As Corporal Shepard, you are part of a platoon of marines supplying additional security at Monte del Oscuro (an astronomical research facility). Things never work smoothly as usual. Find a way to escape and lead your men to safety. There is a flashback to a Balkan Town to rescue a UN Representative from some warlords.
Finally, Ice, a massive set of levels set in Antarctica.   Something has been found in the ice and a number of foreign powers desire it.   After the little accident at Monte del Oscuro, you have been given a hardship posting. Defend the base against hostile forces and rescue the scientists!
- Title: Fallback, Fire and Ice
- File Name: of-sp-fallback-fire-and-ice.7z
- Size : 9.30Mb
- Author: Peter Lok
- Date Released: 16 February 2000
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WARNING: The screenshots contain spoilers.
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Using Gauge: Users
Manually: 4 Users
Time Taken:
Average: 2 Hours, 47 Mins
Shortest: 1 Hours by Avantgarde95
Longest: 4 Hours, 22 Mins by PlanetPhillip
Total Time Played: 25 Hours, 6 Mins
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this single player map is sooooooooo cool!!!!!!!
thank you so much!
I thought I should let the reader know, that unlike the regular Fallback, this MOD CANNOT be installed in the Opposing Force DEMO.
A good average 15maps pack well worth to play but don’t expect to much if you want to see my personal review just head to my blog by clicking on my nickname, You will also need to pass at SPmap Corner if you want to download this one because like a certain number of other Opposing force release Phillip didn’t already hame the time to upload them elsewhere than on dead filecloud 😉
Man this is hard.Someone who has finished it should do a walkthrough for the last 4 maps.
In a break from the norm, Fallback, Fire, and Ice is a sequel that includes the prequel in the download, but this is not a review of the prequel. Check out our review of Fallback for information on the first of the three episodes. Moving on then, we come to Fire and Ice, which are clearly better than Fallback but not by too much.
Combat is as difficult as ever. The Black Ops and Race X aliens prove to be a consistent challenge and will more often than not have you reaching for the reload key, due to a number of unexpected surprises, be it a pack of pit drones or a group of shock troopers hidden far out of sight. To make matters worse, a few scenarios involving Black Ops are fought in areas lacking good lighting (or lighting at all, in one case). Night vision fixes the lighting problem, but it has a detrimental effect on the combat. Aside from these annoying areas, combat is even throughout and well executed for maximum challenge on Difficult, but as usual, Medium is recommended.
The new levels are technically clean and well-conceived, making level design appear good when it’s actually more mediocre. An observant player will notice the minimum attention to detail, the lack of scripted sequences/triggers/events, the simplicity of the level design, and other miscellaneous (but notable) flaws that all add up in a less-than-stellar experience, one guaranteed to annoy at least once.
That’s not to say Fallback, Fire, and Ice isn’t enjoyable, because it is. It certainly packs a lot of interesting, nice ideas for gameplay and visuals. Ultimately, though, it’s an incoherent map pack that’s more “fair” than anything.
Notes
This review is was originally published Friday, 5th April, 2002 by Calyst.
This review was originally posted on the Ten Four website, which is now offline. The full review is republished here by permission and more details can be found on the About page.
WOW, what a ride. Firstly, this is a mod with 3 distinct sections. Fallback was good but I’m not really a fan of “ruins”. It also felt as though the maps were joined but not really supposed to be part of the whole design.
I didn’t like Fire at all, reminded me too much of Counter-Strike.
However, Ice was right up my street and had all the elements I enjoy in a mod. And BOY was it hard!
The start was a little dodgy but once inside I loved it. Warehouses and underground bases are my favourite.
There was plenty of detail, like the photocopier, the submersible, the ping pong table – the list goes on.
The combat was probably too hard and I did cheat a bit – but only because I had to get this posted. I’ll go back and play Ice again in my own time.
I felt the author made the mistake of tacking all the three ideas into one map but perhaps that’s me wanting things in nice discreet chunks.
This is a great mod and should be played by all. Just take your time and don’t rush.
Using Gauge
Easy
4 Hours, 22 Minutes
I had trouble getting the lasers to deactivate in some sections. Was there a trick to it?
