Cool Gluon

for Half-Life 2: Episode Two

17th October 2009

A puzzle and action map from miigga. This one is a little longer than his other releases.

The players starts in a room after dropping through a drain cover (nice touch).

Work your way through the indoor areas until you reach the….
What? You thought I was going to spoil it for you?

Basic Details
  • Title: Cool Gluon
  • File Name: hl2-ep2-sp-cool-gluon.rar
  • Size : 4.76Mb
  • Author: Miigga
  • Date Released: 16 October 2009
MapTap Users

Download directly into MapTap [4.76MB]

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Download Options

Download to your HDD [4.76MB]

Manual Installation Instructions
  • Copy gm_coolgluon.bsp into your Half-Life 2: Episode Two Maps folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map gm_coolgluon.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

16 recommendations, average score: 4.44 (out of 5), standard deviation: 0.75 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

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Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 2 Users

Time Taken:
Average: 0 Hours, 16 Mins
Shortest: 0 Hours, 15 Mins by Daken50
Longest: 0 Hours, 16 Mins by JellyBeanDude27
Total Time Played: 0 Hours, 31 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Phillip says Play It!Play It LaterPlay It LaterPlay It Now!Think TwiceMaybe?Personal FavouritePlay It Now!Play It Now!Play It LaterPlay It Now!Play It Now!Play It LaterPersonal FavouritePlay It Now!Play It Now!

27 Comments

  1. Phillip says Play It!

    This review contains spoilers.

    I almost made this a Hall Of Fame but it lacks a story or at least that something special. That said it’s the best release I have played in a long time.

    Visuals
    Whatever I have against miigga’s maps, and it’s not much, I have to say they are beautiful to look at. He uses the Source engine so well and others could learn a lot from him. No area is too dark and the only problem I had was the traina nd the crates were a little bright for my taste.

    Gameplay
    Okay, what he did this time was create two set pieces and I enjoyed both, although I have to say my expectations were higher than the feeling at the end. I don’t remember him doing that before but at my age I could easily have forgotten them. The problem with the first setting (see images 13, 14 and 15) were the arrival of the enemies were a little predictable in both location and timing. The second (see image 25) suffered from a similar fate. Not enough variety or challenge. The settings had been perfect set and I knew as soon as I entered the area that it was going to be a fight but it just wasn’t exciting enough.

    The manhacks emerging from the floor was a classic moment, made all the more exciting by the fact that you couldn’t hear them – great touch.

    I found one “hole” in the mod (image 28) where you could jump on a ledge and see over a wall, but I couldn’t get out. That particular puzzle took me a while to workout but it was very nice – perhaps the best of the bunch. Although images (21, 22 ,23 and 24) show a nice puzzle too.

    I didn’t like the appearance of some crates seen in image 6, that suddenly appeared after I had been around the corner, but that’s a minor issue.

    The train ride was perhaps a little hard but well built. My problem with this and it was the same in Sity was that if you failed, you died. Personally I don’t think that’s the best way to go. I don’t mind dying because I chose the wrong tactics but in this case it seems different.

    Lastly, the finish was, well, a little disappointing. Definitely needs more thought for the next release.

    Layout and Design
    Miigga always takes you on a winding path and that’s cool with me. Some puzzles still seem a little artificial, but there’s little doubt he is getting better at blending them into the environment and making them seem natural.

    Summary
    Miigga is getting better and better with every release. That excites me because with his talent for visuals and increasing ability to “blend” puzzles the next release should be fantastic. My unsolicited advice to him would be try and include some sort of story and obvious reason for playing. Even if it’s a quick explanation text on the screen before the map starts. I will even offer my humble services as a sounding board and ideas man if he is interested.

    Without doubt a fun and well-built release, that should be played by all.

    5 Words Or Less Review

    Action and puzzles – perfect combination!

  2. Play It Later

    Very good and a must play at some stage.
    For me, I preferred agglutinaatio,cooldiradicle and coolmission which I think have superior environments – nothing wrong with this one though.
    The train ride is doable if tricky and the end was a bit of a dampener but at least there is an end.
    Very nice, very enjoyable Miigga; and thank you.

  3. Clunkfish
    Play It Later

    Very good – has a professional feel. The puzzle with the roller mine really had me stumped for a long time! Looking forward to the next mod from this talented author.

  4. Miigga

    You criticized the crates for looking silly, but it seems like you are using some sort of a custom skin for the crates.

