Sanitation Engineer Required
Immediate Openings for full time position in laboratory setting. Ideal candidate must be able to handle vigorous work schedule, possible overtime, and pass drug screening and background check. Hazardous Environment Suit to be provided to you on site. Please apply to the Human Resources Department, Black Mesa Research Facility.
It’s your first day at work. The job is simple enough, put on your HEV suit and head over to Sector C. If somebody spills something, clean it up. What could be easier?
This was October 2020’s Classic of the Month mod.
- Title: Help Wanted
- File Name: hl1-sp-help-wanted.7z
- Original File Name: work.zip
- Size : 7.29Mb
- Author: Bryan Dillow (Mister Sucko’s Map Archive)
- Date Released: 31 October 2000
- Copy the worke folder into your Half-Lfie 1 folder.
- Restart or start Steam.
- Help Wanted should now be listed in your Library tab.
If you require more help, please visit the Help page.
The playthrough below is part of the Classic of the Month Event, run by Don AKA Unq.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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Using Gauge: Users
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Time Taken:
Average: 0 Hours, 45 Mins
Shortest: 0 Hours, 30 Mins by AAA123_321
Longest: 1 Hours by Avantgarde95
Total Time Played: 3 Hours
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This is, for the first few maps, a quite excellent map pack. Returning to Black Mesa ones again, you have to deal with several interesting events – and one which I cannot, for the life of me, figure out! Up until this point however, you’ll enjoy the new crowbar replacement (I won’t say what it is, but it’s… interesting).
its well I wont spoil it either but its good…
I figured out why I got stuck… the mod was never finished. It “ends” when you work your way to the cliffs – you’ll see what I mean. Up to then however, it’s a great mod.
OK, thanks for the information. I’ll try and play it later today.
the crowbar is well I dont want to spoil but recommnded for dl
Yes this game plays well, worth the download would be nice if the author finish as entended, but has it is you are left waiting for more.
I didn’t find the crowbar…so for the few first level it was more run than fight. Design was quite good (perhaps the little bad point was sometime the texturing) originality of story and gameplay (close but different of orignal game) was really well done sadly it end abrutly after arround 40 min of gameplay on a plateform on the left of screenshot 2 (the pipe of the screenshot being not present in the release…). Worth to be tested
Is that it then? Have I reached the end? I have got to a cliff edge, an Osprey is circling round and… Nothing happens. Not even if you shoot down the Osprey. Or am I stuck?
No it’s the end…sadly
Good, short Half-Life fix. Although, like the others were saying, the mod is unfinished. Certainly has potential though. Only play if you’re fiending for some Half-Life, otherwise, there’s better mods out there
Awesome crowbar replacement! And if you have enough health, try jumping down at the end 😉
Yes, a very soggy end (ahem). A shame it wasn’t finished as it showed promise. With that in mind I can only
I gotta “hand” it to the guy who came up with this new weapons ha ha it’s a joke
Good mod with well designed and original fights. shame it’s unfinished. Although if you noclip, you’ll find the grunt on the roof and if you kill him, the osprey drops another grunt (into mid air!) and so on. Or shoot down the osprey to end it all.
WAIT WHAT? Two WOW mods in the space of two days! Has Phillip gone crazy? Well, no more than usual.
This mod is unfinished, meaning when you get to the cliff and the helicopter, that’s it, shows over, fat lady sang, fin, ende.
But, and it’s a huge but (sorry sweetie, didn’t mean you) the rest is fantastic.
You actually get a mini-HL intro: look around for your HEV and then take a tram ride. How cool is that? Actually very cool, if you ask me, which is kinda what you are doing by reading this review.
It has some nice looking central areas and one that is absolutely cool but wasted. The area with the moving crates could have been a whole 20 minute section, jumping between different rails and shooting various army grunts etc.
Anyway, it’s a great piece of work and I highly recommend it.
Oh, and if you need more convincing, just check the screenshots to see that your crowbar is replaced by a dismember arm. Gruesome but funny. Go get it tiger!
