Starting in a small office you must keep moving in the hope of finding an escape route.
Moving forward is actually the hardest part in this mappack, as you way is contantly blocked and you must solve the “puzzles” to move on.
Basic Details
- Title: Croman’s Office Mappack
- File Name: hl1-sp-cromans-office-mappack.7z
- Size : 1.01MB
- Author: Croman
- Date Released: 15 October 2010
MapTap Users
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Download Options
You can still use it with MapTap once you have downloaded it.
Manual Installation Instructions
- Copy office.bsp, office2.bsp and office3.bsp into your Half-Life 1/valve/maps folder.
- Launch Half-Life 1
- Open the console and type map office.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Technical Help page.
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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I was hoping for more than I actually got with this.
Getting out of the first area was interesting but I encountered one game-crashing bug and a non-ending that left me feeling quite disappointed.
The bug occurred in the area with the tram, trying to jump down to the lower levels – eventually I just noclipped.
In fact, I had to noclip through another section, was was the door in the security area. I could find no way to open it and then somehow it did, the sign and metal grate stayed in place.
After that I couldn’t find a way out of the red area with the strange lift.
The author was about 15 when he made it, but he still could have polished it a little more before release.
Anyway, only play if you need you Black Mesa fix.
A slight correction to the instalation.The maps go in the half-life/valve/maps folder
Some nice mapping, scripted moments etc.
But whats with second map? Is it really bugged or i’m just so stupid? I have no idea what to do after I get that pistol.
Try looking for something useable…
Solution:
[spoiler]like a switch[/spoiler]
Not sure if I finished it or not.Noclipped the entire thing and still no idea if I did it right.If there are triggers for doors they dont work.Not sure if the floor in the one area is supposed to let you fall down to the room below but it doesnt.Finding the switch to open in the first area is crazy as its hidden up beside a vent opening.Just an overall mess in my opinion and should never of been released to the public.
There are door triggers, and that’s what a puzze mappack is about.
To think and find a solution, switch or something like that.
Some things need to be broken to access the next area.
Read my walkthrough below for checking out how to complete the mappack. (spoiler alert of course)
Where’s the walktrough link????
See the comment below. It’s contained in a SPOILER box.
I didnt need to use noclip untill the room where the ceiling tiles should let you go down.I went over that room with the crowbar pixel by pixel and it did not break
Strange, it did work for me every time, always at the same spot of course.
I did play this mappack like five times already, for finding bugs, things I’ve probably missed or just taking a closer a look.
All I found is the “jump-down” bug causing the game to crash, that you need some sort of luck not getting squished by the huge fan and the unfinished “end”.
However, I think it’s a pretty nifty pack from an 15 year old..
Yes, there’s almost no combat, but I like the atmosphere and puzzles here.
We start in a tiny room and there aren’t much options to progress, the mapping is quite nice, it looks like a BM office / maintenance section. Lighting is also very good in my eyes, but what’s best is the intense atmosphere, laced with ambient sounds / music and small amount of scripts.
The puzzles are not obvious at first, but always logic. Just look around carefully!
Naturally at first I was stuck to several times, thinking: “what the hell?” but after some time I figured out how to proceed. Don’t cheat, it will ruin game experience!
I’m glad Phillip already mentioned the major bug in the tram area, that can make the whole game crash, also that there’s no ending at the, well, “end” of the mappack (unfortunately!)
So don’t jump down on the light first, jump *directly* down the lower level, in front of another tram (yes, lot of falling damage)
By the way, there is no “noclip” needed, except if you want to explore the last section, the large elevator room. (which is the “end”)
It was me who suggested this mappack to Phillip for publishing it here on PP, so you have to blame me if you don’t like it 😉
Usually I love action mods such as gruntfests etc., but this mappack was a cool experience I found really nice, loved the puzzles!
The layouts and places make clear it’s a pretty creepy atmosphere, it’s often tight or small rooms and no obvious exit. So go find it! You must escape!
So if you’re a fan of great atmosphere combined with cool puzzles, this mappack will bring some joy! Action-lovers, skip it!
Pro’s:
-Some very cool puzzles
-Great, intense atmosphere
-Good mapping, nice layouts, details and lighting
-A few scripted scenes
-Good balancing
Con’s:
-Almost no combat
-No story
-Puzzles can be tough, or just finding out what to do next to proceed
-One major bug can cause the game to crash, so quicksave quite often!
-A bit tight vent shafts (beginning), can be frustrating to fit inside (fattie!) 😉
-No end – what a pity!
