As the map starts, you are the sole surviving member of your Nato Section. As you come around from a mortar blast, you see your Section Leader lying dead at your feet. What had been a routine Nato peace-keeping patrol in the streets of a border town in Kosovo has turned into disaster. With all communications knocked out by unexpected Y2K bugs, the tenuous peace between Serbian forces and the KLA has broken down and each side is in a state of war. Russian Sikorsky helicopters have entered the fighting and your Section has been caught in the crossfire. Unfortunately, due to the breakdown in all communications, your Section did not receive orders to withdraw from the battle zone…..
You are on your own. The situation is hopeless and your chances of survival are almost nil. The least you can do is to avenge your fallen comrades and get those damned choppers that are responsible for their deaths. But you cannot afford to miss, there are only 2 rockets with 2 choppers to destroy….. As you make your dangerous way through the streets, your thoughts will wander for you are all alone. You think of your home and loved ones and you will ask yourself why you ever came to this war-torn country to fight in a war that is none of your making….
- Title: Kosovo 2000
- File Name: hl1-sp-kosovo-2000.7z
- Original File Name: kosovo2k.zip
- Size : 1.82Mb
- Author: Tim “Kew” Jervis
- Date Released: 01 October 1999
- Review 1: Kosovo 2000 review at Ten Four
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I feel like having found a gem amongst stones 🙂
Extremely well designed in terms of weapons and grunt placement, great graphics and structural design within the tight confines of an old city that enhances gameplay. A lot of attention to detail went into this, and its consistently difficult, but not “over the top’.
I almost didn’t install it, the readme mentions there is no ending, and sometimes I don’t bother trying those. However it doesn’t detract in this case, just keep going until there are no more grunts and the two helis have been shot down. He could have/should have just added a simple overlay screen like “congratulations, you successfully cleared out the town”, or something.
I found this one rather boring. You basically just run around clearing rooms of grunts. There’s an impressive amount of rooms and alleyways to clear of grunts, but after 20 minutes it all starts to look the same.
You have to find 2 rocket launchers and rockets. hidden in seperate rooms, and then shoot down a helicopter – which is one the easiest I’ve ever shot down in half life because it hovers nice and still.
Conclusion: Unless your idea of Half Life fun is an entire game walking into rooms and shooting grunts, it’s not worth the download.
I’m going to give the follow up, “The Second Day”, a try and see if that’s more interesting and challenging….
I am writing this from memoiry, design, layout and textures where good and interesting but there appeared to be no strory or little point too what was going on. Poor balance of game play with only grunts and gunships encounted.
This was weird, to me it looks like this could be a neat deathmatch map, or team deathmatch for Counterstrike..
The map layout and textures are very good but it all looks the same so it can get confusing quick.
There’s no real story, just fighting grunts in some left behind area.
Pro’s:
-Super design, pretty textures and lighting but without variation
-Tough combat (Gruntfest)
Con’s:
-Tubes can be irritating
-Stupid AI of grunts and Apaches
-Short playtime
-Less variation in design, enemy types and weapons
-No puzzles, story or end
-Bad balancing
Tired of Doom to Quake2 conversions, or Quake to Quake2 conversions? The I bet you never saw this coming, Tim Jervis brings us a Unreal to Half-Life coversion! And, albeit being rather pointless, it’s not bad at all.
Kosovo is based on Tim’s own Ill Haven for Unreal; while Ill Haven was well-received by almost every SP Unreal player, I sense Kosovo will be different. This is not a scientist killing level, but if you don’t like maps with no real point and no ending than don’t even continue reading because Kosovo has neither.
This level, to no surprise, is suppose to represent the recent struggles in Kosovo. Tim takes a dead-serious, and absolutely realistic approach that was immensely successful. Kosovo definitely ranks as one of the most immersive levels ever made for Half-Life, but unfortunately that quickly fades after you’ve killed most of your enemies and realize there’s no exit to be found. Yes, the lack of an exit really sucks, but unless you absolutely abhor maps without one, Kosovo is still definitely worthwhile as it just created the most realistic feeling I’ve ever had playing Half-Life.
Realism, of course, would be hard to obtain without flawless visuals and I think Tim has just put a new meaning to the word flawless with this map. Similar to his Ill Haven series for Unreal, Tim has created a small town for the player to wander through. The structures, thanks to perfectly placed custom textures, look absolutely real and the realism is only increased by the conservative but natural use of lighting. I wouldn’t call the design in Kosovo as incredible, but I commend the author for the fact that he wasn’t going for something incredible, but something that was believable and something with a strong motif.
The motif is the Kosovo battlegrounds, and the fighting really feels like just that. Most of the enemies (purely grunts) are carefully placed in strategic areas. Add a totally non-linear layout without clues and you have a very thrilling and dizzying atmosphere that just feels so real. Unfortunately, the satisfaction you’ll get in Kosovo is very limited, no matter what the excuses, every SP level should still have an ending, which Kosovo lacks. If Tim only had the level end automatically after you’ve destroyed the two choppers, even that would’ve been a whole lot better and I’m sure adding that wouldn’t require much effort. Map authors that make SP levels should know that leaving players stranded in map is awful.
The fact is I feel Kosovo would’ve made for one killer deathmatch level, and I do mean killer! Unfortunately, Tim chose only to support single-player, which isn’t completely supported either because of the non-existent exit. The scenery and visual setups would’ve made for some very realistic and strategic battles while the Kosovo theme is maintained with millitary weapons only. Sure, grunts have sufficient AI to create nice fights in this level but there are occasions where you find grunts just standing around, waiting to get shot because they, for some reason, aren’t able to detect your obvious presence. This only applies for an odd couple of marines but it had to be said. And perhaps the most awkward enemy placement in this map is the helpless apaches circling in the sky above doing nothing but waiting to get shot down and creating some annoying ambience.
Kosovo represents a tremendous visual accomplishment that just has to be experienced, but for obvious reasons mentioned above, it’s far from a complete package. I still say that Tim has created quite a comtemporary Middle-Eastern urban battleground and I would urge him to turn this into a deathmatch level, or maybe find some way to make this more of a single-player experience.
Notes
This review is republished here by permission and was originally published Sunday, 24th October, 1999 by Jiang.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
This mod is designed for Easy
Well, there’s only two rocket launcher ammo in the town so if you plan to play on medium or hard you are going to use the cheats to replenish rpg ammo. Still it’s possible to complete on higher difficulties but you must be very careful with peek outs since they don’t run, but most of the time stand still, you can take advantage of that.
Manually
Hard
15 Minutes