A set of corridors that eventually lead outside, assuming you can make it that far!
It is after the events of episode 2. Gordon Freeman has left Black Mesa east after him, Kliener, Alyx and Magnusson buried Eli. He wants to get back into the resistance movement to get his mind off recent events.
Unfortunately during his travel to the rebel camp, he has to move through a building; which brings it’s own dangers with it.
Little does he know, some remnants of the Combine overwatch have moved in to the building he has to push through, and it’s too late to change plans now. The Combine have their orders from before the Citadel was destroyed: Kill Gordon Freeman AT ALL COSTS!
He has to expect all types of enemies because the Combine have lost their grip…their once imposing “thumpers” which kept Antlions at bay billowing smoke, their idea to use headcrab bombs having backfired on them, creating hundreds of zombies. Hopefully the situation will slow down their progress in hunting down Gordon.
A group of rebel forces will Rendezvous with Gordon outside the building. They are eagerly anticipating the arrival of “The one FREEman”.
- Title: Corridors
- File Name: hl2-sp-corridors.7z
- Size : 2.21MB
- Author: Flynn
- Date Released: 15 January 2009
Download directly into MapTap [2.2MB]
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy corridors.bsp into your Half-Life 2 Maps folder.
- Copy all the .vmt files into your Half-Life 2 Materials folder.
- Launch Half-Life 2
- Open the console and type map corridors.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
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1,625Overall
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4Today
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8Last 7 days
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13Last 30 days
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90365 days
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 8 Mins
Shortest: 0 Hours, 6 Mins by Quaskie
Longest: 0 Hours, 10 Mins by Daken50
Total Time Played: 0 Hours, 16 Mins
I really enjoyed this one. Partly because the setting is limited, but I’ll talk about that tomorrow, and partly becasue I got stuck a few times.
As the name suggests it’s set in corridors, so don’t expect anything more. Generally the gameplay is balanced, with just the right amount of exploring and fighting. The enemies are varied enough to keep you wondering what is around the next corner.
I feel the overall design is let down by the strange mix of settings; for example a ladder exiting almost in front of a set of stairs. Since this map isn’t really part of anything greater it doesn’t really detract from the experience but it’s little things like that that other mappers and some players, me included, tend to notice.
I have a feeling most players will give it a Play It Layer recommendation but I enjoyed it. But then again I have a tendency to enjoy shorter, more focus maps and mods than most.
I actually enjoyed this mod more that I thought I would. If you want a good mod play this!
Hello people. I am glad you enjoyed my map! Phillip, the part which you mentioned that seemed weird were pointed out to me in the playtesting stage as well. I found it hard to think of an alternative, apart from putting a trap door, but that slowed the player down coming out from the ladder into the room with the turret on the ceiling. So I left it how it was.
Some people were having trouble figuring out that the steam was very hot so I added some headcrabs which try to run at the player and die upon crossing the steam, although I can’t see that in your screenshots so I am not sure whether you have the map where I made those changes or not.
Yeah, I can see what you mean, perhaps you could have located it more to the side and put a small barrier around one side? Anyway, too late now.
The map I played didn’t have headcrabs near the steam.
A short, fun map that can be challenging if played on Hard. The author should make a sequel that continues from Phillip’s last screenshot.
P.S. Just thought I’d mention: my hl2 folder didn’t have a Materials folder, so I had to create one.
I liked this Mod. I played it on normal and there was just enough ammo and health around to get through each section. The traps and way forward needed some thinking about and while I died a few times that did not detract from the experience as there was plenty of auto saves along the way.
I was a bit mystified by the blue wheel handle in the space behind the exploding drum, I don’t know what it stopped or started. What did I miss?
Good fun for about an hour. It could easily be expanded either way so it would fit well as part of a longer story.
Have a go, you won’t regret it.
Maybe you got it a couple of weeks ago, before I updated the downloads. If it’s not the case then you’ll have to tell me where you got it from so that I can update the download. Good suggestion about the barriers as well. I wish I could of thought of that!
Sirocco, the blue wheel behind the explosive barrel turns off the poisonous steam in the room that you go into down the ladder. I am surprised you got an hour out of it! The two playtests I got reported 20 minutes.
Len, thanks for telling me that, it might mystify some people. I didn’t think to put that in the readme.