I agree that this is a great but sadly unfinished mod. In fact it is good enough for me to be worth nitpicking ;). First of all the intro was very cool, although I don’t think the name was choosen well. And while the train ride was nice for a mod, it did show that Valve managed to make their ride more interesting. The following levels were sometimes a bit confusing with no direction on which way you should go first and door and button sizes did vary too much for my taste. Those textures were clearly ment to fit to one size only! Last not least I had to cheat twice. At the beginning I just couldn’t jump onto the broken ladder from the box and in the end something killed me while riding the crate up. Did I miss something there?
With regard to the ladder at the beginning, once I had moved the crate it was quite easy. In fact, I had more trouble getting off the ladder than on it. That’s not to say “I’m better than you!”. It’s just if I can make a jump, ANYBODY can.
The crate section was probably the angled roof, that caught me once too. Should have been a bit higher.
A call to arms (pun intended) that was fun to play, it’s just a pity it wasn’t finished.
I could easily done without the length of the tram ride but it did add some of the old HL feel, if the tram ride had been at the very beginning then fine but I’d have rather spent the time playing. The spiral staircase was weird, in that it inspired vertigo and nausea at the same time, if that’s what the author intended then it worked because sometimes visuals should do more than make you jump.
This could have easily been a part of the original with a few minor exceptions, but overall this was enjoyable with a good look and feel. Its another one that if it had been finished I’d have considered it as a PF.
I played through this not too long ago and I enjoyed it then and it continues to be a fairly enjoyable experience. It’s a shame that it is unfinished as it could’ve been something good.
There’s not too much to see here regarding the actual level design; its boxy and sterile with minor details and some overscaling issues. Some areas look better than others but overall it’s very average. The lighting is also very dull and uninspired with most rooms consisting of either full brightness or pitch blackness.
The combat is mainly fought against aliens in the beginning into the middle until the marines turn up towards the end. It’s nothing amazing but it gets the job done and ultimately proves to be fun although the difficulty is a bit too easy so hard difficulty is recommended.
A fun but unfinished map pack that is worth checking out on a rainy day.
Ugh, this mod was terrible.
There are many issues I am surprised no one has mentioned. First of all, like Prisoner of Event, this one allows you to skip the “crowbar” really easy. Not only that but if you miss it you can’t go back and reclaim it. It must of took me 20 minutes of searching the area before I realised what I was actually meant to do and I had to restart my game in doing so. Instead of putting the box under the ladder I threw it halfway into the water so that I could jump over and saved it when I was on the box Not only that but when I tried the second time I accidentally nudged the box into the water meaning that I had to again try again but this time common sense prevailed and I just typed map4a instead of restarting.
Then we get to the the stickiness of the moving box. I must of tried that part at least 15 times because I kept getting killed by something to do with the box. I then realised I had to keep jumping otherwise I would have died. This was really pointless and much more annoying with grunts.
Then we get to the easy and blow par gameplay. I ended up running past the majority of the Xen aliens because it was so easy to skip them. The grunts only took two shots with a shotgun to make matters worse. I also managed to skip the whole of the area with the telescope, shown from the screenshots. To be honest I didn’t even see that area, was it a secret or was I meant to go in there?
The reskinned crowbar was pretty humorous and a unique change from the normal one, although there was one fault and that was that it was too short. People may think I’m being too picky but I seemed to have a tough time dealing with the zombies and headcrabs because of it’s visual length. I don’t know why but my style of crowbaring zombies (2-3 hits then backwards) was replaced by hitting them once and then running back because of it.
The beginning was the best part by far. a few funny scenes and scripted sequences (including an Otis cameo 🙂 ) as well as a story and background setting tram ride. Shame the mod just fell to pieces really.
The second worst on the 100SDoN so far for me. Luckily for it Vlokam1 was worse.
The author’s name didn’t click for me until I went to his site. I know Zouave’s work, he made some great and very popular invade/defend maps for TFC that I played a lot (Cornfield, Palermo, Osaka). While none of those maps are what I’d call beautiful, they all looked pretty good and the gameplay was outstanding. I think his excursion into single player maps is similar although with some cautions.
I think the train ride was generally well-executed but it needed to be a little tighter or faster. We’re familiar with Black Mesa, and while I love the HL and Op4 introductions, we don’t need a long one just to return to BMRF.
