In this unplanned What The Headcrab! Special, talk about Reaktor’s The Trap 2: Mindlock, an in-development mod for the Source engine that will feature some new gameplay dynamics and some very clever puzzles.
Oh, did I mention the absolutely fantastic voice acting?!
Hello and welcome to What The Headcrab! Episode 19.
Slightly behind schedule but still packed with plenty of news and updates.
As always, there’s a giveaway courtesy of A A Ron from SteamContests.com and news from RTSL.
The Misc section returns but split into reddit and YouTube, at least for this episode. As with last week, no Half-Life Lore Trivia or YouTube channel spotlight – sorry.
Hello and welcome to What The Headcrab! Episode 18.
I have another mod-packed show with plenty of Half-Life news items to keep your Houndeyes Hunting, your Barnacles Biting and your Antlions Aching.
As always, there’s a giveaway courtesy of A A Ron from SteamContests.com and news from RTSL. Due to time restriction, no Misc section, Half-Life trivia Lore or YouTube channel spotlight – sorry.
Hello and welcome to What The Headcrab! Episode 17.
I have another action-packed show with plenty of Half-Life news items to keep your Headcrabs Humping, your Bullsqiuds charging and your Striders stomping.
As always, there’s a giveaway courtesy of A A Ron from SteamContests.com and another Half-Life trivia question, news from RTSL and the Miscellaneous section that covers no mod stuff.
Berkan makes the announcement that a demo mod WILL be released.
Before you do, I want to address a couple of points.
Firstly, a few people have asked me why I am giving so much attention to the project. I feel that crowd funding of projects like this is a really important topic for our community. This has the potential to allow modders to turn into game creators, which in turn could be great for the Half-Life game community.
Secondly, I plan to make a lot more What The Headcrab! Specials and these happen to be the first few produced. They will be on plenty of different topics but all connected to the Half-Life community, so stay tuned for those.
Thirdly, I have the same reservations, doubts and misgivings about the project as you. Some things I really feel are mistakes and others are just false. But, I feel we should try to be open & curious, and simply ignoring this won’t help future creators.
I want to play Half-Life games within the Half-Life story universe with the same “feel” and design format that we have come to love, but we don’t always get what we want. Clearly, Prospekt made us very wary about promises and presentations but I want to remain positive about such projects.
I hope you enjoy the interview. Thanks for watching.
19th March 2017 4 Comments