    The crates I put there are completely default supply crates with the default supply crate skin.

    Thanks for the positive review, though. I appreciate having someone who makes fairly in-depth reviews of my maps, makes me see what I’m doing wrong and what I’m doing right.

    1. Grey Acumen

      Hey, Miigga. Is there any chance you could bundle up all of your various maps into an actual standalone “cool” mod? I really like your work, but I hate running maps from the console.

      1. Grey Acumen
        Maybe?

        I liked this one, but I was hoping either for more puzzles, or at least to have the gluon gun show up. I didn’t see it at all.

    2. I wasn’t critising the crates for looking silly, just too bright.

      Mmm, that’s interesting because I have never installed any custom skins for EP2. I wonder if my installation got screwed up with another mod. To be perfectly honest I did notice they were different in all mods but thought Valve had updated the skins in some update I missed.

      I think I’ll delete all my local content for EP2 and start again.

      1. Joe

        that would be advisable. Is it just me or did that different crate (with the health cross on it) come from Strider Mountain files? I haven’t encountered that new crate in my normal HL2 setup but I thought that crate came from them.

  5. J-Man
    Play It Now!

    I enjoyed this MOD thoroughly..About the medic crates, didn’t see any, and I believe I have seen these skin’s used in Css Sci-Fi 3 HardWire.. Either way, I really don’t care ! This Mod was damn good…But the ending could have been better !! ( I’ll give it 5 star’s )

  6. Andrew
    Think Twice

    My use key ceased to work. Useless to play forward in that situation.

    1. Are you rating it Think Twice because the of the key issue or because the map wasn’t to your liking?

  7. Personal Favourite

    Dammit, I think I’m getting a fanboy of miigga 😀
    Why this is one of my personal favourites?
    It has simply the perfect amount of battles and puzzles, and it really nice how they change that fast. Also the map has an extreme long playtime and looks just wonderful, e.g. in the other area where a train and a car are broken through the ceiling, just great. The fights were okay, some areas were nice and the first battle had a nice alternative to defeat your opponents and some great surprise moments like the manhacks appearance or when the combine come down with an elevator.
    Sure there are also things I didn’t liked that much, like no real story, and the end was really a bit disappointing, but overall it has still such a diversity of combat, puzzle and movement.
    I just hope that miigga makes outdoor maps in the future as well, getting a bit bored of indoor all time 🙂

    1. Miigga

      Unfortunately for you I really dislike making outdoor areas. 🙁

      Well, if you’re a fanboy, you’re in luck because I am currently working on a new singleplayer puzzle-action map for ep2. I promise I’ll try to come up with a good ending this time. (in gm_coolgluon I noticed that my entdata is growing quite large so I decided to just end the map there, hence the abrupt and weird ending)

      Here’s a little sneak peek screenshot of my upcoming map if anyone is interested: http://i44.photobucket.com/albums/f34/Miigga/gm_coolnewssdsdsfsd0032.jpg (and if you are smart you can change the number 32 to something else to see other screenshots)

  8. Play It Now!

    Thanks Miiggga, you have alot of talent, I enjoy your maps, sure there might be a flaw here or there but I can see you getting better and better. I really enjoyed this map, the rollermine was tough (simple but took awhile to figure it out and the train took a few trys forsure, im glad there are quick saves. keep up the good work! and again thanks phillip for giving us access to these maps and the oppurtunities to play them

  9. I’m stuck. The area with the rolling mine ball (image 27) how do you get to the other side of the radioactive waste? It would appear that you need to blow the windows out of the area with the barrels, but I just can’t figure it out.

    1. Image 29 show a draw where you need to put the rollermine.

      1. Yes. I put the rollermine in the square container, but I don’t see what that did. The two force fields are still on in the previous room. The area with the barrels and health station is still closed. Is there something that is supposed to activate or open or something when I put the rollermine in there?

        1. Have you tried closing the draw? I think that forces the rollermine inside somehow.

          1. Oh, thank you. That did it. I didn’t see that it was a drawer. It looked to me like a box attached to the wall.

  10. Play It Now!

    This was a fun, clever mod. I did have to resort to using god mode during the grenade-acid pit because I just couldn’t figure out how to get that 2nd one in…

    I seem to be having some issues with overly-bright graphics. Some of the pipes and such were *extremely* brilliant white, highly reflective. I’m not sure where that texture is coming from.