Overall this is a pretty fun pack. The combat is mixed and never really challenging unless you happen to take some serious fall damage as I did – otherwise you’ll likely be pretty well-armed and there is a decent scattering of health. I do have to second the remarks on the “crowbar” though – that should not be off the main path for the player.
For those that missed entire sections (like the observatory), you should know that a portion of this pack is split into two forks. So it’s entirely possible to move through and not see a decent portion of a couple of maps. The forks do meet up again before the grunts show up, and it’s not possible to backtrack along the other fork once you reach the meeting point. I’m of two minds when it comes to this type of design. I like some non-linearity in single player games, but too much and you risk confusing or frustrating the player, who is looking for the “right” way to go. I think this pack went a little too far, as I ended up probing further and further down both paths until I went through an area that I couldn’t backtrack through and just gave up. You won’t miss anything major along either route (I didn’t think the observatory was all that special).
The section near the end (crate train) was clever and definitely should have been expanded. I did miss a proper ending, but reaching the cliff face felt more like an ending than the fade to black in Prisoner of Event, where I was still riding on a train. I suppose getting outside to the cliff felt like more closure to me.
Overall more good things than bad, so it is worth playing. Pros: the remodeled crowbar was awesome. Cons: too easy to miss important items or bypass sections of the mod completely, and no ending.
Another encounter through BM, and a ride on the Transit, not sure I needed the full ride, however, it was a nice piece of work with a well orchestrated crash. Throughout you get the feeling that the author is trying to stretch his mapping skills, with a few novel ideas and imaginative sequences.
The combat has I few high spots that you will need to replay a few times to get the right approach, some of the early encounters, such has zombies can be side-stepped, but the Alien Grunts are positioned to give maximum opposition and damage.
The mod has one big glitch, this being the overhead crate ride, this does not appear to be designed with enough clearance, and so spoiling what should have been the best sequence of the mod. I played this sequence twice, on the first play through it took about five goes before I managed to jump to the level of the first two Grunts. The second play-through I just could not complete the sequence without cheat. For me this marks the mod down, it’s just too obvious and spoiling to ignore.
I guess by the same account the author not completing the mod, would indicate a piece of work abandoned or shelved by the author.
Just to add, I felt the replacement of the crowbar for the arm was stupid, just imagine how it would smell after a while.
Ah, so finally someone else had the same problem with the crate ride. I died dozends of times there before I turned god mode on. As for the broken ladder, I just couldn’t move the box into the recess below the ladder. Also I agree with everyone else here that the branches were too long.
Just a quick note on the pushable box, you don’t have to get it under the ladder (and I couldn’t either). You just have to get it nearby, so you can do a running jump onto the ladder.
That’s exactly what I did too. I couldn’t get it any closer, so just jumped from there. I got it on the second try.
This mod looks like a Half-Life expansion pack: we are offered to see the Black Mesa events from another point of view – from the eyes of the cleaner of dangerous substances.
So we start the game in front of that research complex. Inside there are quiet, empty corridors. The level of detail is definitely lower than is should be. There are some interesting scenes though – in the guard’s room and in the canteen. So the exploration is rewarded.
On the lower level the architecture is better, but I still felt emptiness. We enter the train and soon ride past the same chamber where the Freeman worked. I liked the end of the ride. Soon we’ll visit the places that we saw from the train windows, that’s a nice idea. I advise to carefully explore the locations, otherwise you will miss the pistol and the crowbar replacement. Thankfully, it’s not too hard to play if they are missing.
The gameplay is pleasing, it gives the battles which require some thought. The design is mixed. Excellent places are there along with rectangular rooms and corridors. There is some non-linearity: the aforementioned explorations and two different ways to get to the room with the guard.
Near the destroyed test chamber I found a barnacle hanging in the air. If you jump on it, you will fly up right through the ceiling out of the map. And this is not the only place which wasn’t thought out well. After the room with the guard, there is a lift without trigger_hurt on the bottom of its shaft. And then there’s a room where we need to get out in a limited time. There is no autosave, so if the player won’t understand what to do and quicksave the game moments before the time is up, only the cheats will help to advance.
We go to the surface and see the new sky, which was created with the program Terragen. The author didn’t remove the black blot on the sky which spoils the picture.
