Life.
- Open the console and type “map sk1“.
- Click submit or press enter
If you require more help, please visit the Technical Help page.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
Reader Recommendations
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Meta Review Data
Statistics based on 10 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 5 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 5 Mins by Ravy
Longest: 0 Hours, 15 Mins by Hec
Total Time Played: 1 Hours, 41 Mins
Using Gauge: Users
Manually: 5 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 5 Mins by Ravy
Longest: 0 Hours, 15 Mins by Hec
Total Time Played: 1 Hours, 41 Mins
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Jump to a review
I had a lot of fun with this. It’s a simple design but pretty thoughtful.
Some may not like it because you don’t actually kill anything directly, but I enjoyed the change of pace.
This is perfect for a coffee/tea/soda/milk etc break.
Using Gauge
Easy
12 Minutes
All right, that was a little strange but oddly fun!
No weapons (directly), no Armour just puzzles, I’m surprised I liked this. For looks, it’s much better than I’d expect from a map this size and for the short time it took to play, I enjoyed it.
Without any clues to back it up I’m guessing the author is an old hand at mapping or a student at somewhere such as the SMU.
Using Gauge
Easy
10 Minutes
Overall, it was extremely short but I enjoyed it nonetheless. The puzzle design reminded me of The Trap. But at the same time, it kept through it’s own simple play style and atmosphere.
I must say that the ending was visually appealing and worth the effort for a Half-Life mod.
I’m kinda hoping that the author will make a sequel with a more satisfying experience and a longer playtime.
Manually
Easy
5 Minutes
A nice little puzzle map. A refreshing change of pace. I kept hoping a crowbar would show up, but that wasn’t the map’s purpose
Manually
Easy
10 Minutes
Think of this as a HL1 Research and Development, albeit on a far smaller scale. There are a few little puzzles to go through, all involving killing enemies without weapons. The graphics are also quite nice considering it’s only one room!
The only issue I had was some difficultly pressing the right keys on the keypads, but this was probably down to the engine not the mapper.
Using Gauge
Easy
10 Minutes
This was a fun short map, and actually is pretty clever, and the gameplay feels great as is not just a pure combat mayhem, actually there’s a lot of enviromental traps, that are just nicely done…
This was a fun short map, and actually is pretty clever, and the gameplay feels great as is not just a pure combat mayhem, actually there’s a lot of enviromental traps, that are just nicely done…
Using Gauge
Medium
15 Minutes
Not for me at all. “Maybe” was a generous rating, more out of embarrassment of my opinions after seeing what others have rated it, rather than anything else.
The headcrab gets lasered but nothing happens to it, nor will the door open while its being lasered or under any other way, or whether the fan is off or on, and it won’t jump at me through the fan.
It then seemed the appropriate thing to do to jump into the fan and kill myself rather than have that headcrab continually jumping me. The end 😉
Manually
Medium
15 Minutes
A short little puzzle map. It shows some cleverness and you have to be quick afoot. Not much to the map itself, but it’s fairly well designed for what it is. A decent diversion for a few minutes.
Manually
Medium
5 Minutes
There’s no real difficulty in the puzzles except for the skill needed to dodge the enemies, which you’d probably acquire by the time you play through the first chapters of half-life 1. The lighting is surprisingly good for a goldsrc map. I have definitely enjoyed it, as short as it may be.
Using Gauge
Medium
12 Minutes
I have to say, this wasn’t as bad as I thought it would be.
Its premise is simple, but it’s done really well. Mapping-wise, it’s all made the way these maps should be. The “puzzles” themselves aren’t anything special though; it’s just waiting for an enemy to hit an explosive and that’s it. It’s really short too.
Overall, I would recommend this. It’s not a lot, but still, it’s great if you have 5 mins to spare.
Not much to say about this map, but this is quite entertaining. I love the creativity involved in these puzzles. Each puzzle gets a bit harder until the end when you have two enemies attacking. No crowbar, or weapons at all. I didn’t encounter any bugs playing through this. 7 minutes and 5 seconds.
Manually
Medium
7 Minutes