It’s 2137. There is a War between Earth and the Mars Colony.
You are Gordon Freeman, a member of the special military-scientific unit of the Earth force.
You have just escaped the Mars Prison ship together with a fellow earth scientist.
An Earth security team is awaiting you at the landing bay, but then aliens from Xen attack.
A scientist has discovered that there is a Xenian border world close to the ship.
This will give you the chance to beam out the ship but then….
- Title: Exodus Part Two
- Filename: hl1-sp-exodus-p2.7z
- Original Filename: exodus2.zip
- Size : 1.40MB
- Author: Exodus[Retal]
- Date Released: 21 March 1999
Download directly into MapTap [1.40MB]
You MUST have MapTap installed before using this link.
Download to your HDD [1.40MB]
You can still use it with MapTap once you have downloaded it.
- Copy the exodus.wad and the maps folder into your …\Steam\SteamApps\common\Half-Life\valve folder.
- Launch Half-Life
- Open the console and type map Exodus2 and press ENTER.
If you require more help, please visit the Technical Help page.
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WARNING: The screenshots contain spoilers.
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Using Gauge: Users
Manually: 3 Users
Time Taken:
Average: 0 Hours, 23 Mins
Shortest: 0 Hours, 10 Mins by dougjp
Longest: 0 Hours, 35 Mins by Hec
Total Time Played: 2 Hours, 19 Mins
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Played through both parts, with not to many problems! Used Steam HL1 and had only one door that wouldn’t open, as the author stated, part 2 won’t autoload, so I had to do it manualy (no biggie) a very strange ending tho! other than that not to bad, average yes.
I’ve copied exodus1 and exodus2 together (valve-directorys from the zipped files together in my halflife-folder) and enjoyed the whole time. Visual design is not so exciting and it was too short, but the fight was challenging. This is very well done, pleas give more of this.
Nice little continuation of “Exodus Part One”, right where it ended. Usually the same procedure again. This time, we’ve the HEV suit at the start.
And also some weapons with a bit ammunition. We climb out of the space ship, say hello to the club commitee as hell breaks loose yet again…
So what do to this time?
Taken from the readme:
Objectives:
-Survive
-Close down the security system (a scientist will help you)
-Put on the Generators
-Beam to the Xenoids Border World (a scientist will help you)
-Find the stranden Earth Ship.
Just as in part one, there’s plenty of action, it seems quantity is quality here, but it’s not unbeatable as there are more weapons and very much ammo available this time. Yet again, the design is a lil boxy, weird colored and just science fiction. Also the puzzles are missing again.
Some other fact which continues is the short playtime (altho it’s 8 small maps now).
But again, it was fun to play if you like solid action.
The drawbacks are only if it just wouldn’t be that easy with so much ammo and weapons. And of course the con’s mentioned below..
Pro’s:
-Solid action, many weapons and ammo
-Decent mapping, good lighting (but again boxy, strange lighting and texture usage)
-Objectives and story are okay (nothing special or nicely embedded though)
-Goodies in crates
-No bugs (except graphic bugs)
Con’s:
-Balancing, this time it’s just too easy
-Very short playtime (~5-15 mins)
-No puzzles
-Some design oddities, weird textures, boxy indoor maps etc.
-Story could’ve been included better
-Sudden end
Absurdly difficult fights and even more ridiculous framerates spells doom for the enjoyment of this map.
There is a story that comes with this bad map, and it is actually the second of a set of releases from Exodus. If you’ve played through the previous installment then you might remember the best part of the level: the cool escape sequence where you must flee in a space vessel. That space vessel is where you begin in Exodus Part 2 and there is an honest effort for an story.
Unfortunately, the map itself is a letdown. The biggest problem is, and it’s a pity that it had to come down to this, the horrid framerates. Exodus went absolutely beserk with the giant crab and spikey plant entities in the outdoor Xen areas. This not only made the outdoor areas more crowded than Hong Kong, but it also made fighting enemies nearly impossible because my framerates dropped to the point where I felt like I was playing a slideshow. I rarely complain about slight drops in speed but this is just ridiculous once you get outside.
Inside, there’s a lot less detail, and a lot more ugliness. Exodus seriously needs to change his taste of textures so it suits the majority of the people, because it looked downright weird in this map. The architecture was pretty putrid as well, especially in the hallways, where it’s so tiny and cramped that it’s just not realistic.