OK, I enjoyed playing this little set of maps. It’s kind of like a 3-pack since they are so different. Very difficult to complete successfully. The solutions to the lasers required more careful investigation on my part. It was really difficult to get the scientist where he needed to go without him being killed, but eventually I got it. If you enjoyed playing Opposing Force you should like playing this
Disappointing, disjointed and for the length of the game only sporadic fun!
In my mind this is a set of mappack’s cobbled together to make one long game, each on its own would have been enough, but together just didn’t work for me. Yes for the most part it looked fine but the temple environments did look a little blocky.
One of the things I have found during the OFNF is that OP4 mappers seem to overuse Shock Troopers, not one at a time but in groups of 3 or more. That’s fine, just give enough ammo that can take them down.
At best this was a mish-mash of playing styles with little continuity.
Using Gauge
Easy
4 Hours
Ok this definetely is a Play it Now. and I feel we have like 3 different mods in one whole mappack, you see, the concept between ice and fire, obviously are antagonistic and asymetric, tough the strongest environment is ice definetely, the maps are long and complex so expect long play time. The battles are hard but most of the times very fun, maybe quite harder at the end, but to use the sniper riffle a lot on ennemies was a total joy.
For me is just to far to give it a Personal fav recomm. because it had some glitches or minor bugs at the beggining, maybe with faulty triggers that didn’t open doors or so, or maybe I miss some buttons. The puzzles are ok, but is easy to get disoriented and sometimes kind of confuse, due to a hectic backtracking.
Despite of that this mappack worth your time to play and have some really good battles, what else can I say?? The deatil was fine, but some others like “under the black moon” were a lot of times finer in the layout and the details than this one.
Overal a decent nice long challenging mod to play. That’s it.
Using Gauge
Medium
4 Hours, 19 Minutes
I downloaded this directly, but when I saw I had to place this file here, that file there and so on…it put me off, I do wish these things would come with installers….just a thought, if I did it with Map Tap, would that self install this ?
hmm, now I’m confused (more than normal ) it says it’s not suitable with map tap…yet the option to use it still shows on the download links….I need more tea.
This was a solid PIN for me, after figuring out where to go at the beginning. Some parts were super challenging, and quick saves saved the day.
Manually
Easy
4 Hours
Okay, already totally stuck. I am still in the building at the beginning, down the all from the 2 scientists in their room with the window where you can see the Xen denizens in the open area. I have weaponed up from the armory, and the Xen denizens are out the metal door that will raise up and reveal the warriors and vortigants. No matter what I do, I get killed immediately. I have tried it about 30 times, even once on easy.
Did I miss something? I REALLY want to play this map.
Don’t risk your health trying to kill the Xenians, as they re-spawn immediately. In fact, as soon as you get into the Scientist’s room and see the fighting commence in the arena, leg it down and run straight around the outside of the arena whilst the grunts are (hopefully) still battling the aliens, and are holding their attention. Quickly “use” the retinal scanner to open the arena exit door. You are shielded from the sight of the alien grunts by the metal structure behind you as you stand in front of the door, but watch out, if you move left or right the Vorts will see and zap you.
As soon as the scanner door opens, duck inside to relative safety. Watch out though, you’re standing next to a big pile of explosives! No fag butts, stray hive-hand bees or vort bolts, or you’re just another greasy stain.
Onwards!
The fact that it took me near three months to get around to this review should pretty much sum up my opinion of this mod. I finally decided to just God mode the rest of the thing just to see it through and I honestly don’t understand all the positive reviews.
This mod seems to jump from one idea to the next without any logic or reason. Some of the areas were okay, but I found most of it frustrating or buggy. And just as you start to get interested in one area – you are whisked away to something completely different. It just seemed like a lot of disparate bits and pieces forced together in a way that really doesn’t work on any level. Or at least not to me, but I seem to be in the minority on this one.
Using Gauge
Medium
2 Hours, 30 Minutes
Nope, you’re not the only one. After the umpteenth absurdly lopsided battle and random teleport into randomville X, I reached for god mode too. It’s like a quilt made by committee, with the pieces posted in & stitched together by braille. Lumpy, knobbly & random, but with the odd nice square here & there. Definitely a Curate’s egg, this one!