There is a flying chopper and no way to advance. It becomes clear that the author abandoned work on this mod and this is the map where he stopped.
This mod tries to look like an expansion pack for Half-Life, but it’s not finished, not thought out well enough, and the design is primitive sometimes. That’s why the hypocrisy is seen.
There are only few Hl mods that give us the sensation of being in something like the original HL Game again, this could be likley one of those and is really a shame that this doesn’t have even an end that could be so cool, like jump into the Orion and escape or something similar, or maybe trying to shoot it down. despite of that shameful issue, the rest of the mod is cool and really clever and clean in the level layout and design, like the part of that [spoiler]Archimides screw, that u have to climb up while is rotating, or the gigantic Telescope-Observatory you can found and is overwatch by a pair of Alien grunts and other 2 vortigaunts. Imgs, 40 & 46 btw[/spoiler], overall, this mod is funny, and the detail of that arm as a crowbar is really spooky but funy, altough I rather would preffer the oldie crowbar on my old Freemans arm.
I have a trouble with the mod. There is no HEV-siut at it’s place, doors are opened already, the train doesn’t react propely on my appearence and just disappeares. It looks like all triggers work wrong. I have stuck at the platform. Any ideas?
I found the source of the problem. There were too many *.sav files in SAVE-folder. I deleted all of them excepting quick.sav. Now it’s working.
A pretty challenging map-pack, too bad it’s unfinished… That’s a let down.
I give it 6/10 (Play it only if you are a true-hardcore Half-life fan).
A normal working day for a toxic cleaner? Hmm…
Pro’s:
-Very good leveldesign, detailed and just a joy for the eyes
-Great puzzles
-Very nice scripts
-Tough, challenging combat
-“Crowbar” 😀
-Humour
Con’s:
-Disappointing ending
-Minor graphic & sound bugs (altho sound is maybe on purpose –> spawning)
-Short playtime
-High difficulty
LOL, it’s an empty mod, the most part of it can be completed just on the run, even without fighting or thinking. Level detalization is very low, weapon and enemy placement are weird. And of course abrupted ending without any word.
Wow. Just wow. I actually expected much worse.
I heard it was unfinished, some people said that the textures were really crap at some points, but when I played it, it was something else.
The beginning is one of the best I’ve ever seen in a mod. The fact that the accident happens while you’re on a tram just feels very different.
The combat was very decent. Most enemies were fairly placed and even on open-ended places, they were still in a good amount.
Though, biggest problem is, it’s UNFINISHED. This is very sad. A mod that is so good shouldn’t be like that.
Apart from that, play this right now!
(Sucky review is sucky)
I love the replacement of the crowbar. The visual of the facility at the start is really nice. The intro part (start ~ train riding) is very well made. The combats and the puzzles are very good. But I’m sad that the ending part is unfinished. I killed the Osprey using impulse 101 but nothing happens. Except for two things (unfinished ending, players can miss the crowbar), I love this mod.
Manually
Medium
1 Hour
Dismembered arm as a replacement for the crowbar got me cracking up!
Manually
Medium
1 Hour
I didn’t know the crowbar was replaced with a different model. It got to the point where I missed it. The ammo is scarce which I kinda liked the combat here, I got some survival horror vibes when I fight or flight against enemies. After awhile, it becomes a gruntfest which it’s somewhat kinda difficult yet beatable. The ending somewhow has no ending, quite disappointing.
Really abruptive ending, don’t know if it was intended this was. Maybe this was just a bug of the Xash engine and it refused to play the final cutscene for some reason. But the good part is that some levels have some sort of non-linearity.
Complete playthrough: https://youtu.be/88LkJkRBUY8
Manually
Medium
30 Minutes
Very nice mod. I would add some weapons on the first part. Instead of using a hand as a crowbar. What a nice design. But the hand is not made of iron, so you bet if it’s really good or bad as a weapon. In my opinion bare hands are stronger or even throwing a stone at the enemies. Even kick boxing is better than that hand. It shouldn’t even be strong like a stick. Even a stick is stronger that this. Lol this is like throwing a headcrab against zombies. What a freaking bad idea. There’s no logic in that hand lol.
Manually
Hard
30 Minutes