Basic Details
- Title: Run for life
- File Name: hl1-sp-run-for-life.7z
- Original File Name: rfl.zip
- Size : 2.4Mb
- Author: Air-dan
- Date Released: 04 April 2001
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Shortest: 0 Hours, 10 Mins by Dmitry
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Total Time Played: 0 Hours, 40 Mins
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 20 Mins
Shortest: 0 Hours, 10 Mins by Dmitry
Longest: 0 Hours, 30 Mins by Qwertyus
Total Time Played: 0 Hours, 40 Mins
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OK, I’ve played a few hard mods where at least you get a chance of living by using initiative, tactics or just running away. This one starts with you getting killed after about 3 seconds, even on easy. I thought games were meant to be fun, not annoyingly impossible. 1/5
Wow… what a rush! This map is short but sweet, and definitely suited for very experienced players. Expect to die a few times (or more than a few). The map’s title sums up the gameplay very nicely: you’re consistently low on ammo and health and faced with a number of enemies, forcing you to use blitzkrieg-style tactics to take them all out before they can finish you off. The maps are very interesting… I would almost describe them as steampunk, except they have more of a South American Ancient Maya/Aztec feel, as opposed to the Wild West setting that’s typical of most things steampunk. The new weapons were nice too, although it was strange that their icons didn’t change in the HUD. If you’re good (like, REALLY good), then this map’ll provide you with a ten-minute adrenaline rush. Otherwise, you might end up bashing your face against your monitor from sheer frustration… in which case you might want to avoid it.
Anybody else get past the start?
I’d like to see video from geek showing the way to do it. Use GameCam. Gauntlet thrown!
Just finished it (I think)Its hard at the beginning I wacked the guy with the hatchet got his gun and wasted the soldier as he blew the hole for exit.( spoilers)I snuck around the corner and blew the explosive crates and ran back into the cave turned and shot the soldier that followed.Then I ran into the open doorway turned and shot whoever tried to enter.Operated the lever to close door,threw a grenade at the guy above ducked and went upstairs got shot gun wasted guy high up switch for suit had 8 health.Battery in vent .If you need more let me know.I am at a scene on Zen which says thanks for playing RFL is it the end?
Good as far as it went/very hard combat/nice balance/weak on story, puzzles and ending.
hard and hectic, leveldesign not so exciting, short.
Mostly agree with piledriver here. It’s absolutely okay and sometimes I’m just in the mood for tactical combat, but this here? Already the start is frustrating, either it needs just one hit to get killed or you’re low on ammo. So the difficulty and ammo fact is a balancing problem.
There is even more negative to say (see Con’s) but also some positive like the mapping, puzzles.
You start being thrown down into a cave and only can find some sort of melee weapon in there as the first grunt already comes by for a cup of coffee with you.
Outside then, it’s night and there are three bigger outdoor areas filled with even more grunts awaiting you already. At last you’re on Xen, and that’s it. So the sign “thanks for playing RFL” is selfexplanatory.
Pro’s:
-Some decent mapping, good textures and lighting, architecture
-Very tough combat, strategies needed
-New weapons (from where do I know the assault rifle?? “Alien vs. Predator” ??)
-A few puzzles
-A few cutscenes showing what happens when you switches
Con’s:
-Balancing, too tough for even semi-pros – also less health, armor (ammo too at the beginning)
-Silly placed mapchanges – annoying, cause there’s combat
-Very short playtime
-No HEV at start
-Disappointing end
-No story
-AI grunts recognize you as soon as you THEM – kidding?
-Almost no atmosphere as you can guess what happens next (only mapping is realistic & nice)
Result: If the mod would have at least a more or less useless 😉 story, combined with longer playtime and way better balancing, it would easily get a “play it later” or even higher recommendation!
Run for Life is the second Half-Life single player episode from author Daniel Broder, the recently reviewed Death=Power being his first. This level is so different than his first that it’s hard to judge whether his maps are truly improving.
Run for Life really lies at the opposite spectrum of Death=Power. The latter is a collection of jumping puzzles set predominantly in Xen, and is merely interspersed with combat. This pack, on the other hand, is basically full-out combat with nary a puzzle in sight (besides the old open-the-door-with-a-button bit). Whether the combat is good or bad, I’ll leave up to you to judge. I will tell you that Run for Life is probably the most difficult HL level I’ve ever played; specifically, the first map is insanely hard. Not very hard, not extremely hard, but insanely hard. And despite what the title says, you can’t just run through while avoiding the combat. It took me well over a dozen tries to get past the first level – I’m that stubborn. But I am proud that I finally made it without cheating – and you better believe I was all over that quicksave key like (insert clever analogy here).
There is not much variety to the enemies that you face in this pack – they’re predominantly grunts and assassins. After the first two levels (where you will face a staggering number of grunts with limited ammo), Run for Life is a breeze. Overall, there is not much to this episode – each map is really tiny, and the last map is just a ‘thank you’ area in Xen. The architecture is really basic, the lighting really needs some work, and r_speeds peak over 1500; suffice it to say that design is not a strength of this pack. There are a couple of decent looking areas, but in general this map is not pretty. Also, there is no plot given whatsoever, no sequences to interest the player, and no memorable set pieces.
I should’ve known this one was bad news when I ran the installer program and it told me the trial period for the demo version of the installer had expired. Well, a quick jaunt back into time corrected that setback (okay, so I toyed with my computer’s date). But it worked! Anyway, it appears the author has corrected this problem in the last couple of days, so it should no longer be a problem.
I can’t recommend this pack. Run for Life starts out ridiculously hard, ends ridiculously easy, and isn’t all that attractive-looking in between (though it sports the oddest-looking palm trees I have ever seen). The first two maps will absolutely give you fits. Well, the first one, at least – I was able to put the tripmines to superb use in the second map, saving me from even dealing with the second wave that arrives (of course, it took me a number of deaths to reach that point). And don’t say I didn’t warn you about the first map.
Notes
This review is republished here by permission and was originally published Saturday, 27th January, 2001 by Unquenque.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
The last map is nice, others – so-so. And all maps are very compact, I think they can be easily combined in 2 maps instead of 5.
Manually
Hard
30 Minutes
The idea of the first map is to eliminate the first enemy with crowbar, then the next both with MP-5, then run to the building and close the gate behind, it repels all the bullets, that way you are more protected, but still they run where they want, so to conserve health in the beginning is a lucky based combat like from the start. There’s also not a perfect way to place all laser trips to eliminate all of the assassins at the start. It’s like a nice complicated start mode and then smoothing all downward.
Manually
Hard
10 Minutes