You find yourself in what seems to be a test facility.
The problem is that YOU are being tested.
Being fast might not be enough, you’ll also need to be smart.
Especially in the final test.
Good luck, or should I say Goodbye!
Basic Details
- Title: Game of Skills
- File Name: hl2-sp-game-of-skills.7z
- Size : 3.33MB
- Author: Foofinoo
- Date Released: 06 May 2014
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Manual Installation Instructions
- Copy Game_Of_Skills into your C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps folder.
- Launch Half-Life 2.
- Open the console and type map Game_Of_Skills and press ENTER tab.
If you require more help, please visit the Technical Help page.
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Meta Review Data
Statistics based on 6 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 25 Mins
Shortest: 0 Hours, 17 Mins by Dysprogue
Longest: 0 Hours, 40 Mins by Hec
Total Time Played: 2 Hours, 29 Mins
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 25 Mins
Shortest: 0 Hours, 17 Mins by Dysprogue
Longest: 0 Hours, 40 Mins by Hec
Total Time Played: 2 Hours, 29 Mins
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Jump to a review
Visually, this is bland and dull, but that’s not the point of this map. It’s about movement and decisions.
Portal comparisons are impossible not to make, but that doesn’t mean the author hasn’t created something fun or original. Although, I guess the “tests” have probably been done in some form or other in games and mods for years.
What matters to me was that I enjoyed playing it and felt a sense of accomplishment after I “Won”.
With no shooting, this is a pure puzzle mod but I suspect most players will gain some pleasure from it.
Using Gauge
Medium
28 Minutes
Review contains mild spoilers
This was a pretty decently executed map, it was easy to understand what to do. First person perspective probably isn’t the best for this kind of map as you don’t get a very good sense of where your body is in relation to the object you’re trying to land on or avoid as the case may be. But the mapper does what they can to compensate for this.
The spike puzzle in particular is fairly quick to figure out but takes quite a bit longer to execute, though having said that it was the spike puzzle in particular that I was having trouble with the first person perspective so that may have added to the tedium.
The moving blocks puzzle is quite long, it’s kind of interesting figuring out how to move forward with it but there is quite a bit of waiting around on boxes. Again I think the author did the best they could with the tools they had but there is a fairly long gap between autosaves for that puzzle so one mess up can be a little infuriating if you forgot to quick save.
The buzz saw puzzle was quite hectic but it was also reasonably fair, it takes a few buzz saw strikes to kill you and there is health at either end. I did end up just running and jumping through it on the way back. Having to go both ways through an arena can be a reasonable way to extend gameplay but it does get a little tedious and if replaying a section isn’t really that different it doesn’t really add to the experience.
The final challenge seems a little unfair, generally I’m of the school of thought that you should be reasonably able to complete a challenge first try and here you are not. Considering the theme you could have previewed the pattern to the player beforehand so they knew the pattern going in. Put an npc in that preview and you have some story.
But overall it’s competently executed and rewarding to beat just as a puzzle map should be.
Using Gauge
Medium
17 Minutes
Reading TolisXTRMs’ review, I realize I should clarify that i enjoyed the final challenge, but the set up for it could have been much better. Because you don’t really have a reasonable chance of beating it unless you know what’s going to happen which as it is requires the player to die a few times.
THANK GOD, I’M FINALLY ABLE TO PLAY HALF-LIFE 2!!!
OK, now on to the map.
The map tries to represent a weird and strange environment (SAW comes in mind), but unfortunately, the map looks dull, there are a lot of repeated textures and it looks a bit unprofessional really. Still though, it’s better than dev textures.
As far as gameplay goes, this map is… decent for most. But, I actually liked it a lot. Yeah, I know, the cube puzzle is a real pain, and platforming isn’t a HL thing, but I fairly enjoyed it.
Now, it’s confession time. I… LIKE the end puzzle. It’s not for beginners, it is incredibly difficult, but that feel is just so badass, that it makes you forget about it. Also, it reminds me a bit of Resident Evil 4.
Overall, I personally liked this map a lot. I’m sure a lot of people won’t, but hey, it’s just opinions, right?
Well, just to state it clear: I don’t like puzzle games or mods. The only one I consider outstanding because you can actually beat it and that feels great is The Trap Mod, also because in there you’re allow to use basic HL1 weapons.
So here my feeling is that is just a cool map to play it later. As it is not that hard or superb difficult, but sometimes is just annoying to do the mortal puzzles backwards, maybe just me being lazy, but if I’m going to die into a mod, I prefer doing it in combat and not in a freakin puzzle map.
In fact I provided myself with some weapons in order to face that combine soldier but I just murdered him as her didn’t offer any resistance.
Beside from that. I guess overall the map is well done and have a clear structure a beginning a climax and an end.
So I guess if you like puzzle mods then play this as is for you, and if you don’t it just feels OK to Play It Later.
Using Gauge
Medium
40 Minutes
http://www.twitch.tv/adelina1985a/c/5333011
Indeed it lacks atmosphere, visually and acoustically. Puzzles were a bit too abstract even for a HL2 mod and while I do enjoy puzzles, I also enjoy the ones that implement Phillip’s 80/20 rule. Once frustration settles in cus of bad jumps, the brain just doesn’t help as much. And they weren’t that straight forward, as Dysprogue mentions, the point of view of the player isn’t always the best, perhaps an overview of the level, through a cutscene or through simply walking alongside the room of the puzzle, would’ve helped or reduced the number of trial and error.
And again what’s up with forced re-playability? If you have teleports in the map, makes no sense to not put one at the end of each puzzle. If you had doors, it would’ve made sense to make the player go back the same way and it wouldn’t’ve been hard to implement 4 adjacent rooms for each puzzle as parallelepipeds around the hub.
Regarding Tolis’s comment, I consider the HL1 factory area, with hanging crates and jumping from one to the other to cross it, a platform puzzle.
The Resident Evil theme has been used in a lot of games but I guess it works as a final puzzle. I just wish there was a way to tell left from right as it was fairly confusing for me when I kept quick loading my saves.
I would’ve rated it as a Maybe but because it has no noticeable bugs on a first playthrough, my recommendation for you is to Try It Later.
Manually
Medium
19 Minutes
Who’s actually playing? I can hear a female and male voice…. http://www.twitch.tv/adelina1985a/c/5333011
I’m also not a fan of puzzle/portal maps, however I enjoyed this one. Up until the final puzzle which I found just annoying. So that was a let down.
Using Gauge
Medium
25 Minutes
An ok map if you’re looking for puzzles and not shooting. It was a little short and several things didn’t really make sense (realistically) but this isn’t the point of the map.
For some of you it may not pose such a challenge, but I wished that it didn’t end so abruptly. While I see and like what the author tried to do it just leaves players hanging onto a thread.
We now see how sad can it be when G-Man intervenes in Gordon Freeman’s (or shall I say Frohman’s?) life.
Manually
Medium
20 Minutes
Not my cup of tea.