Basic Details
- Title: Infiltration
- File Name: hl1-sp-infiltration.7z
- Original File Name: inf.zip
- Size : 388Kb
- Author: Matthew O’Brien
- Date Released: 27 January 1999
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Please note: These statistics are valid from December 2010
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1,232Overall
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0Today
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0Last 7 days
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8Last 30 days
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109365 days
Meta Review Data
Statistics based on 4 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 4 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 7 Mins by monster_urby
Longest: 0 Hours, 15 Mins by Qwertyus
Total Time Played: 0 Hours, 40 Mins
Using Gauge: Users
Manually: 4 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 7 Mins by monster_urby
Longest: 0 Hours, 15 Mins by Qwertyus
Total Time Played: 0 Hours, 40 Mins
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I got this game from a PC Gamer disc many years ago and whilst I ranked the game then, I did not make any notes on how it played. For what it’s worth here are a few site rankings at the time.
Mel’s: 6/10
EH10: 6.2/10
Hanger 16: 7/10
So, I guess a score of 3 out of 5 would be a good guide for this game.
1 large map. Good environment design and gameplay. Find the scientist and free him.
Good quality. Too short.
This mapper is skilled. Anything else out there by him?
Good and short. Very well design !
Funny lil map with nice action and good balanced gameplay, also interesting layout.
If only the playtime and ending would be longer/better, I’d probably give a “play it now!”
Pro’s:
-Good mapping, nice design
-Sweet action
-Some tiny puzzles
-Decent tiny scripts
Con’s:
-Short playtime
-Sudden ending
-Less variation about enemies, weapons
The number of new authors emerging at the moment is wonderful and was always going to happen after Half-Life’s release. Joining their ranks is Matthew with his first level, Infiltration. Just like Kevin Hall’s Quake 2 debut, Hexorcism, this is an excellent first attempt.
How about we get the bad points out of the way first? Well, there are a lot of little mistakes around the place: misaligned textures are all too obvious in some areas and a few pieces of the architecture are a little strange. Matthew also hasn’t quite got to grips with the art of keeping r_speeds down; there are several areas where they rocket and this does spoil the otherwise excellent gameplay. The level is also a little shorter than I’d have liked but then that’s always the case with a decent map; if it’s fun, you don’t really want it to end at all. Finally, a couple of the switches should have been slightly more visible.
But the good features of Infiltration are much greater in number. Though I said it wasn’t long enough, it’s hardly over in a flash and what there is makes for a lot of fun gameplay. The enemy placement is reasonably good and he’s also got the weapon/ammo/health balance just about right, although it’s a pity he didn’t include difficulty levels.
Matthew’s squeezed a few lovely set-pieces into the map, one of the major selling points of Half-Life and something it’s nice to see the authors exploiting. There’s a great scene with some grunts slaughtering some scientists and the part with the crashed lift was brilliant. I’ve always wanted to do that [you’ll see what I mean when you get there] and while it’s usually done the other way around in the movies, it was still fun.
There’s also some nice use of darkness in the level. This is another area where Half-Life has a significant advantage over Quake 2 in that very dark levels were normally just annoying in the latter game. In Half-Life, however, because you have the flashlight they add an extra dimension to the map and allow for some very suspenseful sections – something that wasn’t exploited enough in Valve’s levels, I felt.
Anyway, this is certainly a very worthwhile download and is well above average for a first map. It’s great to see some real quality maps finally appearing for Half-Life.
Notes
This review is republished here by permission and was originally published Thursday, 4th February, 1999 by Morgan.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
Not bad for one map, some good touches are presented.
Manually
Hard
15 Minutes
Another fairly short grunt fest. The mapping isn’t too bad and some sections provide you with a couple of alternate routes that you can take in order take out the grunts. The interior spaces are a little cramped, especially for grunt combat, but the halfway mark features a small exterior area which is where the challenge ramps up for a little while.
Overall, not a bad map, but again fairly short. I give it a Maybe. Check it out if you happen to be looking for a quick, ten minute break.
Manually
Medium
7 Minutes
Infiltration is a brisk, aesthetically pleasing grunt battle map. You fight through science labs, crawl through vents and save Einstein, all the while shooting grunts in the face or blowing them up. There’s plenty of ammo and you even get a nice turkey shoot with the 357 near the end. This is a good one to keep in the ole maps folder.
Manually
Hard
7 Minutes
Play it on Medium / Easy. Ammo / Health miscalculation!
In the vent. Where we should go left or right? If I go right, someone will shoot the shotgun in my face and I would want to get rid of that. But if I go left I would face the SMG killer which will also gladly will fire on me. But for some reason he don’t tell his teammate that I am here. So go for him first. Apparently his teammate didn’t hear the shots I made and is still standing their like a muted zombie…and I say what the hell is going on dude!
Manually
Hard
11 Minutes