Basic Details
- Title: Resistance
- File Name: hl1-sp-resistance.7z
- Original File Name: resistance.zip
- Size : 356Kb
- Author: Barry Bollinger
- Date Released: 30 May 1999
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Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 7 Mins by reaction
Longest: 0 Hours, 14 Mins by monster_urby
Total Time Played: 0 Hours, 31 Mins
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from the txt file
Author :Barry A. Bollinger – New Freedom, PA
Date :5/17/1999
*Story*
This story takes place after the events in Half-Life. You are Gordon Freeman. After you defeated the Nihilanth and ended the alien invasion of Earth, you’re transported to another place where you finally meet the Administrator of the Black Mesa Research Facility. He congratulates you on a job well done, and offers you a job. He doesn’t say what the job is, just that if you refuse you’ll die. The overconfident administrator believes that after being stripped of your weapons, and also after the recent battle in Xen, you no longer have the strength or the desire to fight, so he didn’t bring along a bodyguard. Big mistake. You feel that the Administrator is partially or totally responsible for the accident, and probably is also the one who gave the orders for the military cleanup of Black Mesa. You remember all of the lives lost because of him. It would be better to die than to work for this monster. You pretend to accept his offer, so you walk over to the portal and while pretending to enter it, you knock the administrator unconscious with a quick blow to the head. You search him, and discover a small device in his suit that controls the portals. You then open up a new portal and put the administrator into it. It sends him to the refuge of what’s left of Xen’s forces, the same place he would have sent you if you refused his offer. The administrator wakes up to see that he’s surrounded by alien grunts. He frantically searches for his device, but doesn’t find it. As the portal slowly closes, you hear the laughter of alien grunts and the administrator giving out a blood-curdling scream. Finally, justice is served.
You then open up a portal to earth, where you hope to return home and get some well-deserved rest. You take along his briefcase, which may contain some useful material. Unfortunately, the government had witnessed the administrator’s death through a tiny camera placed on the train. They then send out a military special forces unit to find and kill you to prevent you from telling your story to the world. Meanwhile, you and seven other survivors from the Black Mesa research facility, five scientists and two security guards, take refuge in an old, small, underground complex located in Black Mesa. You and your comrades figure Black Mesa is the last place the military would look for you. A few days after your return to Earth, the special forces unit captures a scientist, who knows your location, and managed to “persuade” him to tell them the location of the complex. Shortly afterwards, they assault the complex and begin eliminating its inhabitants. You wake up with the sound of gunfire and the screaming of your comrades. With your few days of rest, you have regained your strength and are ready for more action.
*Goal*
Your goal is to survive and find a way to escape the complex. Good Luck.
Too short with a sudden finish and without not much game play.
Uncomplicated combat action in two small maps with good balancing and secret areas.
The story in the readme sounds nice but can be forgotten in the game.
It’s taking place after successfully defeating Nihilanth from the original HL game.
Now, the administrator is also dead, killed by you!
But the government, knowing of the Gman’s death, has sent our some special military to find a kill you, so you cannot make the BM story public.
Your mission is to escape from your hiding spot as they found out where you are and are invading the facility…
I like the mapping as there are some details here and there although it’s usual corridors and always indoor. It’s also basic and boxy but at least not empty if you know what I mean.
The author wrote it was his first maps, according to that and their age it’s still a quite cool gruntfest. It’s pretty much fun to me.
The AI is not the best so I suggest do play on medium or hard.
Also because there are plenty of weapons and ammo if you can find one or both of the secret areas.
Enemy placement is predictable and sometimes ridiculous, but nevermind, either you can avoid it or it’s pretty simple to clean out due to the large amount of weaponry.
Unfortunately it’s very short and not really exciting, I also missed some puzzles besides finding secret areas. However, play part 2 then!
Playtime: 5-10 minutes
A mediocre gruntfest at best. Needed a lot more innovation in both design and gameplay.
The story for Resistance is fairly interesting; it, with great detail, explains how you kill the g-man and then became a man on the run. At first I thought, “Cool! You get to kill the g-man?” Unfortunately, none of that actually happens, and Resistance is reduced to a boring gruntfest type level as soon as it begins. Aside from a few distant gun-fighting noises, the author totally abandoned the background story and Resistance ends up having little atmosphere or worthwhile substance.
Walking through Resistance is like a stroll down prefab park. There’s tons of decent prefabs here, but aside from those, Resistance looks pretty sloppy. And if you ask me, awkward as well, there’s very detailed prefabs in basically square rooms that don’t complement those cool desks, chairs, computers etc. much.
Perhaps “gruntfest” is a term that’s a bit overused, but there’s no other way I can describe the fighting in this level. Basically, that means all you get to fight are those nasty, trash-talking grunts and they aren’t particularily smart fights either. You’ll find them behind sand-bags and all, but I’ve had a lot more fun with them. And sand-bags set in a small square room in a Black Mesa lab doesn’t appeal to me much either 🙂
Even worse than going around killing nothing but grunts in a level with lackluster design and low atmosphere is going around killing nothing but grunts in a very easy level with lackluster design and low atmosphere. You are absolutely spoiled with RPGs, MP5 grenades, hand grenades etc. You can wipe out a room full of marines with one well-aimed shot in this level, and you can expect enemies in practically every room in this map. The action is very predictable and fairly easy if you know how to use your explosives.
Resistance is a fairly typical Half-Life add-on. If you liked maps such as Trigger Happy or Grunts Domain then you’ll probably like this as well as it’s a bit bigger and somewhat better and more innovative. Nonetheless, the author still needs a bit more work to appeal to those who expect high-quality stuff.
Notes
This review is republished here by permission and was originally published Wednesday, 21st July, 1999 by Jiang.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
Resistance is a very basic gruntfest. The levels are extremely basic both in terms of the detailing and overall design. Basically a series of offices and corridors filled with grunts and that’s your lot. The second map takes you up by one floor and then you proceed to fight through some concrete rooms filled with sandbag barriers.
This can be challenging on the hardest setting, considering that about halfway through the first map, it appears most of the grunts are shotgunners and grenadiers, which can kill you almost instantly. However, using the high number of explosive weapons at your disposal, you can quite easily clear a room without even entering it.
Not the worst, but not particularly high quality.
Manually
Hard
14 Minutes
The next two entries in the series are a lot better but it’s worth playing Resistance 1 as well. I did love the aquarium, even if it probably is a prefab. Actually, I think almost everything is this map is a prefab.
Manually
Medium
7 Minutes
This level requires a lot of snarks and be able to close the doors. It would be nice to toss 5-10 snarks and close the door so they deal with those marines in every room. That way I don’t have to peek out and see if there’s someone inside or he just took a walk somewhere.
Did you know that the microwave explodes? The microwave works with the door open and then boom, it just explode in your face, no medic, no attention and you actually die by observing the microwave, can you believe it. Microwave is an undetected bomb in the area.
And what about those explosive creates in that room behind the barricade? If I launch a rocket launcher, why the entire room do not explode, including floor, walls, and everything. I mean everything is closed, all the fire goes on the launcher as well.
Manually
Hard
10 Minutes