Nor fun if you’re fighting a few alien slaves and a couple of alien grunts. Which brings me to my final area of disapproval, the crappy fighting. I’ve already mentioned how some fights are near impossible unless you have a super-powerful machine, but the other fights are pretty much unfair as well. Starting with the first one, I won’t give it away, but let’s just say the unprepared will be instantly overwhelmed. Then there’s those cramped hallways, where manoeuvring is impossible. And will someone please tell me why Exodus chose to have that giant sea-monster and those leeches on land…?
This is a downright poor map in all respects. At least part 1 was playable; this is a lot worse than the original and I don’t think I need to tell you that you should avoid this at all costs.
Notes
This review is republished here by permission and was originally published Monday, 21st June, 1999 by Jiang.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
This is better and harder than the first part but is still very cramped and boxy.
The basic design of the rooms and areas doesn’t really allow for intelligent and thoughtful positioning of the enemies and they are generally just stuck in a corner, with very little movement.
I encounter one door, right next to the generators (just out of view in image 12) where I had to noclip through.
The ending was a little anticlimactic but overall it’s certainly not bad.
Using Gauge
Medium
28 Minutes
I had an error when trying to replay Exodus1 and have it automatically transition to the new set of maps. It seemed to load the map but I ended up stuck near the ceiling and looking at the spacecraft. Loading Exodus2 manually solved that problem. The whole map was very cramped and difficult to play. I think if the author had spaced it out a little better I would have liked it more. Too many enemies cramped into tight quarters.
Door wouldn’t open after the vents (image 4 room, obviously no grenades left as is showing in the image, after the opening battle, if that matters). I should have rated it “Avoid It” for that reason as I don’t cheat and if the map doesn’t actually work, then its a failure and rated as such. But I got soft I suppose and gave it a “think twice”.
Using Gauge
Medium
10 Minutes
This was better than Exodus part 1 indeed. So much more combat, this time against xen enemies in a xen scenario too. The overall feeling is that I actually enjoyed this one, but the mapping has quite many shortfalls that make the whole map pack quite ugly, as all of the maps are narrow and boxy; also enemy placement was predictable and you know, many xen enemies in just a very short narrow hallway, corridor, and some tiny rooms; felt very claustrophobic and it really looks bad in a mod.
I think the combat was OK but as I said it was kind of predictable, and the ending, frankly it was terrible, possibly because Gordon escapes from xen and then we have exodus 3rd part??? Who knows but if there’s a part 3 I only hope its not full of mapping and design flaws as this one.
Using Gauge
Medium
35 Minutes
I do agree that this was the better half of Exodus. That said, eh, it’s difficult and still pretty freaking weird overall. I did really like the ‘houses’ on Xen, that was cute. Though I am not sure that I ended the game properly, since a headcrab or hound eye had followed Gordon onto the ship’s hatch and got me stuck there. No transition happened, nothing ended either. Kind of funny having the door close on me without the ability to move or interact, and a little headcrab still chomping me.
Could have been better, but still playable and not terrible for an older mod.
Manually
Medium
25 Minutes
To be honest, I’m surprised that Exodus Part Two has as high review scores as it does.
I found the map to be totally unplayable without cheats. There’s a section early on where you go through a teleport (I think?) and are then expected to face tank 2x alien grunt, 2x islave + more. I could find absolutely no way to get around this, especially since the ammo provided was way not enough.
It has the same technical issues as Part One – doors don’t open and become stuck sometimes, textures placed backwards (text is in reverse), nonsensical enemy placement (no cover when fighting sometimes, baby headcrabs used for no reason and leeches placed on dry land ??).
These maps are totally unplayable and aren’t very fun with cheats. The only reason to play this are if you played part one and wanted to see what comes next.
Manually
Hard
16 Minutes
Playing on Hard is indeed not recommended
In the first area, pick up all pickups, especially from iron crates, talk to the scientist and move to the ventilator. Use to open it. Break the grate with handgun and toss a grenades and the same on all alien grunts here. Save 2 more grenades for alien grunts in the bottom. There you can restablish. 2 laser mines on the next group. I used rockets from the room with ventilators toward the passage. When on xen. Well all those plants can be used as cover, still I would save my bows for the alien grunt as well as revolver and such. If the alien is around corner, use shotgun, MP-5. With some luck you can make it. Alien Grunts seems to be the worst in this level. The device in the center of the room near the end is actually a healing station.
Manually
Hard
25 Minutes