This is the Phillip’s Blog category

A variety of post themes, including articles, ideas, stories and rants.

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Zombie Ideas for Cause and Effect Competition

Introduction There is a competition on at Cause and Effect to create some new zombie ideas. I have submitted four. The first three are themed around the idea of being infected via animals and then taking on some of their characteristics. Snakebie Physical features: The skin is slightly shiny and there is a translucent pattern… Read More


21st November 2004 3 Comments

Sweat

Introduction I’m constantly looking for ways to give games and mods more replayability. The obvious answer would be to have a certain amount of randomness to the location of enemies and health, the way enemies respond etc. But there are also other ways. I’m currently writing a post that discusses this exact point. It’s main… Read More


19th November 2004 4 Comments

Black Mesa: One Hundred Years Later – Mod Story idea

I wrote this story in response to a mod called Black Mesa: Source that was looking for ideas. Here’s what they have decided to do: Black Mesa: Source is a Half-Life 2 modification determined to recreate Half-Life 1 on the Source Engine from the ground up, keeping the original as much intact as it possibly… Read More


14th November 2004 3 Comments

Flesh and Blood Rain

I’ve just finished reading Iain M. Banks’ new sci-fi novel and was thinking about his other stories. Most are novels but he released a book of short stories and there is this great little piece about a city on wheels that lays down a road made from the skulls of its dead enemies. This led… Read More


12th November 2004 No Comments

Centrifuge for Hypergravity Testing

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The player enters room and warning lights come on as well as loudspeaker system: “Warning, the centrifuge begins spinning in 30 seconds…Warning, the centrifuge begins spinning in 28 seconds…etc.
The player has to find either a way out (Not possible) or find somewhere safe to hide. The only place is inside the pod. Once inside the player’s HUD changes to display spin time remaining and current G’s.


11th November 2004 No Comments

Could this replace the gaming mouse?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I found a gadget at Think Geek that with some adaptation could replace the mouse for gaming. Yes, this one is still a mouse, but wait until you hear what I have planned for it. Why not simply make it into a gun-shaped mouse? The trigger finger could have two buttons; the trigger itself and another that is pressed instead of pulled. The three fingers could each have buttons with maybe clips to keep the fingertips in place. And lastly the thumb could definitely have a button and maybe a wheel.

Cordless Deskless Mouse!

I found a gadget at Think Geek that with some adaptation could replace the mouse for gaming. Yes, this one is still a mouse, but wait until you hear what I have planned for it. Why not simply make it into a gun-shaped mouse? The trigger finger could have two buttons; the trigger itself and another that is pressed instead of pulled. The three fingers could each have buttons with maybe clips to keep the fingertips in place. And lastly the thumb could definitely have a button and maybe a wheel.


7th November 2004 3 Comments

Improvable and Transferable Physical Attributes

Intro This post is intended for FPSs but could be adapted for other genres and because I’ve only played a few games in one genre it may have already been proposed/used, in which case I apologize now. I’m not trying to steal the idea! Also, for me it’s just an idea to talk about and… Read More


1st November 2004 1 Comment

The Corridor – Mod Story Idea

Story Intro A suited man walks towards the security reception area, pauses at the desk while the guard checks his ID. “Morning Mr Johnson, you’re in early today”. “Yeah, got a lot of database reconfiguration to do”. He continues past the desk and towards a lift. As the doors open a female voice announces:


21st October 2004 1 Comment

Why play as one character when you can play as three?

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

The last three novels I’ve read have had three stories running simultaneously that join towards the end of the book. Each story has a different main character. I think this may be interesting to use in an FPS game. I believe the important point would be to have three different stories that are clearly linked (maybe not at the beginning) not just three different characters/settings. Each story/character should provide some insight or forewarning about the other storylines.


14th October 2004 7 Comments

Insane

Intro This idea is focused towards the Half Life universe but with a little adaptation could be used in other settings. Insane? The Prison guards are dragging you down the corridor. You are fighting as if you life depended on it. Suddenly there is a huge expolsion and the wall at the end of the… Read More


13th October 2004 No Comments