Half-Life: Somatic

for Half-Life 2: Episode Two

20th October 2019

Somatic is a singleplayer mod for HL Episode 2, featuring a Lost Coast-style monastery and Combine architecture.

Basic Details
  • Title: Half-Life: Somatic
  • Filename: hl2-ep2-sp-somatic.7z
  • Size : 101 MB
  • Author: Ian Colquhoun AKA Rasterradio
  • Date Released: 07 October 2019

Download Options

Download to your HD [101 MB]

Manual Installation Instructions
  • Copy the “somatic” folder into your SourceMods folder.
  • Restart or start Steam.
  • Half-Life: Somatic should now be listed in your Library tab.

Screenshots

WARNING: The screenshots contain spoilers.

1600 x 900

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

9 recommendations, average score: 4.33 (out of 5), standard deviation: 0.44 (what's that?)
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Meta Review Data
Statistics based on 7 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 6 Users

Time Taken:
Average: 2 Hours, 29 Mins
Shortest: 0 Hours, 10 Mins by DeanAmythe
Longest: 15 Hours by vancanucksfan
Total Time Played: 17 Hours, 25 Mins
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17 Comments

  1. zoe

    I’m getting the pink-black checkered hue in some of the textures. Am I missing files?

    1. lj4linux

      me too…

      1. Unq

        Hm, this might require Lost Coast to be installed. If possible can you install that and re-check?

        1. lj4linux

          I have Lost Coast installed. I thought that my problem comes from something different; I have Steam installed under Wine on Arch Linux (steam thinks that I’m running Windows 8.1 or 7 or whatever version I choose) but the other mods look fine.

        2. lj4linux

          It seems that’s a Radeon issue. On another machine with Nvidia graphic card the problem is not present anymore. At least for me.

          1. zoe

            Yep. I have Raedon. This is a first time issue for me.

  2. Frikadellendieb

    Sorry? For what? If there aren’t any new mods it isn’t your fault.
    I think there will be enough new stuff in the future.
    Or do you have a guilty conscience, because of no MAP-TAP Halloween competition this year?
    This is just a speculation, no judging or anything else like that.
    Don’t mind.
    In my opinion we users can be happy about the site not being closed down without Phil.
    I wish you a happy halloween!

  3. Play It Later

    This is really just one map with the files needed to make it into a mod. I liked the old church environment in the above ground part. The underground areas were pretty plain without much combat. Decent quality but you will finish it quickly.

  4. asterixer

    Runs under Linux after lowercase all files..

  5. Play It Later

    A fun little map with a Lost Coast style.
    If you ask me the best aspects of this mod was the combat and some of the brushwork.
    The combat was mostly pretty fun and there was always enough ammo/suitpower/health lying around. A bit too much though I think, as I found the map to be a bit easy.
    The brushwork/geometry overall was really nicely done (except for that one spiral staircase). I’d say it makes up for the kind of underwhelming visuals.
    Overall, a perfect “Play It Later”, so to say.

  6. Play It Now!

    A short but thoroughly competent little custom level. Nothing ground-breaking but it manages everything it sets out to do.

    Brush and texture work is nice, good attention to detail on often overlooked things like building frames (covering up wall corner joins, for example) and seeing the Lost Coast materials in a new context re-captures the feel of LC.

    Combat is short but enjoyable – lots of good use of cover by NPCs and the fights across catwalks/ramps are a welcome change of pace.

    Only real criticism is the yard area used for the final battle could have used a lot more detail and props as it feels very bare and means the final encounter is pretty much just a Zergling rush of Combine soldiers. The direction at the start could have been improved as well, to better direct the player to the crowbar pickup and where to go after that (as it is, they are at opposite ends of the building, which seems like a poor choice to me).

  7. Play It Later

    I quite enjoyed this. The church part felt good but, like the rest of the map, it needed more pickups and a few more enemies. Especially so in the underground area which, to me, didn’t fit in with the rest of the map. The battle at the end was okay but a bit dull, especially visually in a massively wide-open environment which needed more detail. Overall, a few more enemies and this would have been a corker. Nice though. Enjoyed it.

  8. Play It Now!

    I found the overall story and action to be good. I’d like to see it expanded so that the story can continue. I’d play it again and probably will.

  9. Play It Later

    Fun to play map that could have been part of a back on track mapping lab

    recommanded for a 10-15 min experience

  10. Play It Now!

    Short, but nice. Combine architecture under a church? I’ve never seen this before. 😀

  11. Play It Now!

    Short and fun! I like the visual of the map.

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