I’ve posted this piece under gameplay ideas but it’s not really meant to be there. Anyway here it is… The game/mod starts with a movie describing the events leading up to the start of the game. The screen fades out to black and then fades back in again. The viewer/player see the protagonist running towards… Read More
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A variety of post themes, including articles, ideas, stories and rants.
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Location, Location, Location
Introduction I’m told there are only three things to worry about when buying property or land. I’m sure you can guess what they are. What the funk has this got to do with gaming I hear you ask? Well It dawned on me yesterday that (for me) the most important aspect of a game is… Read More
25th March 2005 2 Comments
Caricatures
I acknowledge that some of my ideas are a little strange, but this probably Takes the biscuit!
How about a mod/game based on caricatures of the world? Now most caricatures I’ve heard of have been people but a talented artist may be able to create something interesting with architecture and especially weapons.
24th March 2005 No Comments
Competitions
Is it my imagination or are all the mapping and modding competitions missing Single Player maps? Valve have recently run their Deathmatch Map Contest with a $5,000 first prize. And of course there was the Make Something Unreal contest, but that didn’t feature a special SP section.
24th March 2005 No Comments
Alien Host
Here is another alien invasion idea similar to the Trust Mod Idea. However this story has a more detailed background that I have taken care to ensure is as realistic as possible. Too often in these types of stories the actions that either lead up to or happen just after the invasion are beyond belief. I keep saying to myself “there’s no way they would do that!”. As I’ve said, in this story I’ve tried to make the action believable. Whether I’ve done that or not only you can decide.
6th March 2005 5 Comments
Surgery Game Idea
Overview To perform surgery and save patients! The gameplay would revolve around very delicate movements with your mouse and the correct selection of tools for the operation. The learning curve would be steep, it wouldn’t be designed for arcade play. Below is a draft list of possible game features. They are in no particular order… Read More
4th March 2005 4 Comments
I Want A Universe
Developer Responsibility When a game becomes popular I believe that the developer and publisher have a responsibility to provide more detailed background information regarding the universe it is set in. Let me give you a real-world example.
10th February 2005 2 Comments
Seeing in the Dark
We had another brief power-cut last night, which reminds me I need to buy a UPS, and as I was walking around the flat I was reminded of how the human eye has better light perception at 30/45 degrees from the centre. Meaning if you want to see things in the dark it’s better to… Read More
31st January 2005 No Comments
Seeing Without Vision
Introduction Although I wrote this piece moments after finishing Seeing in the Dark they are not really connected. One of the reason I prefer science fiction or non-reality FPS games is because it gives developers a chance to experiment with the player’s perception. Unlike a World War 2 game, they don’t have to make everything… Read More
30th January 2005 7 Comments
More Interesting Puzzles Please
A while ago I made a post about a film and game tie-in idea. The post made two points: 1. Make the storyline different but connected, so that somehow the game needs the film to get the full story. (But not the other way around) 2. Make the game require information from the film. Examples… Read More
30th January 2005 1 Comment
29th March 2005 No Comments