-Looking more or less unfinished
-Minor design oddities
Walkthrough:
[spoiler]
1.
go through the only accessiable door, grab crowbar, climb on crate, break vent shaft grid, duckjump into vent, straightforward breaking next grid
2.
fall down, turn left, duck and break another vent grid, inside and to the end of the shaft, break grid, kill zombie
3.
turn around 180°, facing the wall where you came from and break the electrical box (black / yellow) between the pipes with the crowbar via jumping and hitting it (this will open the door behind you then, “access granted”)
4.
grab pistol from dead guard, crouch into another vent shaft (dead scientist), in the small room turn right, hit the left switch to make the door near the dead guard slowly open, head inside
5.
yet another shaft, break it, hop inside, fall down in the shaft, breaking another two grids to access a a new room, down the ladder
6.
kill or avoid zombie, climb up the ladder on the other side, break the damaged grid fence with crowbar, down the next ladder
7.
this can be tricky, try to carefully walk into one of the safe spots of the huge ventilator, let it turn you to the opposite of the ladder where you came
down from, and smash the grid on the left side with the crowbar to enter another vent system
8.
headcrab around the right corner, kill or avoid, from the just-broken grid, straight ahead, up in the vent shaft (mapchange)
9.
break grid, and walk in the far-right corner of the next room, break ground with crowbar to fall down into a kitchen / cafeteria area
10.
break the middle of three windows when looking outside in the tram section, carefully let yourself fall down ALL the way to another platform where you can see another tram (game will crash if you try fall safer via landing on the light ledge first etc.)
11.
open the door via the button next to it, head inside the dark corridor (flashlight), break the upper or lower glass of the right door of the double doors, duckjump through it, shoot the security override button on the desk through the tiny hole in the window
12.
enter the opening door, now you can explore the men’s toilet (script will open it, zombie inside) and go find a way to access the red door to the last section of the mappack, I only could noclip through there, there’s nothing to do anyway so it’s just the end…[/spoiler]
A creepy but confusing mappack that’s fun while it lasts. As Phillip said once you get to the Storage shaft that’s the end.
Ah I remember this when I first played it. And I also encountered all the problems you 2 @Phillip & Andyb did.
It is true it’s sometimes kinda hard to figure a way out. Be it near the start with the plates on the ground or later on with the security door where you actually have to throw a grenade to blow up the door console so that it will open.
The tram area required just a lot of carefully planed jumping.
Basically noclip isn’t required at all in this. Even though I have to admit I used it myself the first time I played it as I was as stuck as you people were.
But besides those few minor areas where people can get stuck it is a decent map pack which features great combat & great mapping texture wise as also architecture wise.
Play it later & yes definitely check out the Walkthrough.
“features great combat” ????
“grenade” ????
You sure your talking about the same map?
Yeah, it seems 23-down is mixing something 😉
There’s almost no combat in Croman’s pack.
And you don’t have a grenade here, BUT I can remember the same “puzzle” is working elsewhere too with a grenade, just can’t remember in what mod/map.
But it was HL1…
Maybe there’s a play value in the first 2 maps in here, but I have to say I didn’t like it almost at all, there’s no big sience in the puzzles here, just a big advice: [spoiler]SMASH SUSPICIOUS OBJECTS WITH THE CROWBAR!!, AND SHOOT SOME BUTTONS WITH UR GUN!![/spoiler] that trigger doors and vital parts to go on.
I am really tired of pure puzzle map recently and I think only real puzzle fans are into the ways of maps like this…
Also I had a major crash bug in the tram parts where u have to do some risk jumps.
*And I have to say I installed this mappack with MAPTAP, and I couldn’t load the maps from the HL1 steam launch, because my saves didn’t appear, I love that maptap, could launch some HL1 maps, but I couldn’t reload them from the original HL1 steam launch, and also I couldn’t get the cheats to work from the maptap launch, so I uninstalled it and re-installed it directly to the HL1 maps folder and worked propperly.
I’m with Hec on this one. I didn’t like it at all. It’s basically a “puzzle” type of pack, but mainly here puzzle means that the challenge is in finding out how you should do things rather than in doing them. I found these maps frustrating. I second the notion that you kind of end up just crowbarring everything to see if it’ll break.
That said, there are some good scripts here, but the author took some shortcuts there as well, such as using black walls instead of proper shadows for a dark vent.
I also had the game crash on me at the same point. I really thought the only clever puzzle was at the end with the scientist. Other than that, it’s mostly an exercise in minor frustration.
The maps are decent but there is so much vent crawling that the gameplay experience really suffers and honestly I didn’t care much what I was looking at. This has some redeeming values, I just didn’t enjoy it at all.
Using Gauge
Medium
15 Minutes
This mappack – even though the author was 15 when he made this – is mediocre at best. There are 3 maps to play through and the best was undoubtely the 1st. The crash in the 2nd map also occured in me, but thanks to the user Technic I managed to get to the last map. There is almost no combat; just a few headcrabs and some zombies. The map is really easy, and I could give it a PIL if it wasn’t for 2 huge flaws: 1st, to get to a specific area (the final room with the red lighting) you have to noclip. There is no other way and that sucks a lot. 2nd, there is no ending. I mean, mods like Minimicus at least have the phrase “THE END” written, but here there is nothing.
Overall, I say play this mappack at your own will. It’s really short, there is almost no combat and it’s quite boring to be honest.