Author’s Note: “An episodic narrative mod.
Explore the remains of a town destroyed by its own tragedy in a collection of short, interactive vignettes.
Solve environmental puzzles and uncover the mystery of how, somewhere along the line, the whole world fell out of existence completely.”
- Title: Post Script
- File Name: hl2-ep2-sp-post-script.7z
- Size : 20.80MB
- Author: Lewis Denby
- Date Released: 15 December 2009
Download directly into MapTap [20.80MB]
You MUST have MapTap installed before using this link.
Download to your HDD [20.80MB]
You can still use it with MapTap once you have downloaded it.
- Copy the Post Script folder into your SourceMods folder.
- Restart or start Steam.
- Post Script should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
The file above comes with a grid view icon. To use it, select “Grid View” in Steam (top right corner). Make sure you have saved the image to a location on your computer – you can’t use it from the compressed archive directly. Right click on “Post Script” and select “Set Custom Image”. Then browse to where you saved the image and choose it. Then click “Set Image” and that’s it.
Of course, you can create your own custom image if you prefer.
The playthrough/walkthrough below is provided by PlanetPhillip. See more of my playthroughs on this site: VP: PlanetPhillip.
Click on the tabs below to select the size of screenshot you would like.
All sizes are the same screenshots, just in different resolutions.
WARNING: The screenshots contain spoilers.
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50365 days
Using Gauge: Users
Manually: 6 Users
Time Taken:
Average: 4 Hours, 2 Mins
Shortest: 0 Hours, 13 Mins by PlanetPhillip
Longest: 30 Hours by brianthesnail
Total Time Played: 32 Hours, 13 Mins
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To be honest, I really didn’t like this mod at all. I found the text excessive, too fast sometimes and too vague to become involved with.
The double text – making a conversation was just over the top.
Perhaps all of this is explained in the included PDF, but as I said in the video above, I don’t want to “read” mods, I want to play them and if EVERYTHING I need is not in the mod, then the mod author hasn’t done their job properly.
There are two maybe three simple puzzles that are a stretch to call “environmental” and the whole thing let me bored.
So, why am I saying “Maybe” for my recommendation? Well, simply because you MAY enjoy it and that’s what the recommendations are supposed to be. There might be value here, I just can’t see it.
You will have to like these sorts of Artsy, fartsy mod and I don’t.
I honestly think that when this foirst came out, players were quite interested in stuff like this, but it might have been very much an Emperor’s New Clothes situation – If you say you don’t like it, then you don’t really understand it. Only people who understand it, like it.
I think that’s tosh.
Using Gauge
Medium
13 Minutes
The design seems to be centered around exploration and unraveling the story but the environments aren’t really stimulating enough to make exploring them interesting especially when there really isn’t anything else to do.
The Narrative is odd, there’s a lot of text and occasionally text will cover text. Different characters being represented in different colors is a good idea but using text to tell this much story is actually quite tedious especially as there is so much text. Some voice acting may have made this better but personally the writing style doesn’t appeal to me.
Sadly there isn’t anything I can really say to recommend this map. Design choices such as having no combat, having a story focus and allowing the player to explore undirected are bold ones but the execution isn’t good enough to make any of this to work.
I think Lewis Denby has produced an interesting little exploration map with an eeriness reminiscent of Dear Esther, to me anyway. This mod was not epic, but why should it be, but it was interesting. I liked the simple graphics and the stream was very well done. I did fancy a swim.
The only complaint, it was too dark in places on my system so I impulse 101’d for a torch. The crowbar didn’t detract from the journey, but I did break the window with it, sorry. I got the brick to throw through to trigger the dialogue though!:)
I liked it!
Manually
Easy
30 Minutes
phew .. this is hard work this mod … you need nerves of steel just to get past the text … and even when the mod begins its very basic especially when you get above ground
am i right in thinking this has been released before …. anyway it defenitely has a audience but with my preference for 1st person shooters ( which hl2 primarily is ) this isnt my cup of tea
personally i dont like any experimental mods such as “water” … they obviously have a market but give me a fps mod every day
i have awarded a “maybe” as any mod takes time and work and no one deserves a think twice or avoid it especially when you have probally worked for a few months to produce the mod
Manually
Easy
30 Hours
Post Script opens by telling you to f–k off.
