Authors Note
“Thanks to Dauby and Captain P, and everyone else who made constructive critiques…I tried to make as many changes as possible in the time allowed. “floatables” are still glitchy, but more manageable imo. To push them out of your way quickly, get close without touching it, and hit the USE key. Cycler Submodels still have the annoying bounding box around them, so if you walk to close to them they’ll impede your movement. I tried lots of fixes with no success 🙁 “
About
An entry for the TWHL Competiton: Destructification!
Basic Details
- Title: No Name
- File Name: hl1-sp-no-name.7z
- Original File Name: no-name-comp-20-twhl.zip
- Size : 968Kb
- Author: rowleybob
- Date Released: 14 May 2006
- Link: TWHL Thread
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Meta Review Data
Statistics based on 1 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 5 Mins
Shortest: 0 Hours, 5 Mins by El_WaKa
Longest: 0 Hours, 5 Mins by El_WaKa
Total Time Played: 0 Hours, 5 Mins
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 5 Mins
Shortest: 0 Hours, 5 Mins by El_WaKa
Longest: 0 Hours, 5 Mins by El_WaKa
Total Time Played: 0 Hours, 5 Mins
Nice looking scene of destruction. not much action
TWHL map competion “Destructification” entry with some lil combat this time.
This is the best map I’ve “played” (rather viewed) so far of the competition.
It has very much details and very nice design with neat lighting.
Some weapons at start can be picked up for killing some grunts who invaded the scene, but it’s not necessary to fight them.
Worth for taking a look if you wanna check out pretty good mapping.
There’s not much to do, you have a few weapons to kill some grunts, but other than that there’s nothing else to do, the main focus is on the mapping which I have to admit, looks really nice, there’s not much to say though
Manually
Medium
5 Minutes