Basic Details
- Title: Half-Life: Standoff
- File Name: hl1-sp-standoff.7z
- Original File Name: standoff.zip
- Size : 102Kb
- Author: The Crooner
- Date Released: 27 January 2001
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Meta Review Data
Statistics based on 3 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 4 Mins
Shortest: 0 Hours, 3 Mins by monster_urby
Longest: 0 Hours, 5 Mins by reaction
Total Time Played: 0 Hours, 13 Mins
Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 4 Mins
Shortest: 0 Hours, 3 Mins by monster_urby
Longest: 0 Hours, 5 Mins by reaction
Total Time Played: 0 Hours, 13 Mins
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remember it was short like a grunt feasr but not too bad
Isn’t this already in “woodpigeons mappack’?
Part of “Woodpigeon’s mappack”. Single and very first map of author.
It’s only one corridor where the action already starts immediately – behind a door.
Scientists being held there by the army. There are plenty of plenty of weapons and ammo, compared to the map’s length. Also lot of health kits, HEV batteries and chargers.
The mapping is quite good, it contains a tiny outdoor area at the end.
Lighting and textures are nice. But all in all it’s nothing special.
For a more detailed review and other comments, check the comments at Woodpigeon’s Mappack page found here:
http://www.planetphillip.com/posts/woodpigeons-pack-half-life/
Standoff comes to us as a yet another gruntfest crammed into a single map. This one, however, is fairly well-designed, although short.
Level design is good but not exactly overwhelming. Very simple Black Mesa-ish with a small outdoor area divided by two crates of the large variety. Nice details, though, including a few machines, an empty rack, a freestanding light fixture, and of course…crates of the small variety. Overall good attention to comparative details to even out the visuals.
Combat isn’t overwhelming either, but still good. Rather tricky, on both Difficult and Medium, but nothing hardened HLSP-ers can’t handle. In the space of one map there’s a surprising amount of variety – mid-range sniping, close-up & frenzied battle, an ambush from behind (possible either of two ways), and a decidedly tactical fight to finish up.
At one map Standoff is awfully short and shallow especially considering its lack of progressive combat to finish up with a nice, involving set-piece. The whole thing can be completed within 5 minutes so the real flaw here is the author’s lack on fleshing out the episode for completeness. Still a nice map nonetheless, with good combat and level design – worth the 146KB download for the few minutes of play. Hopefully the author will continue with more ambitious releases with some actual length to them.
Notes
This review is republished here by permission and was originally published Friday, 23rd November, 2001 by Calyst.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
Standoff is an incredibly short gruntfest map. The mapping is decent and I found that I was adequately equipped to take on the grunts from the start.
The main drawback is that the map can be completed in less than two minutes. I clocked three in total because I went back to make sure I hadn’t missed anything.
Based on that, I would say Think Twice. It will likely take you longer to download and add the files to your Half-Life installation than it will to play it to completion. Haha
Manually
Hard
3 Minutes
With Standoff you get just a single fight with quite a few grunts; you’re in and out in less than 5 minutes.
Although you only get one fight scene the map does look nice enough and the combat has some sass to it. There’s a lot of grunts to kill and you get decent firepower (including 357 vs grunts at mid range – tasty). If that doesn’t sound worth it then don’t bother otherwise go ahead, it’s a decent 5 minutes (not the first time I’ve used that line today..)
Manually
Medium
5 Minutes
If you play it on Easy at least Barney will eliminate first grunts for ya. On hard he will be eliminated with the laser trip and so on. Well, we are inside a corridor and some grunts descovered our location so they are all parked outside in the courtyard, go out there and eliminate them all. So the grunt lose your track once and forever. And Freeman will be free once again.
Manually
Hard
5 Minutes