Basic Details
- Title: Qortez
- File Name: hl1-sp-qortez.7z
- Original File Name: qortez.zip
- Size : 1.36Mb
- Author: Greg Silva
- Date Released: 04 July 2000
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Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
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1,080Overall
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0Today
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3Last 7 days
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7Last 30 days
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73365 days
Meta Review Data
Statistics based on 2 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 20 Mins
Shortest: 0 Hours, 20 Mins by monster_urby
Longest: 0 Hours, 20 Mins by monster_urby
Total Time Played: 0 Hours, 40 Mins
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 20 Mins
Shortest: 0 Hours, 20 Mins by monster_urby
Longest: 0 Hours, 20 Mins by monster_urby
Total Time Played: 0 Hours, 40 Mins
V. short. couple of noclips needed. Unfinished.
OK plenty of cambat but nothing new and without a structured ending.
Hum..this must be old. It’s not amusing or fun at all. You just wander around, hitting weird switches, try to find a door that opens and shoot down an Apache at last. A typical incident minimod if you ask me, but with many, many flaws.
Pro’s:
-Sort of interesting beginning
-Tough combat
-Balancing is ok – much health in 2nd half
-A few scripts or.. was it just one?
Con’s:
-Poor, ugly and basic level design except a few exceptions
-Odd story and gameplay
-Many closed doors
-Short playtime
-Weird feeling, also confusing what to do
-Sudden end, making it look unfinished
This short little map pack appears to have some great ideas and is pretty intent on telling a story. However, the delivery is a little rough and the fact that the map pack is unfinished means it’s tricky to tell when you’re done. I assume when I wound up trapped in a concrete hallway that I had reached the end of everything there is to do.
This is another map pack that seems to be going for an almost non-linear approach, with multiple means of accessing the various locations in the lab complex. The downside is that most areas look the same, with the dark gray/blue featureless corridors and rooms containing a handful of vanilla game prefabs.
Sadly, there isn’t really much here to recommend. The story beats that are included seem to go on for far too long and even then it’s not entirely clear what you’re supposed to be doing. But above all else, it’s not finished so the whole thing comes to a really dissatisfying and abrupt end.
Manually
Hard
20 Minutes
A very nice but sadly unfinished mod.
If you want to talk to any spec ops, play this, find him and talk to him. It’s like talking to Sam Fisher. He will invite to take the jeep down below and you with your partner will be clearely detonated by explosives thrown by the chopper. Supposedly you shouldn’t survive all this anyway, that’s why the next area is cut off because chopper should be the winner not you.
Manually
Hard
20 Minutes