This is a slightly more complicated sequel to Explosions 1.
Your objective is to reach the offices and enter the portal-type device.
Many obstacles block your way and the careful use of the exploding barrels will ensure your success.
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- Title: Explosions 2
- File Name: hl2-ep2-sp-explosions-2.7z
- Size : 3.45Mb
- Author: Mr Direct X
- Date Released: 11 November 2009
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Installation Instructions
- Copy explosions_v_2.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map explosions_v_2.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Please see the Technical Help section if you need help.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
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I quite enjoyed the first Explosions and this one provides the same enjoyment but with a little more thought.
Visuals
The visuals aren’t really the point of this map, but only once or twice did they make me feel I was playing in a level, rather than not even thinking about it.
Gameplay
Timing. It’s all about when you choose to explode the barrels and even if you want to move some around. It took me a while to get inside the bar-protected area but that was half the fun. Father Grigori could have been used better but it was nice to see him in there.
Layout/Design
Complicated enough to make it interesting, but not so complicated that you get lost. As Goldilocks said “It was just right”.
Summary
No story, no beautiful vistas, no heart-pumping climax, just barrels galore. If you liked the first you will most likely enjoy this one too.
Shoot, hide and watch explosion
It’s a Boom fest! Lovely.
The map is well put together if a little familiar to those who played the first Explosion map
Ending is a bit off but otherwise very enjoyable
No story, no reason, just kaboom – big time.
I should make that a TAG!
PP — your download link is corrupt — please upload again.
Fixed, sorry about that.
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Not for those who want a story.
At first, I couldn’t figure out how I was even supposed to advance through the map, or even IF I was supposed to be able to advance through the map. then I found out that the huge windows that were on the same wall as where you entered the room from were breakable, and the barrels behind them were shootable, that led me almost straight to the gravity gun the rest of the map became pretty simple.
The simple meyhem and destruction element was rather nice, but there was absolutely no flow to the map, no direction that really led anywhere, and in actual fact I ran into the portal room without completing so much as a single other piece of the map. Then it just faded out and kicked me back to the main screen. If I hadn’t realized that there were other areas to explore I might have thought that was all there was to it and marked it as a pointless “think twice” map or possibly even “avoid it”
Once I actually got into the meat of the game, it was fun. There were a lot of things that were destructible and a lot of enemies to blow up with a relative amount of ease.
There’s not going to be any real reason to play this more than once though.
Definitely different and, for me, definitely annoying. I hesitate to denigrate someone’s efforts which I realise are quite substantial for enterprises such as these but this one is not for me. I understand from the hints comments above there is a gravity gun to be found, well I must be thick because I never did.
I’ve gotta say this one is only for people who want to play everything.
It’s absolutely not clear where you’re supposed start. Once you get things going you just follow the path, but even doing that I had problems with the doors at the end.
I think you’re supposed to start by shooting the barrels in one of the rooms in the center of the area near the beginning. That allowed some doors to work for me (but I got killed by one of them the first time). Then I wandered around for awhile, and ended up VERY low on ammo and, at one point, very low on health. (I got extreme lag for awhile at one point, when I was just bashing pallets? Whatever.)
I didn’t get the gravity gun ’til near the end this time, but the doors up there still wouldn’t work, so I wandered around some more and exploded everything I had left previously due to low ammo. Then I went back to the top and the doors magically worked (except the one to the outside). I was seriously ready to noclip my way into the last room, but as I said the interior doors worked. For me there was no climactic battle because, I think what it was supposed to be happened too early before the end.