You are given a job by the Gman.
Something about a base being infected and you must secure it.
Being a good employee, you don’t question it and just go do it!
Basic Details
- Title: Dust Runner
- File Name: hl1-sp-dust-runner-mod.7z
- Original File Name: runer.rar
- Size : 1.81MB
- Author: Lexart
- Date Released: 22 June 2003
PlanetPhillip Download Servers
Installation Instructions
- Copy the dustrunner folder into your Half-Life folder.
- Restart or start Steam.
- Dust Runner should now be listed in your Library tab.
If you require more help, please visit the Help page.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
The image order got mixed up a little. The last image should be the first – sorry about that.
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Manually: 1 Users
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Shortest: 0 Hours, 25 Mins by PsyWarVeteran
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Using Gauge: Users
Manually: 1 Users
Time Taken:
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Shortest: 0 Hours, 25 Mins by PsyWarVeteran
Longest: 0 Hours, 25 Mins by PsyWarVeteran
Total Time Played: 0 Hours, 25 Mins
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so I need the HD pack on to get this downloaded, correct
Downloaded ok, had some trouble loading the first map so loaded /map map1 via console, all worked ok except one door that did not trigger. This is a short mod and should take about an hour to finish on normal mode, fairly basic stuff with nothing new typical of 1998-99 first time efforts. Just about worth the download but save this one for when you have an odd hour to kill.
Its very poor for me ….
Problems loading the first map, not very interesting level, poor on health and action and often dying.
BOY! Did I hate playing this.
The start sees you drop down a shaft with stupid textures and you keep dropping if you don’t land in the water, which is just a small section in the corner. Then you have to jump across and meet the Gman.
That’s when the mod really starts.
I found some of the areas interesting but most not. Open a door, get the red block, read “key”, got to another door which now opens, and get the green block, again, read “key”, etc.
The portal in the Gman’s office didn’t work for me and I had to load the next map manually, which was “secret.bsp” in case you need to know. I almost put a save in their for you but didn’t.
The ending is silly and falls back to where you first met the Gman.
All in all not worth your time.
We start in the rectangular pit with balls drawn on the walls. And then there’s the first puzzle – how to survive the drop?
After solving it we find out that it was a dream. We wake up in the flat with simple rectangular rooms with prefabs. We go outside and enter the truck which takes us to the place which is as boring as the Challenger Deep. There G-Man gives us a mission and teleports to the location.
The design is lazy, the author didn’t compile vis to avoid fixing many leaks. Gameplay consists of fighting back monsters and soldiers, pressing buttons and searching for the keys. In the outdoor areas, some mountains are flat.
In the end, we are back in the same dream. This mod is literally smells of laziness. You shouldn’t waste your time on it, because there are many other mods in which their authors put much more effort.
Wow this was horribly boring.
I completely lost all interest in this mod long before the end. It’s a basic shoot some enemies and open doors type mod. Uhh, I can’t actually think of any more to say other then it was pretty buggy and full of bad mapping.
Just avoid this one, it’s boring.
Hmm the portal worked fine for me. *shrug*
Another 26 to go, I hope they are going to be better than this!
The start was OK if you are a fan of Tigger, but bouncing around until you hit just the right spot was almost enough to make me throw up. There’s not much to this other than find key, kill enemies and get to the end. I’d like to write a long reason why I hated this but at the end of the day it’s not worth the effort. On the plus side it’s not the worst mod I’ve played but it’s getting there.
If this had been done by an experienced mapper/modder it might have worked, but it didn’t!
This was awful. Terrible mapping all around, and gameplay that was boring.
It’s chock full of mapping problems. Ladders you can’t climb all the way, jarring level transitions, and did anyone notice the entire wall was pushable in the warehouse near the end? Not to mention the awful lighting.
The gameplay, design, and look of this pack is just bad. I found it so appropriate that the chosen screenshot for this mod was of the G-man with the yellow fireflies around him (which means that the model is stuck in the wall).
Sometimes I will try a mod even though everybody else says to “Avoid It”. This mod may make me rethink that policy. Ugh! The beginning was terrible, the maps don’t transition right, you have almost no ammo or health anywhere. Not enjoyable
The only reason because I don’t put this an: avoid it, is because at least we can play here without bugs, altough and is a pretty serious ALTOUGH, overall this mod is horrible, it has horrible textures, yes really stupid textures at the begining even for being a dream!!!, the spaces are really wasted and not used well, there’s a tremendous lack of combat, and maybe the only decent combat we have is in the big warehouse vs the grunts, and a really stupid end that it was so wierd I don’t get it, here we have a mod headless in every aspect u can think, and the only reason u can play this is when u have absolutely nothing to do, so be warned and if u are an exigennt player this is not for u defenetly!
Minimod with simply odd design, poor mapping but at least a bit combat and a few puzzles.
Pro’s:
-Some combat
-Good balancing
-A few puzzles
Con’s:
-Many design oddities
-Silly story
-Very short playtime (~10-20 mins)
-No atmosphere
-Just boring
As a first release, Dust Runner is fairly typical, with almost every trademark of amateur mapping, starting with the bland level design. Some areas do have a sense of inspiration, but execution is invariably underwhelming, with a lack of complexity and attention to detail. Texturing is a decent job overall, but…holy flashing textures, Batman! The textures on almost every handrail flash like Christmas lights, from red to black and back again. Not to mention there’s a major oversight on the handrails at that, because one side will be red and the other completely black (see middle screenshot). And as the right-most screenshot shows, little is done to hide some extremely simplistic texturing. As if that weren’t bad enough, the r_speeds in that shown area will drop to the teens on any computer system less than an Athlon XP/Pentium 4 and DX8 video card, thanks to horrendously managed w_poly and e_poly.
Gameplay is equally abysmal, even though there are some aliens to fight in addition to the grunts. There are a few nice setups here and there, but there aren’t any inspired set-pieces to add “meat” to the gameplay. It’s just mostly the typical filler to be expected from small map packs. And forget about playing on Difficult because some moments are particularly nasty, given the fact that Half-Life has a model of grunt packing the MP5 with M203 grenades, and multiple alien slaves can unleash certain death at point-blank range. Was this map pack playtested?
And if that doesn’t put you off enough, let’s add on the headache-inducing and head-twisting intro and ending maps, respectively. The intro map is pure “what was the author thinking?” because all it does is make you plummet indefinitely through a long chess-textured tunnel until you manage to hit a small water texture near the bottom. Then there’s the ending, which doesn’t appear to be completed at all, and probably has a bug, because nothing ever happens and you can just walk around in blackness. Okay…so who wants to play this? Finally let’s not forget, not everyone has an archive manager that opens RAR files…
Notes
This review is republished here by permission and was originally published Thursday, 11th December, 2003 by Calyst.
This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.
Wow. What did I witnessed through.
The story is that you’re a guy named Nick that has to go to some facility to investigate the cause of some shit. So, the goal is to find out who did it. And you will find it out very quick because this mod is extremely short.
The combat was terrible. There was barely any ammo, maybe only in the beginning.
The mapping is… decent. You may say: “OMG!!! How could you find this dumb mapping decent?!?!” Well, I liked the idea of that elevator sort of thing and some maps weren’t TOTALLY horrible.
Anyway, I say try it.
Not nearly as bad as people say, the mapping is decent too. It’s just too short and a bit monotonous.
Manually
Medium
25 Minutes