Using the airboat and stopping off at certain points, the player must use the sewers to bypass a Combine blockade
Flash Flood was a short mini-level I created in order to familiarise myself with the Hammer Editor. The player takes on the role of Gordon Freeman just after he recieves the airboat in the canals level of Half-Life 2. He must drive the boat through the sewers while being chased by manhacks.
In several areas the player must stop and activate flood gates in order to raise the water level in the sewers, allowing him to continue driving the airboat. The middle section of the level is punctuated by a high-speed, high-action driving sequence in which the player gets to mow down hordes of zombies in a narrow tunnel using the airboat.
- Title: Flash Flood
- File Name: hl2-ep2-sp-flash-flood.7z
- Size : 2.41MB
- Author: Evan Kawa
- Date Released: 11 December 2008
Download directly into MapTap [2.41MB]
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy SP-FlashFlood.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map SP-FlashFlood.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
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1,458Overall
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0Today
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0Last 7 days
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5Last 30 days
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67365 days
Using Gauge: Users
Manually: 4 Users
Time Taken:
Average: 0 Hours, 19 Mins
Shortest: 0 Hours, 5 Mins by Hec
Longest: 1 Hours by Avantgarde95
Total Time Played: 1 Hours, 16 Mins
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This is a great piece of work. It really is my kinda of level: short, indoors, with some puzzles.
The driving is more to get you from A to B, rather than for the enjoyment itself. The lighting and use of space is well done and I never felt cramped. I proabably should have looked around more, I might go back and play this again.
5 Words Or Less Review
Great use of Z axis.
Loved it Evan Kawa. Too short!!!!. Just getting into it and it’s all over. Bother.
Great pacing and very nicely done for fun which it is.
For those of us willing to d/l and play the shorter maps, this one is a goodie. Would certainly work well as part of a mod or mappack!
Well, the map is only 2.89 MBs, so without a doubt it’s going to be short and have an “abrupt ending” ( there’s no other way around that ) It certainly makes me feel that the author is displaying his potential.. I think I heard at the end, something about “find black Mesa” or go to “black Mesa” right as it ended, so maybe this is just a “taste” of what is yet to come.. either way around it, take time to play this map..
Now I liked this – worthy of inclusion in the original game. And as with all these good’uns I find myself disappointed when it ends quickly and abruptly.
I’ve said before that I like the long ones, something to give several hours of play – so to the author I say “More please”
Short but sweet. I do hate not having a real weapon to dispense justice with, but this was still just a series of simple puzzles. Like the rest of the recent wave, however, it still introduces some innovative gameplay.
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good mod, not very challenging, looks were basic, only problem was that it was pretty short
Great map. I liked that there wasn’t any weapons at all.
Only problem was the lenght, but that isn’t so big thing.
Its quick, well done worth a play.
I liked this map.
But I was really beginning to hate headcrabs, even through there weren’t all that many. Wished I had me mah crowbar…
Well, a pretty cool quick map, which it felt so good after I was not able to play so much maps this days, so the whole gameplay felt pretty cool to me.
Although it was no shooting or combat at all, I think the basic puzzle task and escape logic is pretty well implemented and overall offers a nice quick gameplay.
I guess I have not much more to say, play it, specially in this scarcity map time!!!
Manually
Medium
5 Minutes
It’s a short concept map from the creator of “Ghost in the Machine”. I wish he had made a full-length mod, he’s got some really great ideas. The leeches seem a bit glitchy, sometimes they would hurt and sometimes not, sometimes they wouldn’t even appear. The manhacks also got a bit irritating, but those are my only two complaints apart from it being so short. It’s interesting to play a map where your main method for killing headcrabs is the gravgun, it’s not often used that way. Running over zombies is also fun. The atmosphere is great, it’s like Route Kanal but more grimy. It’s a short and easy but pretty fun and interesting map, if you like the airboat or don’t mind short maps or maps with no Combine, give it a go.
Manually
Medium
6 Minutes
Small lovely map
Manually
Medium
1 Hour
Not that much of interest in this map
Progress with the hovercraft through raising the water of two sections with only the gravitygun as weapon… concept was interesting but for the rest felt a little to short and even a little bit boring
Manually
Medium
5 Minutes
The mapper accomplished what he set out to do. Does that make it an enjoyable map? Looks ok. Gameplay… not so much.