RP Floating Instrument Platform – Real Theme

3rd July 2012

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

When I post items in my Real Themes category, I’m not expecting people to copy what they see, just take inspiration from it.

In this post I discuss a ship that is designed to go from horizontal to vertical.

It’s called the RP FLIP (FLoating Instrument Platform.

FLIP is designed to study wave height, acoustic signals, water temperature and density, and for the collection of meteorological data.

Now, we know that the Combine have been draining the oceans, and maybe they created something similar but of course much bigger.

I almost kept this idea to use for the 6×10 Mapping Competition and call it RotationVille, but decided against it.

I feel that designing a layout that would work horizontally and vertically would prove an interesting challenge.

I am sure it’s been done and look forward to reading the comments linking to games and mods that have done it, I just thought it might be nice to see something real.

Here is a 3 and a half minute video.

Screenshots

Click on the thumbnails below to enlarge the image.
WARNING: The screenshots contain spoilers.

RP Floating Instrument Platform RP Floating Instrument Platform RP Floating Instrument Platform RP Floating Instrument Platform RP Floating Instrument Platform

8 Comments

  1. MisterAddy

    I recall Star Wars Jedi Knight having something kind of similar with the player being in a starship which is falling vertically. By the way I think the video link is broken.

    1. Barnz

      >MisterAddy
      I think you’re talking about the falling space ship level in Dark Forces 2.
      http://www.youtube.com/watch?v=7fO1v7ML3D8

      1. Derbler

        Such a great game!

  2. Unq

    I actually just saw this ship not 2 weeks ago, it’s moored in San Diego harbor. Sadly we didn’t get close enough for any good pictures.

  3. Lobster

    A few months ago I was making a Portal 2 map, in which you worked your way through a testing sphere, with an exterior section that would involve explosions breaking the anchor points, causing the sphere to rotate into the cave wall at 90 degrees. Which would form a second set of puzzles on the return trip through the (now wrecked) sphere interior.

    It was going okay, but I felt the arrival of the new editor rendered it a little moot.

    1. Why do you say that? You cant do any of that stuff with the new editor. Keep working on it man, it sounds bad-ass.

  4. Hec

    I almost kept this idea to use for the 6×10 Mapping Competition and call it RotationVille, but decided against it.

    Thats a great topic for a compo. but I understand may be kind of hard enough to do it for HL2, but anyway the theme is great especialy if it involves those great CMB technollogy.

  5. Ade

    I can’t see the video unless I access the page source.
    This is really cool, so far modders did 180 degree flips only. Get to work, people!

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