About
A series of simple rooms linked via lifts where, with the help of Combine soldiers, you need to clear the rooms. There’s very little else to say about it except that the author is building a second version and wants feedback.
Basic Details
- Title: Citadel Of The Dead
- File Name: hl2-sp-citadel-of-the-dead.7z
- Size : 444.91kB
- Author: diabl091
- Date Released: 11 June 2007
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Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
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691Overall
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0Today
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4Last 7 days
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10Last 30 days
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51365 days
I never want to discourage anybody from mapping and respect everybody who actually manages to release something but I am afraid I have to tell you to avoid this map unless you enjoy clearing simple rooms full, and I mean full, of zombies and headcrabs.
A better map for this style of gameplay is Zay 1, 2 and 3.
The maps would benefit from better transitions from each room. The lifts do little to increase any tension or expectation and they also caused me a few problems. My advice to the author would be to try some sort of logical progression; perhaps increasing or decreasing the room sizes and related enemies. Definitely vary the architecture and layout.
My Recommendation:
I load the map & am instantly bound from movement. I can jump & crouch, but nothing else. I can’t noclip out of it either. Any suggestions?
If the author is wanting feedback, then how do we contact him/her?
Okay, I “unstuck” myself, FINALLY.
This wasn’t very fun. Just straight forward point and shoot. All the rooms pretty much looked the same, just a change in the number of foe. Lacked in detail, suspense, and most importantly, imagination.
My Recommendation:
I guess I won’t even bother to download this map… thanks for the warning 😉
Looks like a skulltag invasion map!
Via the comments system, of course. Whether he knows about PP is another matter!
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I feel like I am going to puke right away after a serious disaster. I have nothing else to say.
Nothing more then a straight forward point and shoot at the hoard of zombies in somewhat poorly mapped rooms.. My saying:
I have a mix between avoid it and consider it.
It wasn’t bugfree, design was below average and with no interesting touch the only thing wich make me enjoy it a little was to move the turrets from place to place to kill the zombies also looking to the end I suppose it ends with a abrupt message that intend to say that there will be a follow up…
i like this map,play it with smod and it’s fun, nothing great but fun