This is the Phillip’s Blog category

A variety of post themes, including articles, ideas, stories and rants.

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G-String: The Good, The Bad and The Ugly

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I’m torn. Torn between incredible admiration for such amazing work and frustration & disappointment with the outcome.

I started to write an article about how I felt G-String was bad for the community but then I realised that only presenting the negative aspects was unfair.


29th April 2012 15 Comments

How much interaction within games do we actually need?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I think we would all agree that as games have progressed, so has the amount of interaction between the player and the game.

In Half-Life 1, you could push creates around, shoot shit, press buttons, open doors and had interaction with the environment.


28th April 2012 4 Comments

7 Things I wish Steam would allow me to do – The 7 Series

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I love Steam. Really, even from the beginning and Valve are always updating and improving it but I just wish I could sit down with the guy/gal or team behind the user experience and chat with them.

I am sure they know how much more it could be and they have a planned improvement programme but I just want to have a few things now.

So, here are 7 Things I wish Steam would allow me to do.

Don’t forget to add your own in the comments.


20th April 2012 32 Comments

The more we play, the less we love?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Okay, I’ll be honest here, I’m not exactly sure I know what I am trying to say with this article, so I’ll just write what I think I mean and see what happens.

A little while ago, I watched a TV show and somebody said something like… “Studies have shown that the more sexual partners you have, the less happy you are with your final partner”.


20th April 2012 7 Comments

MapTap 2 Now Available

Update: MapTap has been replaced by Gauge.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I am pleased to announce that the next version of MapTap is now available.

It has the following new features:

  • A built in browser, allowing you find files and use them directly within the app.
  • Support of most Half-Life 1 maps. Some may not work, but most should
  • A “favourite” feature, to allow you to favourite maps, making them easier to find
  • An “Open the folder” feature, making it easy to view any ReadMe or screenshots

There’s a few other little things, but those are the ones that count.


16th April 2012 10 Comments

7 Stages to perfect gaming – The 7 Series

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

In this article, I am going to describe MY 7 stages to perfect gaming.

Please bear with me while I explain how I got there!

I carry my new netbook with me everywhere. I bought it for my work but because I always have stuff to do on the site, it’s useful for me to be able to whip it out and do a bit of admin or even writing if there’s no Net connection.


10th April 2012 7 Comments

7 Rules for Puzzle Builders – The 7 Series

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As a level designer I often take a keen interest in the puzzles that others include in their maps. Half Life 2 offers a huge wealth of puzzle possibilities due to the physics engine and the gravity gun. If you ask a player what their favourite puzzle in a game was they could probably tell you immediately (I’d like to know yours by the way) but they may not be able to tell you why.

Equally they may struggle to explain why a bad puzzle doesn’t work, but in reality there are rules to a good game based puzzle and if you follow them, as a mapper you can’t go wrong.

Here’s my rules that I’ve learnt through creating maps and playtesting on how to create a good puzzle.


1st April 2012 13 Comments

Is the mapper always at fault?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Late last year a pp reader posted a review about a map which went against the general consensus. Everybody has a right to their own opinion and if somebody doesn’t like a mod that most people do then that’s fine.

Well, most of the time it’s fine.


25th March 2012 18 Comments

Mod Community Funding

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

My first thought after I heard “Dear Esther” had recouped its investment in the initial 6 hours after release was “so what? Bully for them”.

Not that I don’t wish the authors success – I do. I’m certainly not a fan of mods that turn retail mid development but that doesn’t mean I want them to fail. If there are enough potential buyers then that’s great.


24th February 2012 12 Comments