I’m not kidding. You are afforded no introduction to who you are or who is telling you this. All you know is that you are apparently a very unlikable character. And the rest of the mod basically beats the snot out of you in text, accusing you of bringing about the end of the world. Until you spontaneously find your voice and start talking back to the writer in a sneering, angry retort that genuinely made me question the mental state of the modder. Was this some nasty interactive break-up letter? Was the author in a really dark place when they wrote this? Should I be cautious about writing a review at all?
Wanting to know more about this bizarre work, I sought out information about the author and I found his blog and post-mortem. Did you know this mod actually made headlines on Kotaku, Rock Paper Shotgun, Destructoid and other well-respected gaming sites? When works like Mission Improbable and Research and Development can’t even get a passing mention, this thing got a full article?
There is an explanation. Mr. Denby is a games journalist. He used his connections to promote this work.
And what a work it is. There’s no combat here, but that obviously wasn’t the goal. So what was? Exploration? Tons of locked doors prevent you from doing much of that. Puzzles? Depends on if you call stacking boxes a puzzle. Visuals? It’s a primitive first attempt at building anything in Source with absolutely no detail whatsoever. Text? We got lots of that. Angst? More than enough. A meaningful story? I guess if you enjoying reading the angry back-and-forth ramblings of two completely unlikable characters.
The mod takes the easy way out more often than not. It tells you what you’re supposed to be thinking instead of showing you. It forces you to endure several minutes of nothing but text, painstakingly delivered one line at a time. It has absolutely no sense of pacing. It removes the flashlight. It even removes spiriting, demonstrating how difficult it is to present a serious story when I’m bunny hopping like a maniac trying to use all the door handles.
In the end, it’s a rather poor example of a art mod. An art mod that left me with an ironic question – can an art mod be an art mod if the art is flat out terrible? This is probably not the question the author wanted me to consider.
Manually
Medium
20 Minutes
And yes, I’m quite aware of the fact that after watching Phillip’s play, I’ve got the two characters mixed up.
But hey, if there aren’t voices or pronouns, I think most gamers would assume that text on the screen is coming from someone else. Not themselves.
As I understand it the white text is basically like the host to this post life get together in what I’m guessing is purgatory or hell or the likes in which Celeste (redish pink text) is a soul that you that takes you through episode 1 like Scrooge through Christmas only not as interestingly or meaningfully. I didn’t have much trouble figuring out who was saying what as the characters are color coded it’s just what they were saying wasn’t interesting.
This wasn’t very enjoyable at all. I guess I wasn’t interested in the story the author was trying to tell. It’s too slow and plodding for me.
Manually
Easy
20 Minutes
My comment is on the video. Phillip, could you increase the volume of your voice commentry the next time you stream a game on Twitch? I just can’t hear you! Could just be an oversight on your part:)
Okay, I’ll look into that, although I just watched bits of the video and it seemed quite loud to me. I’ll look into turning the game volume down a little.
I played this once, about 4 or maybe 5 years ago and now that I saw this here on PP, I replayed it and oh gosh!! I remember why it gave I a 4 in the recommendation scale available on mod DB.
This mod is first of all very rude. As JG noted, this mod starts with the “brilliant” idea (I hope my sarcasm is noted) of telling you to f*ck you off… Wow, that made me feel so uncomfortable since the first time I played it. Instead of introducing you to the plot they want to bring, it just feels like that thing is just screwing you off because it simply likes to do that.
Then once you’re in the dead city, or purgatory or whatever crazy and stupid reference we may interpret, there’s basically nothing to do in that place, just follow the silly text on the screen telling us a mayhem has happened and now that creepy place is a ghost town.
Now the gameplay is as lame as the boring story. you just walk and walk until you reach the weird end in a barn, there are 2 environmental puzzles as Phillip stated, but are just pathetic, we can’t even call that proper puzzles, I mean climb a box to reach a sewer, and brake a window with a brick to progress are just the more “important” task you will face in this mod.
In conclusion if this was episode 1, I just don’t want to try the next episode, sure it will be bad as this one…
So think twice, because maybe only real fans of “artsy” (if we could call this thing a piece of art) mods could like this.
Manually
Medium
15 Minutes
Man, I can’t pay attention to the story because it’s a huge block of texts and how fast it vanishes. So you run around, it’s more of a where the f– do I go kinda game. I finished this mod for like 10 minutes so don’t bother trying this. There’s nothing to expect from this.