No head-crabs in my very recent download either. ( FileFront )
Finally had some time to play this.So once I packaged it up so it was in my steam menu I started out.I figured being such a small size it would be very short.Wrong!It took me about 30 minutes or so to play it.A bit of thinking required and some quick moving so you don’t get blasted away by turrets.Took me forever to get boxed piled up to get to a grate when all I needed was a grenade lol.Oh well,live and learn.
One thing I did find strange was the stairs.They seemed very steep to me but could be my setup I suppose.Any way it was very entertaining.
Some interesting scenarios here, but I have issues 🙂 I never could turn off that poison cloud at the beginning, even though I found the broken valve, and another unmoving valve. From there, the death traps just kept coming. Too many mechanized ways to die, and precious little real combat. I want a stand up fight, not another bug hunt!
Very nice litttle map. Enough challenge to engage, and the fights were nicely balanced where placement and timing were very good indeed. Took longer to play than belied by the map size.
I liked this map.
I don’t think you’re supposed to be able to turn off the first steam “trap”. At first I just ran through it, and then I found the alternate route.
Not a lot of excess ammo, health, or batteries, but I made it out alive.
My only complaint is that the sound for some of the doors made it seem like they should open. But I soon learned that doors either open or they don’t, they don’t open later (except near the end).
Download seems to be not working properly.
It downloads in about 10 seconds which should take 15 minutes
at my connection.
Any help would be appreciated thanks nige
I think it must be related to your connection or location, as the download works okay for me. I’ve added a local download though. Let me know if you still have trouble.
Thanks for the help.The local download worked.
Must be my slow connection not file front.
I had a great time playing this map ! Far more challenging and lengthy than you’d expect. Nice job on making us work for the initial alternate route Flynn ! I like close quarter indoor areas and while the graphics were a bit dull, it was laid out well enough to keep me backtracking, exploring and interested. ( Oh, bug report. The ceiling turret seized up in the ceiling while continuing to fire endlessly. )
Combat level was good,( with plenty of crowbar practice ) with a fair level of problem solving. I also liked that the head-humpers spawned from the hole in the floor each time you crossed it. All around, I really enjoyed it! Nice work Flynn !
Kind of enjoyed this map but didn’t like when you backtrack to find a progress point you get punished e.g. the headcrabs spawning or the steam that never turns off.Could have have a little more health and ammo
but to offset that that is one of the easiest antlion guardians I ever took out.Thanks to Phillip for posting this on his direct server(nige)
I like this difficult map quite a bit, and it loads and plays fine, but as soon as I load a previously saved game(and only then) it says “ai disabled’, until I relaunch the game.
I’ve tried every single impotent “ai_fix” and “ai_norebuildgraph” and “ai_fix.cfg” trick a trillion times, and IT DOESN’t WORK.
I have 200 mods and custom maps on this computer for HL2 vanilla, EP1 and EP2 and they don’t have this bug so the issue is not my installation. I have the original HL2 from 2007 installed plus the orange box (all legal).
I wish valve finally put an end to this infamous “ai_disabled…” error, especially in 2011.
In a nutshell: ai does work upon loading the map, but ceases working after loading a saved game.
denizen50,
I couldn’t agree more about the ” AI disabled” junque put out by Steam. I have noticed on some of the latest config.cfg files I now have an F11 function that seems to address ” ai disabled” — SOMETIMES.
It’s set up as
bind “F11” “ai_disable 0;ai_step;ai_resume”.
Also, as you say, this map seems to cause the problem only after a re-load. It’s also the ONLY file that DOESN’t get fixed — with ANY amount of massaging. Then again, I have played it with absolutely no problems. Go figger.
What does Steam hope to gain by having this awful routine built into their engine? Oddly enough I was able to replay this after the May 2010 mess they created by switching it over to App 215.
I have nothing against the story or its setting, as there are several mods which tried to present a closure to the series and were regarded badly. I have, however, something against it being a non-functional map.
Basically it happened that at some point into the game (as you can see I only got like 6 minutes in) for the AI to disable upon loading another save. I’m sure there is a console command for this but as long as it keeps happening this map won’t get a good rating.
For what it’s worth, I rated it with 2 stars instead of one because I liked the level design, reminiscent of Russian architecture/bunkers.
Manually
Medium
6 Minutes
The special vents yielded pink\purple textures. Not sure why people bother making special models and textures when the game has perfectly usable stuff for that. “Spend more time on the gameplay”!. Overall the gameplay was good. Good looking and playing map… till I died, then the AI-Disabled was ever present. Tip, don’t die. Worth a playthrough.
Manually
Easy
10 Minutes