Shock! Horror! Surprise! You have to escape from a prison.
Conveniently there is an explosion and that is the start of your escape.
You even get some rebels to help you.
Basic Details
- Title: Escape by Tim
- File Name: hl2-sp-escape-by-te.7z
- Size : 707.30kB
- Author: Tim
- Date Released: 24 April 2006
MapTap Users
Download directly into MapTap [707kB]
You MUST have MapTap installed before using this link.
Download Options
You can still use it with MapTap once you have downloaded it.
Installation Instructions
- Copy Escape.bsp into your Half-Life 2 Maps folder.
- Launch Half-Life 2
- Open the console and type map escape.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Please see the Technical Help section if you need help.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
-
1,413Overall
-
0Today
-
2Last 7 days
-
4Last 30 days
-
56365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 10 Mins by Hds46
Longest: 0 Hours, 10 Mins by Hds46
Total Time Played: 0 Hours, 10 Mins
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 10 Mins by Hds46
Longest: 0 Hours, 10 Mins by Hds46
Total Time Played: 0 Hours, 10 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
So, the starting premise is getting sooo old now that it’s hard to get excited about prison escape. Granted, this map was made back in 2006 but I am just playing it now, so it’s at a disadvantage.
I am not going to write a structure review because it’s not worth it. The best I can say is check the screenshots and if you enjoy indoors areas with coloured lights give it a try.
5 Words Or Less Review
Better to do your time?
i do agree with if you like coloring lights play it, but I would like to add; when you like rooms were in front of your eyes spawn more enemies at ones then you can ever kill, then play this one. I thought I never would give any map the recommandation Avoid it, but this I simply can’t see otherwise. it all start with a prison cell were the wall is blown open of, after that its walking through some hallways filled with zombies, headcrabs and combines. and the more you proceed the more insane starts to get the amount of enemies that spawn in your face.
i do like each mapping atempt that is made by beginner mappers, like I have said many times before. but please, why just make 6 hallways and fill them with spawning enemies. the start of the map did look a little bit promising, but its clear that after the first hallway the mapper didn’t feel like continuing. because adding spawnpoints is nothing more as left clicking with your mouse in the 3D window of the hammer editor (click-click-click-click-click, and again we have made a map.)
sorry for the bad review. and please don’t see this as that I say you shouldn’t add these maps to PP. because you should ! for the better maps and mods its nice that people can see the difference between a mapper who does take the time and effort to make something decent, and those who start with a map and feel bored after the first few hours serieus mapping. still, the mapper did finish the map. lots of maps are lost due to not finishing it. although I am not so sure if this map really does add something to the community.
therefore my Avoid it.
leon
It is not good but it’s not that bad! It has some fun moments.
The last room with spawning zombies is very irritating and spoils an otherwise average map. Tactics not required, just a little thought.
It is, supposedly, the pre-cursor to Escape 2 although I had a little trouble seeing the connection other that you start where this one stops
It entertained me for a while, but the corridors are mainly boxes and it is not at all clear why there are loads of Combine standing behind shields waiting for you. I didn’t mind the spawning headcrabs and zombies too much as it was kind of fun to use the machine gun secondary fire to give them some grief before sprinting for the vent, but in general infinite spawn=massively irritating and therefore better avoided. Pretty much the same goes for Escape 2.
for a first map from the author and even if it was a little to boxy there were some good idea…except the lasr one
I laughed at last screenshot.
Pingback: Episode #56 » Podcast17
Pingback: Garść informacji…
Not horrible, not great. Was okay until the last room.
Pingback: Garść informacji…
One of the oldest maps from 2006. What I can say? This is just typical grab weapons, shoot enemies, escape scenario. Level design is bland and poor. Big amount of enemies typically placed inside big rooms. Combat and walkthrough is boring. The only good thing there’s some work with scripting which is higher than average.
Manually
Medium
10 Minutes