Just as this pack seemed to be suffering from mild multiple personality, I’m of two minds about it. Fallback, having been released separately before this release, was decent but not memorable. Fire is so short it kind of gets lost in the mix (although I agree it calls back to Counter-Strike a bit). But Ice is where this pack begins to stand out and you can tell the author spent more time thinking about the layout and the puzzles. I would probably give the first two sections of this pack a “Think Twice” and Ice a “Play it Later” or even “Play it Now” – but as it stands, it’s a solid “Maybe” from me.
Fallback itself is kind of all over the place, set in labs, Xen, a small town area with brick houses, mysterious ruins, and then a desert base like Black Mesa. Much of the design is decent but unimpressive. The odd-looking sprites used for bushes and trees are distractions in the ruins area.
Fire is pretty forgettable, being a gruntfest set in a Balkan town, but Ice is where this pack (finally) starts to shine. It’s set in Antarctica but for the most part you’ll be inside in a base and in tunnels. Ice starts off with a bang, with you having to defend a bunker against a tank and some grunts, and then moves to a lot of warehouses (of course filled with Black Ops) and a less distinct base-like area with a sub bay and offices.
In Ice the combat and map layouts that impressed me. As I mentioned, you’ll be fighting Black Ops a lot, but you’ll also see grunts, an Osprey (which you can ignore to save rockets!), and both Xen and Race-X aliens. Health is not really plentiful so you’ll have to be careful, and you’ll get occasional help from Marines scattered here and there. Your main mission at the end of Ice is to escort a scientist out of the base and it’s actually less painful than most escort missions, as long as you make sure to clear the way ahead first. I really liked the interconnected layout of the base – you get to see a lot of areas before you can enter them, and working out the puzzles of how to proceed isn’t too difficult.
I just thought overall that Ice was brought down a lot by mashing it together with Fallback and Fire. Had these been released separately (or polished some more) I think it would have been a better experience.
Using Gauge
Medium
2 Hours, 15 Minutes
Help please. I have problem with maps in pak file, not work.
My game not load maps from pak file
Console: map change failed: ‘fb1’ not found on server
I have Half-Life: Opposing Force – Steam version.
I don’t know what happened, Phillip’s download was changed for some reason. The original download did not include a pak file and didn’t have any problems.
Apologies for your trouble. I have uploaded another file that DOES NOT have the PAK file.
Thanks for response.
I found solution for this problem with PAK files.
I was searching half hour…
Problem is glitch with game function loading PAK files.
Solution:
Name PAK files must be a sequence from 0 by one number. Without interruption.
First must be “pak0.pak” and next “pak1.pak” 2,3,4…
Any interruption in numerical sequence the following PAK then they are not loaded.
Sorry for my english, is weak.
The new file does not have the PAK, so it’s no problem now. If you use MapTap it will do everything for you.
Not bad. The visual of the places is very good. But it’s hard to understand what is going on.
Manually
Medium
1 Hour
There’s some beautiful locations in this but I found the level design kidna weird. It’s confusing to navigate at times and there were some areas that almost felt completely optional. Also not a fan of some of the enemy placement, especially in that opening bit in the town. Lots of people hiding in the dark.
I completed around 3/4 and gave up.
It has some unique looking areas and puzzles are good.
The Reason why think twice? it is way too difficult on hard with too many black ops and race x aliens, that early part where you fight black ops behind windows is really frustrating.
I am a huge fan of op4 mods but this one wasn’t good at all.
Manually
Hard
1 Hour, 25 Minutes
¿Are they similar to each other? No, way.
¿Are they identical on difficulty level? No, one is harder than another, it’s like a different person made them !!
I suspect there’re more designers behind those level. In the first level, it starts smooth and get to a point with a lot of potential enemies to the end so if you come here with low ammo and health, you need invisibility to end this this mission. The fire level is similar to Kosovo levels, it gives you health mostly, some grenades and you have to maker through dozens of soldiers. In other words, very easy to die here.
The last one was made by the main developer, it is the most difficult, ammno is adjusted and health requires you to play with caution and the firat assault is dangerous if you let troops walking around and after that, no health, just a little and dozens of spec ops hunting you, it’s crazy the made up. It would be nice to add some armor, some more ammo, it’s not so hard I mean. They prefer to get unlimited AR grenades to an ally soldier, which if dies, you lose all AR.
Manually
Medium
1 Hour, 15 Minutes