After waking up in the rubbish, you realize you need to get across to the other side of town.
Apparently a plane awaits you that can take you to safety.
Work your way through the streets and even some sewers, join with a few rebels and get to that plane!
Basic Details
- Title: Destiny
- File Name: hl2-sp-destiny.7z
- Size : 4.26MB
- Author: Vetal555
- Date Released: 25 August 2008
Download Options
Installation Instructions
- Copy the Destiny folder into your SourceMods folder.
- Restart or start Steam.
- Destiny should now be listed in your My games tab.
Please see the Technical Help section if you need help.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Reader Recommendations
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Jump to a review
An image is worth a thousand words. Just check the first few screenshots for what is pretty much the whole mod.
Visuals
Bland and boring. Sorry to be so negative but there really isn’t much elese to say.
Gameplay
The only reason this mod isn’t an Avoid It! is because I actually quite enjoyed playing it. Sure, the visuals suck but I had fun killing the metrocops. I suspect that most will find it quite boring. Enemies appear out of thin air and often don’t see you until it’s too late.
Layout and Design
Scale is really important and in this case everything is just too big. The width of the streets makes the gameplay much less satisfying than it could have been.
Summary
Even as I am typing this I am wondering why I did give it a Maybe. I certainly hated the visuals and layout and the gameplay wasn’t very good, but I did enjoy it. Probably more to do with not having played anything for a while!
Size does matter, especially width!
Couldn’t it be argued that the fact that the Metropolice were fun to fight has nothing to do with the mod at all? I mean, if you create a space, lay some path nodes, and spawn Metropolice, there’s a baseline “fun” behavior that will just naturally happen. It has nothing to do with the mod and everything to do with how Valve developed their enemy AI.
IMHO, the fact that a mapper can spawn enemies in such a scenario should not save a mod from “Avoid It” status. A mapper must go above-and-beyond that standard behavior.
really bland and uninspiring got bored in 5 minutes flat
I played it thru Smod for a few good laughs
Sorely tempted to give it an “Avoid It!” but the Author has tried to make something he (she?) thinks is worthwhile – but failed. Heed PP’s words and screenshots.
Happier news. That poor lonely and forlorn Strider followed me home, sad old thing.
It’s standing in the back garden now taking pot shots at the rabbits in the field behind the house.
Strangely it gets on very well with the Antlion Guard we rescued from ‘the Great Escape” so we are going to let it have a home here.
Sounds like you are starting the world’s only Half-Life zoo. Just don’t put the headcrabs in the children’s petting zoo!
Sorry for the anonymous post but head crabs have got into my pig enclosure, believe me you don’t want to know the smell of pig zombies. I went down to the local church and asked Father Grigori for his advice and all he said was “they’re all gods creature’s, so shoot them”. When I got back to the farm the cows had been taking lessons from the Vortigaunts so don’t expect to see Postman Pat anytime soon.
Please train that strider of yours as it has just shot my sheepdog and the antlions seem to think worrying my sheep is good fun. As if I didn’t have enough to worry about, the scanners are freaking out my chickens.
4.26b? Does this win the record for smallest map on PP?
after watching the screens above I don’t feel the need to download and install this mod, not to forget to play it also.
its clear this is made by a beginning mapper. and I always am glad when people pick up mapping as a bobby, but at the same time its always a shame that the beginners want to release something as quick as possible. we all know that good maps just take a whole lot of time. most beginners as far as I know (from mails that I receeved over the years) don’t know were to start. so what they do is start big, and ones you start doing that it emidiatly starts to look empty. so, just because he/she did make and finish this I would not like to give it a avoid it statue. although most people will avoid it ones they see the screens, like me.
i do like large maps, and as many as possible. but only when they are worth playing, and I am sorry to say this, but for me its not worth playing this.
this all said I will give it a think twice, so each one can decide what to do with it.