    I’ve been playing these in alphabetical order. So, this was the 4th one I’ve done, and there IS one complaint I have, well, two –

    1 – There’s not really enough ambient music. While there is music to go with certain dramatic moments, there’s almost none at all otherwise. I’d like some kind of mood music around just to fill the space.

    2 – Going along with that, there is ALWAYS the eternal hum of indoor-industrial machinery. That gets to me after a while, especially when I’m trapped in a place searching for the last key or whatever, to get out of that area. In places it became somewhat overwhelming, though it wasn’t nearly as annoying as any of Strider Mountain’s annoying alarms blaring continually if you missed where to turn them off. 😉

    I thought that the puzzles were intensely creative. While I understand that your ‘thing” is the “key puzzle” that’s actually new to me, so I enjoy figuring out what needs to go where. I’d like more of that in the normal games 🙂

    Aside from any of those minor things, I think that this map was a LOT of fun. I’ll be continuing my Miigga experience today, with the last one I haven’t done. 🙂

  11. Play It Later

    It’s hard to review this since I started it 2 days ago (crossed the acid pit) and finished it today.

    Another of my faves, Migga. I died the first time at screenshot 25; which is the first time I’ve died in one of your maps. (Well, except for falling in acid, or walking on electrified flooring, or your other almost-insta-death things.) I guess it’s the first time I’ve died in combat in one of your maps.

    The train was difficult–thankfully I survived (barely) my first time through, because the second time I tried it I died. The roller mine puzzle was clever–of course I threw it away when I first saw it, so had to reload after I noticed the drawer.

    As stated, the ending was weird, but at least you said it was The End so I didn’t have to wonder. Thanks for another great map!

  12. Play It Now!

    This has been sitting on my hard drive for a long time, and finally I’ve gotten around to playing it. It’s not quite as short as you’d think – for one map, there’s a lot crammed in there. It took me a solid 15 minutes to play through it. The environments are all industrial, and beautifully designed; each is laid out for maximum firefight enjoyment, with ample spots to take cover and flank enemies. A few puzzles served to break up the run-n-gun very nicely.

  13. Hec
    Play It Now!

    Weeell guys!!!! this is the first cool and great looking map that actually feels like a good laided out and structured miigga’s map!, I love the special ride challenging section but I also felt that the end was so cut off, I mean i’d preffer to end in a light side or an open area with some rebels or so.

    The action was great and the puzzles were so clever and pretty good ballanced, and here I confirm that I love so much more miigga’s maps when he gives us action and not only pure puzzles definitely.

  14. Play It Later

    Haha, totally agree with Hec here again.
    Migga’s map aren’t bad at all, but the ones I played yet were puzzles only mostly.
    As HL is an action-oriented game series I do want action!
    And this map here gives some action finally again.
    Nonetheless there are also some puzzles and nice scripts.
    But the combat is brilliant! Puzzles are just average imo.
    The train ride is fun and also one of the combat scenes with the turrets.
    I died there a few times because placing turrets wasn’t that clever at first 😀
    Then I found a excellent option were it’s just impossible to die hehe

    Cool map, I hope the other one’s I’m playing in the future have the same combat amount, however this one here is a nice mix of puzzles and action!

    What I didn’t like much is the selection of textures and layouts.
    Sorry, but I just can’t explain it more precisely, it just was dark and boring-looking somehow :/

  15. Personal Favourite

    I absolutely LOVE this map! I cannot find a single flaw with it! The ending makes no sense but that doesn’t bother me since the rest of the map is perfect!

    The gameplay is great, mixing puzzle and action. That metrocop battle and the one in the elevator room were just awesome. The puzzles are awesome too (or should I say “cool”). They’re quick but puzzling, just how it should be. Some of them are finding things and some are not. I love them either way.

    This also covers a wide range of environments. City, underground, factory and more. I love how many different places there are, and I also love the atmosphere in this map. It seems very mysterious and very interesting.

    Play this map. Definitely. It’s absolutely awesome.

  16. Play It Now!

    Well, it’s a classic Miigga map. That fact alone makes it perfect.

    For a Miigga map, there is a little bit more combat, which is great. The puzzles are also very clever and the environments are – like most of his maps – amazing. They truly show how beautiful the Source engine is and what could be done with it. Lastly, this map must be his lengthiest map ever. It took me around 25 minutes to beat it.

    Overall, I definitely recommend this map to everyone. It’s fun, clever and long.

  17. Play It Now!

    Looks and plays good.

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