LDA: Practice Sessions 003

26th May 2016

Here is my practice session after Don’s second tutoring session. Please feel free to ask questions related to the topics practiced.

Please visit its homepage for full details of the Level Design Academy project.

Practice Session 003
Date Video length Contents
26th May 2016 1h 49m
  • Adding some spikes and cylinders to one of the rooms and experimenting with lighting underneath
  • Adding cylinders to the lower room with lights.
  • Adding a wedge along the main corridor
  • Adding railings around ramp area
  • Adding an upper, non-accessible room
  • Carving some windows in an upper room

Notes

Don and Phillip really hope that the Level Design Academy will encourage people to learn along with Phillip.

These posts can be used to ask questions related to the topics covered. Both Phillip or Don will do their best to help.

7 Comments

  1. Greetings! Large blocks like walls or floors get destroyed after compiling a map. I think it is because of the way I clip objects. How can I fix that? Thanks

    1. It’s impossible for me to say without further information. Why don’t you send me your files and I’ll try compiling it and we can see what happens.

      1. Hello Phillip, I have just sent you a .rmf to your e-mail adress, please forgive me for the delay. I hope you can help me. Thanks!

        1. Hi agusariel, I have replied to your email, thanks.

  2. Phillip’s been making some improvements , nice tutorial btw 😀

  3. hvpc

    Wedges are used to make hills or terrains in the Goldsrc editor.

Leave a Reply


Comment Formatting Guide

Well formatted comments are much easier to read. Please copy and paste the HTML Tags to use in your comment

  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
  • BOLD: <strong>TEXT HERE</strong>
  • ITALIC: <em>TEXT HERE</em>
  • SPOILER: <span class="spoiler">TEXT HERE</span>