[This comment has had its Recommendation Image removed because they can ONLY be added AFTER you have played a mod]
i am sorry Phillip, after I thought about it I fully agree with you. when someone recommandated my maps after only seeing the screens I also wouldn’t like it.
so, I have downloaded and played it now, and what I allready was afraid of was the case. its a baly made mod, or better said, its made by a beginner mapper. and there is nothing wrong with it, only do I have the same arguments as I said above. a lot of beginner mappers want to show a big mod, so they make a lot of empty maps. and that is exactly what happend here.
still I was amazed to say that I too did like to play it, but, like
Kyouryuu mentioned above. this has nothing to do with the mapping, but more with the coding of valve of the Metropolice. although I wonder why he used nearly only metro police npc’s to fill these maps with. and this is seen in more maps, I don’t know why some mappers like making maps with only those npc’s in it, while they give the player a pistol as only weapon. maybe this is because the metro police doesn’t use pathnodes, so they don’t need to be placed?? I don’t know this, have to check this out next time I map. I say this becayse there were some citizen npc’s standing around, and they couldn’t walk, (they only get out of your way), what makes me think there are no pathnode entities placed.
another thing that amazed me was that all maps were released without having used the build cubemap command. what makes that everything that is shiny does have such a strange grey color over it, and the npc’s and weapons do look very bad by it to. I can’t imagen that the maker didn’t know how to use this command, its nothing as typing “buildcubemaps” in the console after compiling, that’s all.
another thing that disturbed me was the levelchanges, twice I went back to the earlier map without wanting this. and here and there were inviseble walls blocking whole roads, whats is not done anymore. the most I disliked the things that come from the sky and break into the earth, after that headcrabs come out of it, have forgotten the name of them. he did make them crash into the earth so close to the player that the crash explotion did kill me 3 times !!! I nearly wanted to stop after the 3th time, but just to be able to give my comment here I played on. what did make me laugh at the end was the strider. the skybox above him was places so low that he was stuck in it and looking very wierd. I asume it was ment as a end level boss, but instead it only shot at me when I was standing right in front of him. and then it ended. I could name severel other things that I didn’t like but I don’t want to bash this mod to hard.
i always like it when people start mapping, and each map that is released I think is only for that reason allready great. what I do mind is that this mapper didn’t think in the first place about making great maps, but more about how can I make 6 large sp-maps in a short time. most rooms in the buildings didn’t even had a different texture, how much time does it take to give the ceiling, floor and walls all another texture. it really does look super noobish when they all have just one simple wood texture.
that all said I now do give this one still the Think twice commendation, avoid it is simply not true. like we both said, it was rather fun to kill all those metrocops. and he did place them.
leon
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This mod dissapointed me.
well, I guess that everyone sees that this was a first try mappack.
Most things miss many details, some bugs here and there (had to use noclip twice) and simple enemie movements. But it includes everything a starting mapper needs to know, music, enemie spawning, different levels and headcrab rockets (which are placed a bit dangerous, one time a rocket hit me directly). But at least the author tried to give the city a bit life and the boss battle was quite challenging too.
If you are bored then play this one, but only when you know how to use noclip 😛
In spite of the things wrong with this mod, I’ll give it a Maybe.
The proportions were wrong; and has been said, too much space. I feel like I walked 5 miles to get the crowbar. (Not really.) The first levels were the worst–underground with the zombies was better.
However, I don’t understand why modders spawn enemies in a previously empty room just as soon as I open the supply crate (or whatever the trigger is). If enemies commonly hung out on the ceiling in HL2, waiting to drop down behind me, you can bet I would be checking out ceilings very carefully whenever I go into a room.
The headcrab canisters falling practically on top of me was annoying. I didn’t die, but I took enough damage each time that I reloaded.
At the end, I was stopped by an invisible wall until I showed the triggers. The motor thing was a trigger? I’d already walked close to it, but apparently not close enough. And I have no idea how one of my squad got killed, but whatever.
And, as always, a nice “The End” is appreciated. I reloaded just to make sure I was supposed to be dropped from the game when I got near the fence.