Author’s Description: Orientation revolves around creating a new gameplay concept, walking on the ceiling, and creating a series of puzzles scattered across a maze that spans two planes. Using special platforms, Gordon Freeman traverses between the floor and the ceiling while fending manhacks that chase him between both. All the while, a mysterious employee of the G-Man named Sally monitors his progress, providing hints to Freeman and updates on his status.
Basic Details
- Title: Orientation
- File Name: hl2-ep2-sp-orientation.7z
- Size : 13.57MB
- Author: Rebecca Richards
- Date Released: 22 October 2010
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Installation Instructions
- Copy richards_orientation.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map richards_orientation.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Help page.
2010 Mod Of The Year Award Nominations
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Gameplay Teaser Video
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WARNING: The screenshots contain spoilers.
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I was really excited by this concept and the addition of the Portal textures is a nice touch but I have to admit that the “puzzles” weren’t exactly taxing, neither was the “combat”.
That said, I did enjoy it but as with some other Guildhall concepts, the actual demonstration level never seems to live up to the concepts promise. I’ve said it before and I’ll say it again, they should allow the students to release any code or assets related to the concept and let the modding community build some levels with it.
Anyway, back to my review.
It’s fun to play and has some nice touches, so I recommend you play it, but you won’t struggle to finish it.
It could have been a play it now! but it is very short – so I only gave it a play it later!
What there is is very very good!
I particularly liked the essence of portal — original thinking !!
Well, gee.
The puzzle part in this map is not that hard. Its just the “get here and do this so this can happen” process all over again. Not to mention that the “ceiling walk” transition is confusing. I’m sure something else could be used other than that annoying effect.
The combat here sucks too. Its only manhacks. Yeah, I’m saying it, only manhacks. Not the Portal turrets that were sweet and dangerous, just manhacks which you can easily avoid.
Not to mention that this is short. And the voice acting, while the voice is fine, didn’t really convince me. The voice would stutter sometimes (maybe thats part of the game) and didn’t have that robotic feeling. Maybe it wasn’t a robot. Maybe I’m just nitpicking.
This map is like seeing a cake on a window, finally getting there and seeing that the cake is a hologram. Promising, but disappointing in the end.
the gameplay itself wasn’t too bad, but there were 4 minor niggles that kept me from full enjoyment:
1) Do NOT repeat hint lines like that. It’s just damn annoying. Either have something you can do, like specifically aiming at the window that you’re being watched from to activate the line, or have multiple different lines that you can cycle through instead of repeating the SAME one over and over. I wasn’t even stuck, I was just carefully exploring, and I kept hearing her go “hrmm, how can you get through…” She was as annoying as Navi from Zelda.
2) The visual effect was annoying. skip it, or minimize it. All it does is add an extra second during which I can hear that the manhacks were moving, but I couldn’t see anything.
3) Too short. I don’t mean this from a sense that I was left dissatisfied, but rather that I was left wondering if the concept had any ability to still be enjoyable on a longer map.
4) Too limiting. Needing to get to the pads to transition from floor to ceiling felt very restrictive and really did little more than create a 2 level maze. Being able to switch back and forth at will would have been far more enjoyable.
In honor of bad sportsmanship, I must mention that I’m glad to see that “my competition” is faring poorly. I have also been working on an Episode 2 map with Portal assets in it.
The new mechanics was interesting, It was well built and original,,
Its good to see people still interested in building with HL2.
I do wonder for how much longer though,,
you out there Valve?
I gave this a ” personal favourite” because I think that this would make a very interesting new game mechanic, especially if the walls were added as extra “floors”.
As a mod without combat this concept could prove fascinating and lead to some extremely challenging puzzle maps.
But combat would make this concept very taxing on the ” grey matter” with Combine on the walls and ceiling! But maybe you can use this to sneak up on the ones above if they do not look your way.
I agree with ” Grey Acumen” and suggest that the Grav-gun could be used to pull you to the ceiling, or wall via some sort of visual marker.
A nice little mod. All too quick but interestingly fun.
Fantastic idea, especially with rooms within rooms.
Not much to say that hasn’t really been said
I wasn’t impressed by the puzzles. As it has been said, it was a simple case of “go here and do this to win’.
Gameplay was incredibly mediocre. I was attacked by 3 manhacks and that was all the combat. Most of the other gameplay was walking and pushing some buttons
Whilst the mapping was detailed, it was detailed badly (In my opinion). The pieces were haphazardly placed and weirdly textured so that the whole thing felt like a mess to me
I rate on stars, and I rate on how much I enjoyed the map, not how much potential it has. What I have seen here so far has not left a lasting impression, and therefore I have given it 2 stars.
If you want, you could play it in order to experience the new game mechanic, but it’s really no great loss if you don’t want to.
Sorry if I seemed overly harsh
This was interesting, but way too easy! Kinda reminded me of the game “Prey” 😉
I didn’t like anything about this little piece, I’m not a portal fan at all so that didn’t help me like this concept. go from point a to point b press a button. took about 3 – 4 mins including 1 minute smacking around a few manhacks.
Some will like this but it’s not for me.
shadowmancer471and tommiezat above reflect my feelings splendidly.
After the 1st arena you just repeat yourself although the last puzzle did need me to engage brain lightly and briefly.
When done, I had no feeling of achievement at all.
I can see were this would be a fun and useful concept for Portal, but it doesn’t fit in the Half Life universe. Also, combining the sterile elements of Portal and the contaminated and scared elements of Half Life doesn’t work. I could see keeping the manhack element of Half Life and using portals to position an energy beam of some type to destroy the manhacks.
Cool new dynamics, and I tought Guidhall, was the AKA for the same author!!, lol stupid me, I realized it is actually a specialized academy that forms game developers, and I did realize in this particular mod when I press the blue link on the guidhall word!
Ok so back to bussines I think this mod it was pretty clever and I think they are centered on being creative with the source engine, is actually an interesting category in the HL world, because, they are something more bit avanced than the plenety of the amateur releases, and u can notice that inmediately in the layout and the design of the maps, which is better than just play a maze of elements that is so common specially in the first works opf unexperienced mappers, here in orientation, I felt like I was actually playing a school project or something like that, which it was strange, and even more extraordinary is the fact that a lady developed this, so that’s great I mean i’d love to see more works form ladys in HL2 that talks about that there are not only studs developing things and loving the modding movement, so that’s great!
This is a really cool idea. I’m impressed that they got it working in the time they had. However, there aren’t really puzzles. All you do is press buttons (and push a box or two out of your way). The only combat is smacking around a few manhacks with your crowbar. For some reason, the voice in this kept stuttering for me (that doesn’t happen in my main game), but I won’t count that against the map, it’s just a nitpick. I do like the visuals and think it has major potential, but unless you want to see a simple proof of concept, I wouldn’t really recommend it.
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