About This is a gameplay mod idea where you can jump from one player to another. Allow me to explain further. Imagine you are playing a game and in this game you never play a particular character. You can jump between any players you want to but you can’t die. If you die then the… Read More
This is the Phillip’s Blog category
A variety of post themes, including articles, ideas, stories and rants.
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Linking Levels
Introduction Many readers here are probably aware of playlists, these allow people to control the music they listen to. Many create different types of play lists to suit their mood or even the time of day. Why can’t we do this with levels?
7th September 2006 1 Comment
Are Levels Really Necessary?
In a post entitled Loading Screens: A Waste Of Time? Leon said; “it’s even nice to have small break between all the action.” I disagreed because I feel that’s the job of the developer but it got me thinking about the flow of levels and the constraints of a game engine. Let me explain.
5th September 2006 4 Comments
Loading Screens – A Waste of Time?
Introduction I’ve been meaning to write about this for a while but keep forgetting! As games get more and more graphic-card demanding the loads times seems to be ever increasing.
4th September 2006 11 Comments
Lost Coast Sequel Ideas
Introduction For some strange reason I started thinking about the old fisherman character in The Lost Coast and I thought that he might make an interesting character to make a mod around. Below you will find a couple of skeleton ideas for some mods.
4th September 2006 6 Comments
Truly Unique Games
Introduction Everything mass-produce is simply a replica. Just a copy, an almost perfect copy of a prototype. It does its job and we forget it. What makes something that is hand-made different? The fact that each one is slightly different. That’s the basis of the world of art. A painting, sculpture, concerts and plays are… Read More
3rd September 2006 4 Comments
Source Comment System Ideas
Introduction For those that don’t know (is that possible?) the Source engine used to power Half-Life 2 and a number of other games include the ability for developers to insert comments anywhere within the game. This allows them to discuss certain design features, gameplay decisions etc. It’s a great idea but one that I believe… Read More
2nd September 2006 2 Comments
Valve Just Keep Doing It!
Introduction I’m not the first to discuss this, nor the last, but whilst there are many aspects about Valve that really annoy me, I can’t help but congratulate them on their creativity. The image above (Sorry it’s not very clear!) is taken from the video below of a newly discovered weapon, from HL2 Ep1, which… Read More
21st August 2006 2 Comments
Fewer Weapons Not More!
I want to challenge a gameplay concept that we take for granted. It’s been on my mind for a while now but starting Half-Life 1 Episode 1 brought it to the forefront of my thinking. The weapons included in a game are one of the most, perhaps THE most, important element of that elusive thing… Read More
15th July 2006 11 Comments
Musical Gun
Introduction Please bear with me while I talk about two seemly unrelated topics and then cleverly merge them into something you had never even considered before. (Well, that’s the plan!) Real and Game Weapons Anybody here ever fired a real weapon? Closest I have come is a air rifle. I’ve never even touched a real… Read More
25th June 2006 5 Comments
14th September 2006 9 Comments